Dungeon Fighter Online/YMMV

Everything About Fiction You Never Wanted to Know.


  • And the Fandom Rejoiced: The Thief is coming to America!
  • And The Playerbase Rejoiced: Nexon forum posts were always assaulted with questions consisting of "Where's the Priest Patch?", after being generous enough to fix the experience point curve for realistic leveling. Eventually, they answered with a contest for a "literal Priest Patch" (An actual..patch.), well aware of the demand for the CONTENT update. Players were not amused. Finally, after a long wait it arrived: 10/13/2010, Act V: The Reckoning, came to Dungeon Fighter Online. The biggest update yet, giving the game as a whole, a well needed tune-up, and the Priest, his missing moves/awakenings/buffs. -This- was the "Priest Patch" everyone wanted. Worth the wait.
  • Anticlimax Boss: Gangling Lotus, one of the "Apostles" (the nine strongest beings in the world), who is responsible for enslaving the entire GBL order (who interestingly continue serving him after his demise), is trapped in a statue and barely attacks.
    • Almost all of the stationary bosses are easy to defeat.
  • Breather Boss: You'd expect the next boss after the rather challenging Castellan of Light to be even more of a challenge. Nope. Instead you get to fight a pair of palette-swapped GBL members who don't do much else than to try to get up close and stab you. Even the minibosses Minister of Dawn and the Lotus Puppet, who are found in the same dungeon, are more of a challenge.
    • Anytime G.S.D. accompanies you in a dungeon, you can expect the boss to become this.
  • Crowning Music of Awesome: menu screen's music is pretty awesome. The Purgatorium's track is also pretty epic.
  • Game Breaker: Some people view the Gunners as an entire class of them due to the fact that their default attack is a projectile, whereas other classes have to spend MP to use projectile attacks.
    • Mechanics are the worst gunners with this. They still keep all of the pre-advancement Gunner bread-and-butter skills for PvP, and then add robots to take control of the field, easily outnumbering about any opponent they would face.
    • Launchers wear Heavy Armor unlike most gunners which allows them to take more hits, as well as gaining the power to call air strikes and drop literal nukes on the field allowing them to wipe out large groups of enemies at once. Did I also mention that they are also able to summon a Kill Sat after their awakening?
    • Witches can be considered this on many counts. Most of their attacks, while slow with high cooldowns, result unvaryingly in death if they hit. A particularly notable attack is the drill, which they summon from the sky, get in, and then ride around in for about 10 seconds. A player hit by the drill is almost completely immobilized and constantly centered on the drill tip. By the time the skill expires the player is usually long dead. Fortunately, all of the Witches attacks are based on probability. If it becomes a "sleeper success," it literally turns into an Ice Car. If it fails, it just explodes on impact with the ground, leaving the witch vulnerable until she gets up.
      • Witches also have strong air attacks, which makes fighting the witch difficult unless you have anti-air attacks yourself.
    • Exorcists can definitely be considered this, being given two skill trees (effectively making exorcists a two-in-one class especially if they are built for PvP). The first skill tree has skills that come with flinch resistance that allows them to overwhelm about anyone too close to them and land their opponents into a combo. The other skill tree gives an exorcist superior area denial abilities when their opponents are not willing to come close to them.
    • Male Brawlers seem to be the most recent example of this.
  • Goddamned Bats: The Vestibule of Darkness dungeon is filled with them. Kargels and Bomb Kargels are especially annoying, throwing projectiles that vertically home in on your position. There are also the Wisps and Stalkers in the Behemoth dungeons, but the Wisps are far worse, even bordering on being Demonic Spiders. They move fast and hit hard for Light and Shadow damage, respectively. They also happen to have high magic resistance and fairly decent physical resistance. And sometimes, a Wisp will teleport behind you when damaged, often ready with an attack.
    • The Possessed Statues are just as bad. If you're attacking a group of them in melee and a single one of their grenades hits you, you can be permanently stunlocked. They are also capable of harming themselves though.
      • Per zone, there's pretty much a list of them. Later dungeons (recently nerfed!) had a rise in Soul Eaters, damage resistant monsters that steal MP with a move they like to spam. Usually 2-10 in the same room as well!
  • Memetic Badass: G.S.D. is considered to be the equivalent of Chuck Norris in Dungeon Fighter Online.
    • Considering he's level 84 out of 70 and can use his ultimate attack at any time, it's no surprise why.
  • Memetic Mutation: STRAIGHT PUNCH LIKE A MAN!!!
  • Most Annoying Sound: NPC chatter and idle sounds can still be heard even if you minimize the game.
    • To quote a Youtube User reporting bugs via video. "Normally, [The Gunner idle stance] wouldn't be so bad. That is, if HALF THE PLAYERS WEREN'T FRICKIN GUNNERS!"
    • DINK. DINK. DINK DINK DINKDINKDINKDINKDINKDINKDINKDINKDINKDINK DINK.. DINK DINKDINK. DINKDINKDINKDINK. (This is the sound of the Gold Spammer Bots in the trade channels and most popular waiting areas.)
      • It's even worse now that they reduced the number of channels for your character to log in to. There used to be three or four for each dungeon group (you'd get bonus EXP for choosing a dungeon in that group while on that channel), but now there's only one per group.
  • Nightmare Fuel: Puppet Museum. Notice every one of the statues of Dungeon Fighters you beat into oblivion? Every single one was a human Dungeon Fighter. Just. Like. You.
  • That One Boss:
    • People had problems with Shadow Thunderland's boss, most likely because of the freeze aura. People who've beaten that boss before will know that you can avoid the freeze aura's damage by jumping occasionally.
    • Those who did not have trouble with that boss usually found the previous one a "Wake-Up Call" Boss. She is a witch who summons extremely powerful meteors, and is much more powerful than the previous ones. Most players do not expect them to come in at such a low angle, though.
    • It gets harder in the later dungeons. For example, Lakius, a dragonoid that can raise an electric shield every time he gets up, making it hard for melee classes to take him down. He also drops durable cages on player characters, has a long melee reach, and creates a slightly weaker clone of himself when near death.
    • The Great He'Etako seems easy at first, but he has a multi-hit spinning attack that can one-shot anybody if he doesn't move off them. This means that you could spend the whole fight beating up the boss flawlessly, but then die because he spun long enough. Once.
    • Isadora of the GBL Arad Branch is this for many players. She has a near-unavoidable teleport/smack attack that, with her dark balls of energy, can deal well over 1000 damage, a One-Hit Kill fireball spell, a meteor storm spell, and, to top it off, summons a bunch of Goddamn Bats
    • It gets much, much harder in the later dungeons. Eventually, they become nigh impossible to solo.
    • King's Relic is filled with bosses that have different gimmicks. Guardian Maelstorm can turn invisible and is incredibly fast, Guardian Aegis has an alternating magic and physical barrier, Guardian Rime has an icepick that will target a certain player, Guardian Cinder will devastate a player that attacks him more than five times (and he will go berserk if not attacked long enough), and Guardian Lumi can create copies of himself and strike everyone at once with lightning. (And if you look directly at him while he's doing this, you get stunned, and to make matters worse all of his clones are capable of using this attack as well)
    • While Hammer King Borodin is a bit easier to handle himself, he does huge damage (and can easily inflict stunning) as well as being able to smash the ground three times, which is devastating to any player caught at it. Getting comboed by him often results in death.
      • Area 50 - Vilmark is just as bad. While it does have mini-bosses, it is not complete filled with them like Kings Relic and actually has common enemies. The Bloodgarus (the most common enemy) are easily capable of causing stacked bleeding, the Krazy Ivans are capable of exploding (with their leader easily being able to instantly kill a player by doing this), and the Tau Captain summons Mini-Taus that can accelerate his healing rate. The Whimsical Sielles and Stubborn Heartneck are not as bad, but they can still cause problems to unprepared Dungeon Fighters.
    • Hyper Mecha Tau easily fits this trope, being capable of many nasty attacks including lightning, fire breath, and laser eyes. His axe has a long range and will eventually be increased as his HP go down. His most devastating attack comes when he summons Alarm Bots, which will summon various enemies across the dungeon if not defeated. (This includes the devastating Tau Captain). He was so difficult that up until the Otherverse bosses were introduced, he was considered the most difficult boss in DFO.
    • Skasa himself arguably qualifies, as he has several attacks that while relatively easy to dodge if a player knows what to look out for, are devastating if they catch players. Ice Age itself can easily wipe out a whole party of Dungeon Fighters.
    • Arguably the biggest example of this trope are the Otherverse bosses (of course, this is likely intentional) Gershun Grigun, suffice to say, blasted Hyper Mecha Tau as the most difficult Dungeon Fighter boss with a nuke (not literally, although he is a mechanic). He has with him Geminix the Seductress, who can mind control players which can cause them a lot of problems. He also has with him several enemies (although these aren't nearly as troublesome as Geminix, they can be a problem nonetheless) and has several attacks that are potential one-hit kills if a Dungeon Fighter is hit by them.