Blake Stone: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{trope}}
{{trope}}
The year is 1994. ''[[Wolfenstein 3D (Video Game)|Wolfenstein 3D]]'' has been a huge hit, a landmark in the continuing evolution of computer technology. Wolfenstein's creator has been working on a sequel rumored to blow away Wolfenstein as much as Wolfenstein blew away previous attempts at 3D games. However, the release date keeps getting pushed back, and users (there was no role in life called "gamer" back then) were getting anxious. What to do in the meantime?
The year is 1994. ''[[Wolfenstein 3D]]'' has been a huge hit, a landmark in the continuing evolution of computer technology. Wolfenstein's creator has been working on a sequel rumored to blow away Wolfenstein as much as Wolfenstein blew away previous attempts at 3D games. However, the release date keeps getting pushed back, and users (there was no role in life called "gamer" back then) were getting anxious. What to do in the meantime?


Enter ''Blake Stone: Aliens of Gold''! This shareware game from BBS favorite Apogee used licensed ''Wolfenstein 3D'' technology to implement a different game.
Enter ''Blake Stone: Aliens of Gold''! This shareware game from BBS favorite Apogee used licensed ''Wolfenstein 3D'' technology to implement a different game.
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Like ''Wolfenstein 3D'' before it, it featured six episodes, of 11 levels each. The first episode was available as [[Shareware]]. It had a few innovations like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers.
Like ''Wolfenstein 3D'' before it, it featured six episodes, of 11 levels each. The first episode was available as [[Shareware]]. It had a few innovations like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers.


It was entertaining for a while, but was only intended to fill the gap until ''[[Doom (Video Game)|Doom]]'' came out. It came out a week later. Oops. Nonetheless, much like ''Wolfenstein 3D'' before it, it got a single-longer-episode sequel, ''Planet Strike'', released in October 1994.
It was entertaining for a while, but was only intended to fill the gap until ''[[Doom (series)|Doom]]'' came out. It came out a week later. Oops. Nonetheless, much like ''Wolfenstein 3D'' before it, it got a single-longer-episode sequel, ''Planet Strike'', released in October 1994.
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=== '''Tropes:''' ===
=== '''Tropes:''' ===
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* [[Not Quite Dead]]: The troopers in green will occasionally play dead, then get up and start shooting at you again.
* [[Not Quite Dead]]: The troopers in green will occasionally play dead, then get up and start shooting at you again.
* [[One-Man Army]]
* [[One-Man Army]]
* [[Only Known By Their Nickname]]: Robert Wills Stone III.
* [[Only Known by Their Nickname]]: Robert Wills Stone III.
** [[All There in the Manual]]: Entered the British Royal Navy as Robert Wills Stone III. Entered the British Intelligence afterwards as 'Blake' so the records couldn't be matched up.
** [[All There in the Manual]]: Entered the British Royal Navy as Robert Wills Stone III. Entered the British Intelligence afterwards as 'Blake' so the records couldn't be matched up.
* [[Recycled in Space]]: [[Wolfenstein 3D (Video Game)|Wolfenstein 3D]] IN SPACE!
* [[Recycled in Space]]: [[Wolfenstein 3D]] IN SPACE!
* [[Shareware]]
* [[Shareware]]
* [[Space Base]]: Numerous.
* [[Space Base]]: Numerous.

Revision as of 12:19, 9 April 2014

The year is 1994. Wolfenstein 3D has been a huge hit, a landmark in the continuing evolution of computer technology. Wolfenstein's creator has been working on a sequel rumored to blow away Wolfenstein as much as Wolfenstein blew away previous attempts at 3D games. However, the release date keeps getting pushed back, and users (there was no role in life called "gamer" back then) were getting anxious. What to do in the meantime?

Enter Blake Stone: Aliens of Gold! This shareware game from BBS favorite Apogee used licensed Wolfenstein 3D technology to implement a different game.

Like Wolfenstein 3D before it, it featured six episodes, of 11 levels each. The first episode was available as Shareware. It had a few innovations like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers.

It was entertaining for a while, but was only intended to fill the gap until Doom came out. It came out a week later. Oops. Nonetheless, much like Wolfenstein 3D before it, it got a single-longer-episode sequel, Planet Strike, released in October 1994.


Tropes: