Wasteland (video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{work}}
{{work}}
{{quote| ''[[Book Ends|"Your life has ended in the wasteland."]]''}}
{{quote|''[[Book Ends|"Your life has ended in the wasteland."]]''}}


A 1988 CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. The designers notably sacrificed more modern graphics for extended detail in the gameplay, as well as creating a rich false backstory that appeared in the game's copy protection, a set of 'Paragraphs' that were referenced by number at various plot points.
A 1988 CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. The designers notably sacrificed more modern graphics for extended detail in the gameplay, as well as creating a rich false backstory that appeared in the game's copy protection, a set of 'Paragraphs' that were referenced by number at various plot points.
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Celebrated on several sites, most notably at the [http://wasteland.rockdud.net Ranger HQ Grid], which includes info about the game as well as some surprisingly good [[Fanfic]].
Celebrated on several sites, most notably at the [http://wasteland.rockdud.net Ranger HQ Grid], which includes info about the game as well as some surprisingly good [[Fanfic]].


After a very successful [[Kickstarter]] [http://www.kickstarter.com/projects/inxile/wasteland-2 support campaign], InXile Entertainment, under Brian Fargo's leadership, have begun work on the sequel, ''Wasteland 2'', with [[Obsidian Entertainment]], and [[Chris Avellone]] in particular, joining in as co-developers. The game is currently expected for a October 2013 release.
After a very successful [[Kickstarter]] [http://www.kickstarter.com/projects/inxile/wasteland-2 support campaign], InXile Entertainment, under Brian Fargo's leadership, worked on the sequel, ''[[Wasteland 2]]'', with [[Obsidian Entertainment]], and [[Chris Avellone]] in particular, joining in as co-developers. The game was released in 2014.


See Also ''[[Fallout]]'', the series' [[Spiritual Successor]].
See also ''[[Fallout]]'', the series' [[Spiritual Successor]].
{{tropelist}}


{{tropelist|wppage=Wasteland}}
* [[Action Bomb]]: The Radiation Angels at the Temple of the Mushroom Cloud explode into a pile of glowing blue dust after you defeat. Why yes, it is radioactive.
* [[Action Bomb]]: The Radiation Angels at the Temple of the Mushroom Cloud explode into a pile of glowing blue dust after you defeat. Why yes, it is radioactive.
* [[Action Girl]]: Christina, one of the few recruitable NPCs who has a unique picture.
* [[Action Girl]]: Christina, one of the few recruitable NPCs who has a unique picture.
* [[Added Alliterative Appeal]] In the southeast corner of the agricultural center's farm, there are four foot tall pears. They're pleasingly plump, and perfectly prepared to possibly plummet.
* [[Alliteration]] In the southeast corner of the agricultural center's farm, there are four foot tall pears. They're pleasingly plump, and perfectly prepared to possibly plummet.
* [[After the End]]: "Somehow, life goes on in the Wasteland."
* [[After the End]]: "Somehow, life goes on in the Wasteland."
* [[AI Is a Crapshoot]]: AI research goes pretty badly awry, and is hinted to have caused nuclear holocaust in the first place.
* [[A.I. Is a Crapshoot]]: AI research goes pretty badly awry, and is hinted to have caused nuclear holocaust in the first place.
* [[AKA-47]]: Averted. Weapons are either real-life firearms, fictional sci-fi guns or fictional advanced versions of contemporary guns, as explained by the [[All There in the Manual|manual]].
* [[AKA-47]]: Averted. Weapons are either real-life firearms, fictional sci-fi guns or fictional advanced versions of contemporary guns, as explained by the [[All There in the Manual|manual]].
* [[An Axe to Grind]]: The Proton Ax, found in a deserted building guarded by the game's most powerful enemy.
* [[An Axe to Grind]]: The Proton Ax, found in a deserted building guarded by the game's most powerful enemy.
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* [[Apocalyptic Log]]: A number are found and related in the Paragraphs, including actual logs from the Sleeper Base.
* [[Apocalyptic Log]]: A number are found and related in the Paragraphs, including actual logs from the Sleeper Base.
* [[Artificial Stupidity]]: NPCs are only under a reasonable amount of control by the player. Often they refuse to take orders or take them too well. They also can't tell between friendly and non-friendly non-party NPCs.
* [[Artificial Stupidity]]: NPCs are only under a reasonable amount of control by the player. Often they refuse to take orders or take them too well. They also can't tell between friendly and non-friendly non-party NPCs.
{{quote| "[[Trigger Happy|Ace]] rips a clip on the rabbit."}}
{{quote|"[[Trigger Happy|Ace]] rips a clip on the rabbit."}}
** VAX and Christina in particular will use full auto (which empties a magazine) as an attack option 90% of the time, wasting precious ammunition, especially if they're using energy weapons.
** VAX and Christina in particular will use full auto (which empties a magazine) as an attack option 90% of the time, wasting precious ammunition, especially if they're using energy weapons.
* [[Back Tracking]]: Getting the Bloodstaff for Charmaine.
* [[Back Tracking]]: Getting the Bloodstaff for Charmaine.
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* [[Healing Potion]]: One of the earliest complete aversions.
* [[Healing Potion]]: One of the earliest complete aversions.
* [[Hit Points]]
* [[Hit Points]]
* [[I Fought the Law And The Law Won]]: Averted. You can shoot up an entire police station.
* [[I Fought the Law and the Law Won]]: Averted. You can shoot up an entire police station.
* [[Impassable Desert]]: In-map desert requires a canteen.
* [[Impassable Desert]]: In-map desert requires a canteen.
* [[Insurmountable Waist High Fence]]: Usually averted. You can blow up or knock down virtually any door (including several that have [[Locked Door|key slots]], but can only be opened with explosives) and a lot of walls, and there are a good number of walls that can be climbed, too.
* [[Insurmountable Waist High Fence]]: Usually averted. You can blow up or knock down virtually any door (including several that have [[Locked Door|key slots]], but can only be opened with explosives) and a lot of walls, and there are a good number of walls that can be climbed, too.
* [[In Universe Game Clock]]: Runs at different speeds on maps of different scales.
* [[In-Universe Game Clock]]: Runs at different speeds on maps of different scales.
* [[Late Character Syndrome]]: Mort, Ralf, and others.
* [[Late Character Syndrome]]: Mort, Ralf, and others.
* [[Locked Door]]
* [[Locked Door]]
* [[Ludicrous Gibs]]: Described in loving detail, due to the lack of graphics.
* [[Ludicrous Gibs]]: Described in loving detail, due to the lack of graphics.
* [[Monsters Everywhere]]: The whole game, but especially Finster's wasteland.
* [[Monsters Everywhere]]: The whole game, but especially Finster's wasteland.
* [[Ms. Fanservice]] / [[Leaning On the Fourth Wall]]: The bathtub girl in Paragraph 1, who exists only to remind players not to cheat by reading through the Paragraphs book.
* [[Ms. Fanservice]] / [[Leaning on the Fourth Wall]]: The bathtub girl in Paragraph 1, who exists only to remind players not to cheat by reading through the Paragraphs book.
* [[Non-Lethal KO]]: Most enemy attacks knock you out, and you can get back up later (or even mid-combat).
* [[Non-Lethal KO]]: Most enemy attacks knock you out, and you can get back up later (or even mid-combat).
* [[Only Smart People May Pass]]: Finster's virtual reality.
* [[Only Smart People May Pass]]: Finster's virtual reality.
* [[Optional Sexual Encounter]]: The three-legged hooker.
* [[Optional Sexual Encounter]]: The three-legged hooker.
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* [[Railroading]]: Beautifully averted. While the car takes you from city to city and there are two locations that NPCs need to reveal, but otherwise, you are free to explore the whole map, returning to any earlier location you like and even trying farther ahead ones.
* [[Railroading]]: Beautifully averted. While the car takes you from city to city and there are two locations that NPCs need to reveal, but otherwise, you are free to explore the whole map, returning to any earlier location you like and even trying farther ahead ones.
* [[Random Encounters]]: Everywhere.
* [[Random Encounters]]: Everywhere.
* [[Regenerating Health]]: You can get back to full health by waiting. In some versions, when your entire party is unconscious, they may recover after a few minutes. However, if you are sick or became seriously wounded from combat, you must get medical treatment or die.
* [[Regenerating Health]]: You can get back to full health by waiting. In some versions, when your entire party is unconscious, they may recover after a few minutes. However, if you are sick or became seriously wounded from combat, you must get medical treatment or die.
* [[RP Gs Equal Combat]]: Somewhat averted. While most of your experience will come from combat, successfully using noncombat skills can earn experience as well. In at least one place this can be abused for [[Game Breaker|infinite experience]].
* [[RPGs Equal Combat]]: Somewhat averted. While most of your experience will come from combat, successfully using noncombat skills can earn experience as well. In at least one place this can be abused for [[Game Breaker|infinite experience]].
* [[Saving the World]]
* [[Saving the World]]
* [[Spread Shot]]
* [[Spread Shot]]
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* [[Three Quarters View]]: The city maps; the main map is [[Top Down View]].
* [[Three Quarters View]]: The city maps; the main map is [[Top Down View]].
* [[Video Game Cruelty Potential]]: Killing the kids at Highpool.
* [[Video Game Cruelty Potential]]: Killing the kids at Highpool.
----

''[https://web.archive.org/web/20131101204139/http://wasteland.inxile-entertainment.com/ Your mind just exploded like a blood sausage.]''
--
----

''[http://wasteland.inxile-entertainment.com/ Your mind just exploded like a blood sausage.]''

{{reflist}}
{{reflist}}
[[Category:Science Fiction Video Games]]
[[Category:Science Fiction Video Games]]
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[[Category:Action RPG]]
[[Category:Action RPG]]
[[Category:Wasteland]]
[[Category:Wasteland]]
[[Category:GOG.com]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Apple II]]
[[Category:DOS]]
[[Category:Microsoft Windows]]
[[Category:Mac OS]]
[[Category:Linux]]

Revision as of 21:14, 22 April 2019

A 1988 CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. The designers notably sacrificed more modern graphics for extended detail in the gameplay, as well as creating a rich false backstory that appeared in the game's copy protection, a set of 'Paragraphs' that were referenced by number at various plot points.

Celebrated on several sites, most notably at the Ranger HQ Grid, which includes info about the game as well as some surprisingly good Fanfic.

After a very successful Kickstarter support campaign, InXile Entertainment, under Brian Fargo's leadership, worked on the sequel, Wasteland 2, with Obsidian Entertainment, and Chris Avellone in particular, joining in as co-developers. The game was released in 2014.

See also Fallout, the series' Spiritual Successor.

Tropes used in Wasteland (video game) include:
  • Action Bomb: The Radiation Angels at the Temple of the Mushroom Cloud explode into a pile of glowing blue dust after you defeat. Why yes, it is radioactive.
  • Action Girl: Christina, one of the few recruitable NPCs who has a unique picture.
  • Alliteration In the southeast corner of the agricultural center's farm, there are four foot tall pears. They're pleasingly plump, and perfectly prepared to possibly plummet.
  • After the End: "Somehow, life goes on in the Wasteland."
  • A.I. Is a Crapshoot: AI research goes pretty badly awry, and is hinted to have caused nuclear holocaust in the first place.
  • AKA-47: Averted. Weapons are either real-life firearms, fictional sci-fi guns or fictional advanced versions of contemporary guns, as explained by the manual.
  • An Axe to Grind: The Proton Ax, found in a deserted building guarded by the game's most powerful enemy.
  • Anti-Hero: The player characters can be a group of these depending on the player's style - going straight into near-Villain Protagonist levels (you can, for example, choose to freely butcher the innocent children at a summer camp because some of them make fun of you).
  • Anti-Villain: Finster believes that with nuclear holocaust humanity has proven to be bad stewards of the earth, so he is terraforming it to start over. The PCs are just in his way.
  • Apocalyptic Log: A number are found and related in the Paragraphs, including actual logs from the Sleeper Base.
  • Artificial Stupidity: NPCs are only under a reasonable amount of control by the player. Often they refuse to take orders or take them too well. They also can't tell between friendly and non-friendly non-party NPCs.

"Ace rips a clip on the rabbit."


Your mind just exploded like a blood sausage.