Eliminate Down: Difference between revisions

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''Eliminate Down'' is a horizontal scrolling [[Shoot'Em Up]] for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. [[No Export for You|The game was never released outside of Japan]].
''[[Eliminate Down]]'' is a horizontal scrolling [[Shoot'Em Up]] for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. [[No Export for You|The game was never released outside of Japan]].


Reminiscent of ''Hellfire'', the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[Frickin' Laser Beams|long white laser beam]] that could [[Armor-Piercing Attack|fire through foreground objects]]. Unlike ''Hellfire'', however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[Every Ten Thousand Points|Extends were set at every 100,000 points]].
Reminiscent of ''Hellfire'', the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[Frickin' Laser Beams|long white laser beam]] that could [[Armor-Piercing Attack|fire through foreground objects]]. Unlike ''Hellfire'', however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[Every Ten Thousand Points|Extends were set at every 100,000 points]].
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Not to be confused with ''[[Border Down]]'', a relatively more recent shoot 'em up game made by G.Rev.
Not to be confused with ''[[Border Down]]'', a relatively more recent shoot 'em up game made by G.Rev.


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=== '''Tropes used for this game:''' ===
* [[Advancing Wall of Doom]]: Stage 6 had an advancing ''lava'' wall of doom. All it did was to limit your movement space.
* [[Advancing Wall of Doom]]: Stage 6 had an advancing ''lava'' wall of doom. All it did was to limit your movement space.
* [[Attack Its Weak Point]]: ALL the bosses are like this.
* [[Attack Its Weak Point]]: ALL the bosses are like this.

Latest revision as of 14:23, 23 April 2018

Eliminate Down is a horizontal scrolling Shoot'Em Up for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. The game was never released outside of Japan.

Reminiscent of Hellfire, the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a long white laser beam that could fire through foreground objects. Unlike Hellfire, however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. Extends were set at every 100,000 points.

The weapons were upgradeable by collecting Power-Up icons; obtaining a certain number of Power-Ups would level-up the size and strength of the player's weapons, but the weapons were upgradable to just 3 Levels. The only other defenses the players had was a shield pick-up called the Barrier that protected the ship for at least two hits. The A and C buttons allowed the player to switch among the three weapons. Players could also change the speed of the ship by pausing the game and adjusting the speed level on the pause screen. Eliminate Down also had a mini-game that was playable at the main menu similar to Concentration where players had to find the right image under a certain time limit.

Not to be confused with Border Down, a relatively more recent shoot 'em up game made by G.Rev.

Tropes used in Eliminate Down include: