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Dracula keeps reviving, and the Belmont family and their allies keep sending him back whence he came. Along the way, they have had many awesome boss fights.
Dracula keeps reviving, and the Belmont family and their allies keep sending him back whence he came. Along the way, they have had many awesome boss fights.
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== Recurring bosses ==
== Recurring bosses ==
* Dracula basically makes it his job to come up with a more awesome transformation every game. here's some that stand out:
* Dracula basically makes it his job to come up with a more awesome transformation every game. here's some that stand out:
** ''[[Castlevania Curse of Darkness (Video Game)|Curse Of Darkness]]'': A winged demon so big, you literally are barely the size of a FINGER to him.
** ''[[Castlevania: Curse of Darkness|Curse Of Darkness]]'': A winged demon so big, you literally are barely the size of a FINGER to him.
** ''[[Castlevania III Draculas Curse (Video Game)|Dracula's Curse]]'': Your first fight him as himself, he switches into a giant, floating, disembodied, many-faced BRAIN (that drips acid, to boot!), and finally a huge laser-spewing demon.
** ''[[Castlevania III: Dracula's Curse|Dracula's Curse]]'': Your first fight him as himself, he switches into a giant, floating, disembodied, many-faced BRAIN (that drips acid, to boot!), and finally a huge laser-spewing demon.
** ''[[Castlevania Bloodlines (Video Game)|Bloodlines]]'': First his basic form, then a sort of fireball-throwing magician, and then a demon with a face on his torso, [[Devilman]]-style.
** ''[[Castlevania Bloodlines|Bloodlines]]'': First his basic form, then a sort of fireball-throwing magician, and then a demon with a face on his torso, [[Devilman]]-style.
*** To clarify, Drac's "second form" isn't actually Drac; it's really his [[Wicked Witch]] [[The Dragon|Dragon]] (well, for ''Bloodlines'', anyway). The English version erroneously labeled this separate character as Dracula. Same thing in that game with the Dark Lord's [[Daddys Little Villain|niece]], [[Dark Chick|Elizabeth Bartley]], who [[Summon Magic|summons]] Medusa but doesn't actually ''become'' her.
*** To clarify, Drac's "second form" isn't actually Drac; it's really his [[Wicked Witch]] [[The Dragon|Dragon]] (well, for ''Bloodlines'', anyway). The English version erroneously labeled this separate character as Dracula. Same thing in that game with the Dark Lord's [[Daddy's Little Villain|niece]], [[Dark Chick|Elizabeth Bartley]], who [[Summon Magic|summons]] Medusa but doesn't actually ''become'' her.
** And just when fans are getting bored with this, ''[[Castlevania Order of Ecclesia (Video Game)|Order of Ecclesia]]'' gives us a Dracula who, after being defeated, simply shrugs it off and starts simply ''walking towards you'' instead of standing in one place, occasionally teleporting like most encounters.
** And just when fans are getting bored with this, ''[[Castlevania: Order of Ecclesia|Order of Ecclesia]]'' gives us a Dracula who, after being defeated, simply shrugs it off and starts simply ''walking towards you'' instead of standing in one place, occasionally teleporting like most encounters.
*** This version of Dracula is easily the scariest. He doesn't need some giant bat form! HE WILL CALMLY WALK OVER TO YOU AND PIMPSLAP YOUR FACE OFF. And if you try to jump over him, he'll pimpslap you. If you try to fly, he'll pimplazerslap you.
*** This version of Dracula is easily the scariest. He doesn't need some giant bat form! HE WILL CALMLY WALK OVER TO YOU AND PIMPSLAP YOUR FACE OFF. And if you try to jump over him, he'll pimpslap you. If you try to fly, he'll pimplazerslap you.
** Oh and ''[[Castlevania Portrait of Ruin (Video Game)|Portrait of Ruin]]''. "Boy, Dracula sure will be much easier since I have two characters to fight him this ti-... DEATH? AT THE ... SAME... TIME...." Made even more awesome by the fact that, like you, they have several Combination Attacks and, when one of them's low on health, ''Death lets Dracula use Soul Steal on him, resulting in a fusion of the two.''
** Oh and ''[[Castlevania: Portrait of Ruin|Portrait of Ruin]]''. "Boy, Dracula sure will be much easier since I have two characters to fight him this ti-... DEATH? AT THE ... SAME... TIME...." Made even more awesome by the fact that, like you, they have several Combination Attacks and, when one of them's low on health, ''Death lets Dracula use Soul Steal on him, resulting in a fusion of the two.''
*** Even better; ''they have [[Combination Attack|Combination Attacks]]'', including a version of Dracula's [[That One Attack|hellishly destructive]] Demonic Meggido where Drac ''turns Death into a [[Sinister Scythe|scythe]] and slams him into the ground, creating a massive wave of ruination''. Holy...
*** Even better; ''they have [[Combination Attack|Combination Attacks]]'', including a version of Dracula's [[That One Attack|hellishly destructive]] Demonic Meggido where Drac ''turns Death into a [[Sinister Scythe|scythe]] and slams him into the ground, creating a massive wave of ruination''. Holy...
* Just like ''[[Metroid (Video Game)|Metroid]]'''s Ridley, Death in ''[[Castlevania (Video Game)|Castlevania]]'' manages to be [[That One Boss]] and [[Best Boss Ever]] in many of the games he's in.
* Just like ''[[Metroid]]'''s Ridley, Death in ''[[Castlevania]]'' manages to be [[That One Boss]] and [[Best Boss Ever]] in many of the games he's in.
* Legion. Any incarnation. ''[[Castlevania Chronicles of Sorrow (Video Game)|Aria of Sorrow]]'' especially.
* Legion. Any incarnation. ''[[Castlevania: Chronicles of Sorrow|Aria of Sorrow]]'' especially.
** Fighting Legion in full 3D in ''[[Castlevania Curse of Darkness (Video Game)|Curse of Darkness]]'' was pure awesome.
** Fighting Legion in full 3D in ''[[Castlevania: Curse of Darkness|Curse of Darkness]]'' was pure awesome.
* Also the battles against [[Castlevania Curse of Darkness (Video Game)|Isaac]], [[Crowning Music of Awesome|especially the first one thanks to the music.]]
* Also the battles against [[Castlevania: Curse of Darkness|Isaac]], [[Crowning Music of Awesome|especially the first one thanks to the music.]]


== [[Castlevania Symphony of the Night (Video Game)|Symphony of the Night]] ==
== [[Castlevania: Symphony of the Night|Symphony of the Night]] ==
* ''[[Castlevania Symphony of the Night (Video Game)|Symphony of the Night]]'' has the final fight with Dracula and Alucard. It's not really the difficulty of the fight so much as the preceding [[I Hate You Vampire Dad|dialogue between father and son]] and the rather heartbreaking [[What Have I Done]] by Dracula after he's defeated.
* ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'' has the final fight with Dracula and Alucard. It's not really the difficulty of the fight so much as the preceding [[I Hate You, Vampire Dad|dialogue between father and son]] and the rather heartbreaking [[What Have I Done]] by Dracula after he's defeated.
* The miniboss fight with Fake [[Castlevania III Draculas Curse (Video Game)|Trevor, Sypha, and Grant]] is extremely enjoyable, despite being a very short fight.
* The miniboss fight with Fake [[Castlevania III: Dracula's Curse|Trevor, Sypha, and Grant]] is extremely enjoyable, despite being a very short fight.
* If you don't cheese him out with a certain subweapon, the second Doppelganger fight is pretty freakin' intense. For even more fun, get rid of your cloak and familiar so that you're a perfect visual match.
* If you don't cheese him out with a certain subweapon, the second Doppelganger fight is pretty freakin' intense. For even more fun, get rid of your cloak and familiar so that you're a perfect visual match.
* Galamoth, probably the most difficult battle in the game, but very satisfying if you don't use [[Game Breaker]] methods.
* Galamoth, probably the most difficult battle in the game, but very satisfying if you don't use [[Game Breaker]] methods.
* {{spoiler|Richter Belmont}}. For the first time in the series, you're fighting against a {{spoiler|Belmont}}, and he has all of the moves he would have if you were {{spoiler|fighting ''as'' him}} - and is not afraid to use them!
* {{spoiler|Richter Belmont}}. For the first time in the series, you're fighting against a {{spoiler|Belmont}}, and he has all of the moves he would have if you were {{spoiler|fighting ''as'' him}} - and is not afraid to use them!


== [[Castlevania Chronicles of Sorrow (Video Game)|Aria of Sorrow]] ==
== [[Castlevania: Chronicles of Sorrow|Aria of Sorrow]] ==
* {{spoiler|Julius Belmont}} in the good ending. He knows every single {{spoiler|Belmont}} trick, does not hesitate to use said tricks, and is nightmarishly difficult--and then starts using subweapons! Far more satisfying than the final boss. And he has [[Crowning Music of Awesome|awesome]] [http://www.youtube.com/watch?v=JiSo9yL59Pw&fmt=18 theme music].
* {{spoiler|Julius Belmont}} in the good ending. He knows every single {{spoiler|Belmont}} trick, does not hesitate to use said tricks, and is nightmarishly difficult--and then starts using subweapons! Far more satisfying than the final boss. And he has [[Crowning Music of Awesome|awesome]] [http://www.youtube.com/watch?v=JiSo9yL59Pw&fmt=18 theme music].
** And look closely when he's {{spoiler|performing [[Limit Break|Grand Cross]]}}. The might of the attack is so powerful that it not only draws in Soma like a mini black hole, but when unleashed, it causes the castle in the background to start ''crumbling''.
** And look closely when he's {{spoiler|performing [[Limit Break|Grand Cross]]}}. The might of the attack is so powerful that it not only draws in Soma like a mini black hole, but when unleashed, it causes the castle in the background to start ''crumbling''.
* Fighting, of all things, {{spoiler|[[Did You Just Punch Out Cthulhu|Chaos]]}} in the true ending.
* Fighting, of all things, {{spoiler|[[Did You Just Punch Out Cthulhu?|Chaos]]}} in the true ending.
** In that same vein, {{spoiler|Graham}} has the same effect.
** In that same vein, {{spoiler|Graham}} has the same effect.
* [[Background Boss|Balore]]. You enter the boss room in the arena level and is greeted by the Giant Bat, a standard boss in ''[[Castlevania 1986 (Video Game)|Castlevania 1986]]''. Suddenly a GIANT HAND comes out of nowhere and crushes the bat, and an [[Evil Laugh]] is heard as Balore fades in from the background while a different boss battle music starts to play. Totally unexpected and an epic boss battle.
* [[Background Boss|Balore]]. You enter the boss room in the arena level and is greeted by the Giant Bat, a standard boss in ''[[Castlevania (1986 video game)|Castlevania]]''. Suddenly a GIANT HAND comes out of nowhere and crushes the bat, and an [[Evil Laugh]] is heard as Balore fades in from the background while a different boss battle music starts to play. Totally unexpected and an epic boss battle.


== [[Castlevania Lament of Innocence (Video Game)|Lament of Innocence]] ==
== [[Castlevania: Lament of Innocence|Lament of Innocence]] ==
* The Forgotten One. Even if you forget the game (which is likely), you will probably never forget [[Nightmare Fuel|this battle]].
* The Forgotten One. Even if you forget the game (which is likely), you will probably never forget [[Nightmare Fuel|this battle]].
* Joachim Armster.
* Joachim Armster.


== [[Castlevania Chronicles of Sorrow (Video Game)|Dawn of Sorrow]] ==
== [[Castlevania: Chronicles of Sorrow|Dawn of Sorrow]] ==
* The Puppet Master, a giant wooden marionette head with four arms, constantly spitting small dolls at your, or creating a doll and trying to slam it in an Iron Maiden, at which point you switch places with the doll. Ouch.
* The Puppet Master, a giant wooden marionette head with four arms, constantly spitting small dolls at your, or creating a doll and trying to slam it in an Iron Maiden, at which point you switch places with the doll. Ouch.
* Bat Company. A twist on the usual "bunch of little bats join to form one big bat" in which the group of bats are still a group of bats, and change shape constantly. Fitting that it's fought in a [[Continuity Nod|throwback level]] that's a homage to the original ''[[Castlevania 1986 (Video Game)|Castlevania 1986]]'', where the boss was a giant bat.
* Bat Company. A twist on the usual "bunch of little bats join to form one big bat" in which the group of bats are still a group of bats, and change shape constantly. Fitting that it's fought in a [[Continuity Nod|throwback level]] that's a homage to the original ''[[Castlevania (1986 video game)|Castlevania]]'', where the boss was a giant bat.
* Gergoth. A giant mutant dinosaur like boss, that slowly plods around the top of the Condemned Tower, jumping, shooting lasers, and blasting poison gas. Halfway through the battle, it smashes through the floor of the tower, and you fall all the way back to the ground floor where you started the level. And NOW it's gained speed!
* Gergoth. A giant mutant dinosaur like boss, that slowly plods around the top of the Condemned Tower, jumping, shooting lasers, and blasting poison gas. Halfway through the battle, it smashes through the floor of the tower, and you fall all the way back to the ground floor where you started the level. And NOW it's gained speed!
** Though they originally [[Dummied Out|showed him as an]] [[Advancing Wall of Doom]] [[Trailers Always Lie|in the trailer]]...
** Though they originally [[Dummied Out|showed him as an]] [[Advancing Wall of Doom]] [[Trailers Always Lie|in the trailer]]...
* Paranoia. A harlequin demon that flits in and out of the giant mirror in the background, while shooting at you from the mirrors on the sides of the arena. And when you do defeat it, it turns out you just fought its reflection, and the REAL boss fight starts up next room!
* Paranoia. A harlequin demon that flits in and out of the giant mirror in the background, while shooting at you from the mirrors on the sides of the arena. And when you do defeat it, it turns out you just fought its reflection, and the REAL boss fight starts up next room!
* Abaddon. A demonic conductor who orchestrates swarms of locusts to attack you.
* Abaddon. A demonic conductor who orchestrates swarms of locusts to attack you.
* {{spoiler|Dark Lord Soma}} in Julius Mode is pure, classic Dracula. And the fight is accompanied by [[Crowning Music of Awesome|Illusionary Dance]].
* {{spoiler|Dark Lord Soma}} in Julius Mode is pure, classic Dracula. And the fight is accompanied by [[Crowning Music of Awesome|Illusionary Dance]].
** Except he surprises you by {{spoiler|pulling out a Gaibon familiar and Great Axe Armor's attack rather than Dracula's traditional fireballs. Then when he transforms into the monster from Rondo of Blood/Symphony of the Night, he gets a Harpy familiar, then will use Aguni, Larva and Abbadon.}}
** Except he surprises you by {{spoiler|pulling out a Gaibon familiar and Great Axe Armor's attack rather than Dracula's traditional fireballs. Then when he transforms into the monster from Rondo of Blood/Symphony of the Night, he gets a Harpy familiar, then will use Aguni, Larva and Abbadon.}}
* Zephyr from the Clock Tower. You are facing none other than ''Castlevania'''s answer to '''[[Jo Jos Bizarre Adventure (Manga)|Dio Brando]]'''.
* Zephyr from the Clock Tower. You are facing none other than ''Castlevania'''s answer to '''[[JoJo's Bizarre Adventure|Dio Brando]]'''.


== [[Castlevania Order of Ecclesia (Video Game)|Order of Ecclesia]] ==
== [[Castlevania: Order of Ecclesia|Order of Ecclesia]] ==
* Fighting {{spoiler|Barlowe}}. Probably partly for the {{spoiler|Treacherous Advisor part of it}}...
* Fighting {{spoiler|Barlowe}}. Probably partly for the {{spoiler|Treacherous Advisor part of it}}...
* The Dracula battle is pretty awesome... if just because he's [[That One Boss]] ''without ever going [[One Winged Angel]],'' unlike almost every other ''[[Castlevania (Video Game)|Castlevania]]'' game and every [[Metroidvania]] ever.
* The Dracula battle is pretty awesome... if just because he's [[That One Boss]] ''without ever going [[One-Winged Angel]],'' unlike almost every other ''[[Castlevania]]'' game and every [[Metroidvania]] ever.
* {{spoiler|Albus}}, who is probably the only guy in the series besides Soma to use a gun, making this fight unique and interesting. In fact, it gets even better when you fight him as {{spoiler|Albus}}... And the boss uses the same quotes, which make it hilarious when you realise he's addressing the ''wrong person'', but when you discover that the flaming kick attack is his weakness, flaming kick duels ensue. Think [[One Piece (Manga)|Sanji]] fighting himself with his legs on fire. Awesome.
* {{spoiler|Albus}}, who is probably the only guy in the series besides Soma to use a gun, making this fight unique and interesting. In fact, it gets even better when you fight him as {{spoiler|Albus}}... And the boss uses the same quotes, which make it hilarious when you realise he's addressing the ''wrong person'', but when you discover that the flaming kick attack is his weakness, flaming kick duels ensue. Think [[One Piece|Sanji]] fighting himself with his legs on fire. Awesome.
* The [[Giant Enemy Crab]] should deserve a mention -- how many other games let you smash a crab with an ''elevator''? Coupled with that boss being a major [[Wake Up Call Boss]] to a degree, it makes the ending soooo much more satisfying.
* The [[Giant Enemy Crab]] should deserve a mention -- how many other games let you smash a crab with an ''elevator''? Coupled with that boss being a major [["Wake-Up Call" Boss]] to a degree, it makes the ending soooo much more satisfying.
** What Shanoa says makes that ending even MORE satisfying. [[Pre Mortem One Liner|"Go to hell."]]
** What Shanoa says makes that ending even MORE satisfying. [[Pre-Mortem One-Liner|"Go to hell."]]
* Eligor ''deserves'' a spot here. It's a [[Ninja Pirate Robot Zombie|Giant Robot Centaur Demon]] with a giant sword and ballistae on it's hips. Giant as in several stories tall. The fight is a [[Colossus Climb]] of epic proportions where you have to take out the knees and ballistae before you go for the head while it very effectively tries to swat you off. Also, it is [[Nintendo Hard|hard]]. Really [[That One Boss|hard]].
* Eligor ''deserves'' a spot here. It's a [[Ninja Pirate Robot Zombie|Giant Robot Centaur Demon]] with a giant sword and ballistae on it's hips. Giant as in several stories tall. The fight is a [[Colossus Climb]] of epic proportions where you have to take out the knees and ballistae before you go for the head while it very effectively tries to swat you off. Also, it is [[Nintendo Hard|hard]]. Really [[That One Boss|hard]].
* Blackmore. This guy greets you smarmily, before fighting you with his own '''gigantic shadow'''. And this shadow is shaped like a '''WOLF'''. Blackmore controlls the wolf-shadow by dancing and likes to use this big black laser move on you. By now you have Nitesco, a very effect glyph that also manifests as a laser. Mega-awesome laser fight ensues.
* Blackmore. This guy greets you smarmily, before fighting you with his own '''gigantic shadow'''. And this shadow is shaped like a '''WOLF'''. Blackmore controlls the wolf-shadow by dancing and likes to use this big black laser move on you. By now you have Nitesco, a very effect glyph that also manifests as a laser. Mega-awesome laser fight ensues.


== [[Castlevania Portrait of Ruin (Video Game)|Portrait of Ruin]] ==
== [[Castlevania: Portrait of Ruin|Portrait of Ruin]] ==
* The fight with Brauner. Mostly for his [[Large Ham|overly dramatic]] [[Calling Your Attacks|attack-calling]]. "A painting of the SOUL!" "THIS is ''ART!''" "I'll make YOU my masterpiece!" And so on...
* The fight with Brauner. Mostly for his [[Large Ham|overly dramatic]] [[Calling Your Attacks|attack-calling]]. "A painting of the SOUL!" "THIS is ''ART!''" "I'll make YOU my masterpiece!" And so on...
* Fighting {{spoiler|the Whip's Memory, aka the essence of Richter Belmont inside of the Vampire Killer}}. Little breathing room. [[Duel Boss|Jonathan only]]. The boss can and ''will'' hand your ass, but it's a wildly satisfying battle from start to finish. {{spoiler|And just imagine if it was the ''real'' Richter, who was widely touted as the greatest of the Belmonts.}} [http://www.youtube.com/watch?v=sFvTqdKvf74 The music] {{spoiler|a remix of "Divine Bloodlines", which is more or less Richter's theme}} only plays up the intensity of the fight.
* Fighting {{spoiler|the Whip's Memory, aka the essence of Richter Belmont inside of the Vampire Killer}}. Little breathing room. [[Duel Boss|Jonathan only]]. The boss can and ''will'' hand your ass, but it's a wildly satisfying battle from start to finish. {{spoiler|And just imagine if it was the ''real'' Richter, who was widely touted as the greatest of the Belmonts.}} [http://www.youtube.com/watch?v=sFvTqdKvf74 The music] {{spoiler|a remix of "Divine Bloodlines", which is more or less Richter's theme}} only plays up the intensity of the fight.


{{reflist}}
{{reflist}}
[[Category:Main/Video Game/Bosses/Awesome]]
[[Category:Castlevania]]
[[Category:Main/Video Game/Bosses Temp/Awesome]]
[[Category:{{TOPLEVELPAGE}}]]
[[Category:Bosses Castlevania]]
[[Category:Awesome]]
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Latest revision as of 04:23, 10 April 2017


Dracula keeps reviving, and the Belmont family and their allies keep sending him back whence he came. Along the way, they have had many awesome boss fights.


Recurring bosses

  • Dracula basically makes it his job to come up with a more awesome transformation every game. here's some that stand out:
    • Curse Of Darkness: A winged demon so big, you literally are barely the size of a FINGER to him.
    • Dracula's Curse: Your first fight him as himself, he switches into a giant, floating, disembodied, many-faced BRAIN (that drips acid, to boot!), and finally a huge laser-spewing demon.
    • Bloodlines: First his basic form, then a sort of fireball-throwing magician, and then a demon with a face on his torso, Devilman-style.
      • To clarify, Drac's "second form" isn't actually Drac; it's really his Wicked Witch Dragon (well, for Bloodlines, anyway). The English version erroneously labeled this separate character as Dracula. Same thing in that game with the Dark Lord's niece, Elizabeth Bartley, who summons Medusa but doesn't actually become her.
    • And just when fans are getting bored with this, Order of Ecclesia gives us a Dracula who, after being defeated, simply shrugs it off and starts simply walking towards you instead of standing in one place, occasionally teleporting like most encounters.
      • This version of Dracula is easily the scariest. He doesn't need some giant bat form! HE WILL CALMLY WALK OVER TO YOU AND PIMPSLAP YOUR FACE OFF. And if you try to jump over him, he'll pimpslap you. If you try to fly, he'll pimplazerslap you.
    • Oh and Portrait of Ruin. "Boy, Dracula sure will be much easier since I have two characters to fight him this ti-... DEATH? AT THE ... SAME... TIME...." Made even more awesome by the fact that, like you, they have several Combination Attacks and, when one of them's low on health, Death lets Dracula use Soul Steal on him, resulting in a fusion of the two.
  • Just like Metroid's Ridley, Death in Castlevania manages to be That One Boss and Best Boss Ever in many of the games he's in.
  • Legion. Any incarnation. Aria of Sorrow especially.
  • Also the battles against Isaac, especially the first one thanks to the music.

Symphony of the Night

  • Symphony of the Night has the final fight with Dracula and Alucard. It's not really the difficulty of the fight so much as the preceding dialogue between father and son and the rather heartbreaking What Have I Done by Dracula after he's defeated.
  • The miniboss fight with Fake Trevor, Sypha, and Grant is extremely enjoyable, despite being a very short fight.
  • If you don't cheese him out with a certain subweapon, the second Doppelganger fight is pretty freakin' intense. For even more fun, get rid of your cloak and familiar so that you're a perfect visual match.
  • Galamoth, probably the most difficult battle in the game, but very satisfying if you don't use Game Breaker methods.
  • Richter Belmont. For the first time in the series, you're fighting against a Belmont, and he has all of the moves he would have if you were fighting as him - and is not afraid to use them!

Aria of Sorrow

  • Julius Belmont in the good ending. He knows every single Belmont trick, does not hesitate to use said tricks, and is nightmarishly difficult--and then starts using subweapons! Far more satisfying than the final boss. And he has awesome theme music.
    • And look closely when he's performing Grand Cross. The might of the attack is so powerful that it not only draws in Soma like a mini black hole, but when unleashed, it causes the castle in the background to start crumbling.
  • Fighting, of all things, Chaos in the true ending.
    • In that same vein, Graham has the same effect.
  • Balore. You enter the boss room in the arena level and is greeted by the Giant Bat, a standard boss in Castlevania. Suddenly a GIANT HAND comes out of nowhere and crushes the bat, and an Evil Laugh is heard as Balore fades in from the background while a different boss battle music starts to play. Totally unexpected and an epic boss battle.

Lament of Innocence

  • The Forgotten One. Even if you forget the game (which is likely), you will probably never forget this battle.
  • Joachim Armster.

Dawn of Sorrow

  • The Puppet Master, a giant wooden marionette head with four arms, constantly spitting small dolls at your, or creating a doll and trying to slam it in an Iron Maiden, at which point you switch places with the doll. Ouch.
  • Bat Company. A twist on the usual "bunch of little bats join to form one big bat" in which the group of bats are still a group of bats, and change shape constantly. Fitting that it's fought in a throwback level that's a homage to the original Castlevania, where the boss was a giant bat.
  • Gergoth. A giant mutant dinosaur like boss, that slowly plods around the top of the Condemned Tower, jumping, shooting lasers, and blasting poison gas. Halfway through the battle, it smashes through the floor of the tower, and you fall all the way back to the ground floor where you started the level. And NOW it's gained speed!
  • Paranoia. A harlequin demon that flits in and out of the giant mirror in the background, while shooting at you from the mirrors on the sides of the arena. And when you do defeat it, it turns out you just fought its reflection, and the REAL boss fight starts up next room!
  • Abaddon. A demonic conductor who orchestrates swarms of locusts to attack you.
  • Dark Lord Soma in Julius Mode is pure, classic Dracula. And the fight is accompanied by Illusionary Dance.
    • Except he surprises you by pulling out a Gaibon familiar and Great Axe Armor's attack rather than Dracula's traditional fireballs. Then when he transforms into the monster from Rondo of Blood/Symphony of the Night, he gets a Harpy familiar, then will use Aguni, Larva and Abbadon.
  • Zephyr from the Clock Tower. You are facing none other than Castlevania's answer to Dio Brando.

Order of Ecclesia

  • Fighting Barlowe. Probably partly for the Treacherous Advisor part of it...
  • The Dracula battle is pretty awesome... if just because he's That One Boss without ever going One-Winged Angel, unlike almost every other Castlevania game and every Metroidvania ever.
  • Albus, who is probably the only guy in the series besides Soma to use a gun, making this fight unique and interesting. In fact, it gets even better when you fight him as Albus... And the boss uses the same quotes, which make it hilarious when you realise he's addressing the wrong person, but when you discover that the flaming kick attack is his weakness, flaming kick duels ensue. Think Sanji fighting himself with his legs on fire. Awesome.
  • The Giant Enemy Crab should deserve a mention -- how many other games let you smash a crab with an elevator? Coupled with that boss being a major "Wake-Up Call" Boss to a degree, it makes the ending soooo much more satisfying.
    • What Shanoa says makes that ending even MORE satisfying. "Go to hell."
  • Eligor deserves a spot here. It's a Giant Robot Centaur Demon with a giant sword and ballistae on it's hips. Giant as in several stories tall. The fight is a Colossus Climb of epic proportions where you have to take out the knees and ballistae before you go for the head while it very effectively tries to swat you off. Also, it is hard. Really hard.
  • Blackmore. This guy greets you smarmily, before fighting you with his own gigantic shadow. And this shadow is shaped like a WOLF. Blackmore controlls the wolf-shadow by dancing and likes to use this big black laser move on you. By now you have Nitesco, a very effect glyph that also manifests as a laser. Mega-awesome laser fight ensues.

Portrait of Ruin

  • The fight with Brauner. Mostly for his overly dramatic attack-calling. "A painting of the SOUL!" "THIS is ART!" "I'll make YOU my masterpiece!" And so on...
  • Fighting the Whip's Memory, aka the essence of Richter Belmont inside of the Vampire Killer. Little breathing room. Jonathan only. The boss can and will hand your ass, but it's a wildly satisfying battle from start to finish. And just imagine if it was the real Richter, who was widely touted as the greatest of the Belmonts. The music a remix of "Divine Bloodlines", which is more or less Richter's theme only plays up the intensity of the fight.