Corporation

Everything About Fiction You Never Wanted to Know.

Corporation is a cyberpunk themed RPG published by Brutal Games set five hundred years in the future, where five huge corporations battle for control of the planet under the watchful eyes of the United International Government.

The players are `Agents` in service of these Corporations, highly trained cyborgs who don't feel pain and laugh off organ trauma thank to their upgrades.

There are five main Corporations in the world.

Ai-Jinn: Formed out of almost every organised crime group in the world, the Ai-Jinn control the China, the Middle East and much of Southeast Asia. They're legitimate business is heavy manufacturing, mining and industry. They also have unique access to Far Drive, the settings faster than light travel mechanism.

Comoros: Controls India and Africa. Comoros are the poorest of the Corporations, but they also possess the most powerful psychics in the setting. They are in charge of education and culture, and also fund a lot of other projects, from charity work to terrorism.

Eurasian Incorporated: Formed from a merger of the EU with Russia, EI is by far the richest corporation, owning an entire planet built for them by the Ai-Jinn. They run medical care services and leisure facilities, and their agents are known for being wild and hedonistic...and extremely undisciplined.

Shi Yukiro: Rule Japan and create most hi-tech electronics. They specalise in high tech electronics; most computer systems in the world are made by them. Their agents are given special ion weapons, usually katanas, when they reach a certain level.

Western Federation: Control North America in a police state. The WF creates and sells most of the world's firearms, and run a tight, military culture within their corporation's ranks. They also control the media shown, meaning that their agent's brave deeds in the field are often filmed and shown to the masses.

The UIG, a combination of national governments stops these Corporations breaking out into out and out warfare, partially due to the alien technology given to them super-advanced A Is found on Venus called the Archons. Instead, underground, covert operations are the order of the day, and, if the players are caught, they may lose all their rights in a process called depersonalisation, under the UIG's harsh laws.

Uses a 2D10 system rolling under a target (usually stat+skill).


Tropes used in Corporation include:
  • Arm Cannon: There's a cybernetic for that.
  • Applied Phlebotinum: All technology in the game has this to some extent, but the UIG have this. The UIG have all of this. Thanks, Archons.
  • A.I. Is a Crapshoot: Everywhere. The first sapient human AI, Mineva, nuked France. Most A Is that gain sapience follow this root.
  • Badass: You have to be this to even become an agent. Higher level agents and UIG officers move into One-Man Army levels.
  • Big Brother Is Employing You: Especially if you are working for the UIG but since all Agents get the Law enforcement license for free at character creation it applies to everyone.
  • Cybernetics Eat Your Soul: Averted. Cybernetics usually have a positive effect on human psychology. The only side-effects are an increase in the food you need to eat each day and an increased probablity that cyborgs called the Cult of Machina will rip them out of you and leave you in a dumpster.
    • Though this is hinted at several times in the core, it doesn't appear to actually come into play.
  • Chunky Salsa Rule: The main book provides rules for limb servering, including head (Survivable with the right cyberware, including potential for the classical skeleton/zombie scene of "where is my head"). Later books have introduced limb pulping rules, for close encounters with such events as shotgun blasts.
  • Deflector Shields: Hard Ion Shields, which can be fitted to vehicles or people sized ones. Lasers can be calibrated to go through them.
  • Duct Tape for Everything: Endorsed by celebrity Agent, Tex Calahan himself, Tex Tape has a breaking strain of 300Kg and 100Kg of force per 10 cm of tape used.
  • Gone Horribly Right: This is Gemini Bioware's modus operandi. They take genetics and create blood curdling monstrosities labelled BI Os which the UIG have banned on Earth.
  • Gone Horribly Wrong: Although Gemini are equally happy with this outcome, since an escaped BIO is effectively a field tested BIO.
  • Hand Signals: WF military sign.
  • Healing Factor: Those with Biokinesis are able to heal themselves, even in the middle of combat.
    • Healing Hands: Whereas those with the training Biokine can heal others.
  • Immortality Begins At Twenty: Agents age as normal humans, then age veeerrryyy slloooowly once augmented. Average age of becoming an agent is mid-20s.
  • Invisibility: Invisibility Fields are incredibly expensive, burn out after a single use, but give massive bonuses to stealth. Telepaths with the ability Cloak can also perform this.
  • La Résistance: The American Underground are the Western Federation's only real weakness since they exist within their territory solely as a result of and stand in opposition to WF culture. As such the other corporations continually fund the American Underground since it is their best way of undermining the Western Federation.
  • Mega Corp: Most of the planet is owned by them.
  • Mind Over Matter Telekinesis is a common psychic power used by telepaths.
  • Oh Crap: Pretty much any normal day for agents is this trope for civilians. See Also: Malenbrach for agents, or cyberlins at any time.
  • Psychic Powers: Telepaths are capable of a host of psychic abilities.
  • Sanity Slippage: A side effect of prolonged piloting of Cyberlims. Termed immersion psychosis in universe; when an individual spends too long jacked into these vehicles they steadily lose their mind, becoming megalomaniacal and suffering from delusions of grandeur or godhood. Interestingly this comes hand in hand with a decreased ability to function outside of piloting Cyberlims and a drastic improvement in piloting them.
  • Spider Sense: One of the many applications of the Prescience power.
  • The Syndicate: The Ai-Jinn take this trope Up To Eleven.
  • Unit Confusion: As mentioned before, the description of Tex Tape gives force in units of Kilograms. This is of course, nonsensical.
  • Utopia Justifies the Means: Comoros. For the greater good.
  • Weapon of Choice: The training Mastered Weapon increases a characters damage output handily, if they're using their Weapon of Choice.