Kenneth Hite: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
No edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{creator}}
{{creator}}
[[File:Kenneth Hite.jpg|thumb|300px|Ken Hite in 2006]]
{{quote| [[Patter Song|This is the very model]] of a Kenneth Hite [[Conspiracy Theory|conspiracy]],<br />
{{quote|[[Major-General Song|This is the very model]] of a Kenneth Hite [[Conspiracy Theory|conspiracy]],
Mixed up between the [[David Icke|Reptoids]] and the [[God of Evil|Manichaean]] [[God Is Evil|heresy]],<br />
Mixed up between the [[David Icke|Reptoids]] and the [[God of Evil|Manichaean]] [[God Is Evil|heresy]],
It starts with lost [[Atlantis|Lemuria]] and filters through the chaff a bit,<br />
It starts with lost [[Atlantis|Lemuria]] and filters through the chaff a bit,
But soon involves a visit from a [[The Knights Templar|brazen head named Baphomet]];<br />
But soon involves a visit from a [[The Knights Templar|brazen head named Baphomet]];
The [[The Da Vinci Code|Prieuré de Sion]] and the [[Brotherhood of Funny Hats|Masons]] are pedestrian,<br />
The [[The Da Vinci Code|Prieuré de Sion]] and the [[Brotherhood of Funny Hats|Masons]] are pedestrian,
Until you add the [[Zeppelins From Another World|Airships]] and their [[Space Elves|crews ultraterrestrian]]... }}
Until you add the [[Zeppelins from Another World|Airships]] and their [[Space Elves|crews ultraterrestrian]]...
...In short, from [[Advanced Ancient Acropolis|El Dorado]] to the bottom of [[Atlantis Is Boring|the Thera sea]],
This is the very model of a Kenneth Hite [[Ancient Conspiracy|conspiracy]].
|'''Kenneth Hite'''|"Suppressed Transmission: The Secret of My Success"}}


'''Kenneth Hite''' is an author and role-playing game designer. He has written the pulp-themed investigation RPG ''Trail of Cthulhu'' and the [[After the End|post-apocalyptic]], just-post-[[World War II|WWII]] setting ''Day After Ragnarok'' (for the [[Hero System]] and ''Savage Worlds''), as well as authoring such core [[GURPS]] [[Sourcebook|sourcebooks]] as the latest editions of ''GURPS Horror'' and ''GURPS [[Infinite Worlds]]'' (and writing or contributing to several others). He has also written material for ''[[Mage: The Ascension]]'', ''[[Vampire: The Masquerade]]'', ''[[Vampire: The Requiem]]'', ''[[Call of Cthulhu (tabletop game)]]'', ''[[Deadlands]]'', and Last Unicorn Games' version of the ''[[Star Trek]]'' RPG (for which he was also line editor).
{{quote|...In short, from [[Advanced Ancient Acropolis|El Dorado]] to the bottom of [[Atlantis Is Boring|the Thera sea]],<br />
This is the very model of a Kenneth Hite [[Ancient Conspiracy|conspiracy]].|'''Kenneth Hite''', "Suppressed Transmission: The Secret of My Success"}}


He is an expert on the writings of [[H.P. Lovecraft]] (and [[Cthulhu Mythos|associated writers]]), and has written several books on the subject, including ''Cthulhu 101'', an introduction to the mythos, and a trio of illustrated "children's books:" ''Where the Deep Ones Are'', ''The Antarctic Express'', and ''Cliffourd the Big Red God''.
Kenneth Hite is an author and role-playing game designer. He has written the pulp-themed investigation RPG ''Trail of Cthulhu'' and the [[After the End|post-apocalyptic]], just-post-[[World War II|WWII]] setting ''Day After Ragnarok'' (for the [[Hero System]] and ''Savage Worlds''), as well as authoring such core [[GURPS (Tabletop Game)|GURPS]] [[Sourcebook|sourcebooks]] as the latest editions of ''GURPS Horror'' and ''GURPS [[Infinite Worlds]]'' (and writing or contributing to several others). He has also written material for ''[[Mage: The Ascension (Tabletop Game)|Mage: The Ascension]]'', ''[[Vampire: The Masquerade (Tabletop Game)|Vampire: The Masquerade]]'', ''[[Vampire: The Requiem (Tabletop Game)|Vampire: The Requiem]]'', ''[[Call of Cthulhu (Tabletop Game)|Call of Cthulhu]]'', ''[[Deadlands (Tabletop Game)|Deadlands]]'', and Last Unicorn Games' version of the ''[[Star Trek]]'' RPG (for which he was also line editor).


From 1998 to 2008, he wrote the column "Suppressed Transmission" for Steve Jackson Games' paid-access web magazine ''Pyramid''. This column, though ostensibly about RPG settings and gamemastering advice, turned out to be a wild ride through High Weirdness. It focused on four genres: [[Conspiracy Theory|conspiracy]], [[Reality Retcon|secret history]], [[horror]], and [[Alternate History]]. Hite generally picked a topic per column to explore through these lenses, ranging from seeming mundanities like Coca-Cola and chocolate, to mythological beasts, to historical oddities, to strange people of history, to Shakespearian meanderings, to full conspiracy theory weirdness. An early article, "Six Flags Over Roswell", showed one of his most effective frameworks: take one strange happening (here, the [[Roswell That Ends Well|supposed Roswell UFO crash]]) and ring a half-dozen variations on it into true bizzarity. One of Hite's key concepts for writing these columns (and other writing) is a technique he calls "bisociation": intentionally holding two contradictory notions in mind simultaneously (as a creativity exercise, not a pathology). Some of the "Suppressed Transmisson" columns were collected into two volumes by Steve Jackson Games, ''Suppressed Transmission: The First Broadcast'' and ''Suppressed Transmission 2'', and and are available both in print and as downloadable ebooks. Sadly, the rest of the columns were taken offline when Steve Jackson Games retired the ''Pyramid'' subscription site's archives to relaunch ''Pyramid'' as a monthly PDF magazine, [[Keep Circulating the Tapes|and there are no current plans to re-issue these.]]
He is an expert on the writings of [[HP Lovecraft|H. P. Lovecraft]] (and [[Cthulhu Mythos|associated writers]]), and has written several books on the subject, including ''Cthulhu 101'', an introduction to the mythos, and a trio of illustrated "children's books:" ''Where the Deep Ones Are'', ''The Antarctic Express'', and ''Cliffourd the Big Red God''.


He also writes the game review column "[https://web.archive.org/web/20110905151643/http://www.indiepressrevolution.com/outofthebox/ Out of the Box]." Hite has a [[LiveJournal]] at http://princeofcairo.livejournal.com/ .
From 1998 to 2008, he wrote the column "Suppressed Transmission" for Steve Jackson Games' paid-access web magazine ''Pyramid''. This column, though ostensibly about RPG settings and gamemastering advice, turned out to be a wild ride through High Weirdness. It focused on four genres: [[Conspiracy Theory|conspiracy]], [[Reality Retcon|secret history]], [[Horror|horror]], and [[Alternate History|alternate history]]. Hite generally picked a topic per column to explore through these lenses, ranging from seeming mundanities like Coca-Cola and chocolate, to mythological beasts, to historical oddities, to strange people of history, to Shakespearian meanderings, to full conspiracy theory weirdness. An early article, "Six Flags Over Roswell", showed one of his most effective frameworks: take one strange happening (here, the [[Roswell That Ends Well|supposed Roswell UFO crash]]) and ring a half-dozen variations on it into true bizzarity. One of Hite's key concepts for writing these columns (and other writing) is a technique he calls "bisociation": intentionally holding two contradictory notions in mind simultaneously (as a creativity exercise, not a pathology). Some of the "Suppressed Transmisson" columns were collected into two volumes by Steve Jackson Games, ''Suppressed Transmission: The First Broadcast'' and ''Suppressed Transmission 2'', and and are available both in print and as downloadable ebooks. Sadly, the rest of the columns were taken offline when Steve Jackson Games retired the ''Pyramid'' subscription site's archives to relaunch ''Pyramid'' as a monthly PDF magazine, [[Keep Circulating the Tapes|and there are no current plans to re-issue these.]]

He also writes the game review column "[http://www.indiepressrevolution.com/outofthebox/ Out of the Box]." Hite has a [[Live Journal]] at http://princeofcairo.livejournal.com/ .

== Tropes associated with Kenneth Hite include: ==


{{creatortropes}}
* [[Ancient Astronauts]]
* [[Ancient Astronauts]]
* [[Ancient Conspiracy]]
* [[Ancient Conspiracy]]
Line 31: Line 31:
* [[The Knights Templar]]
* [[The Knights Templar]]
* [[Major-General Song]]: See the page quote.
* [[Major-General Song]]: See the page quote.
* [[What Do You Mean It Wasn't Made On Drugs?]]
* [[What Do You Mean It Wasn't Made on Drugs?]]
{{quote|If there is another, more polite question, however, that one is often, "How do you manage to write this stuff?" or, occasionally, "Where do you get your ideas?" (These two questions are often subsumed into a meta-question such as "Are you on drugs?" The answer to this meta-question is "Sadly, no.")|'''Kenneth Hite''', "Suppressed Transmission: The Secret of My Success"}}
{{quote|If there is another, more polite question, however, that one is often, "How do you manage to write this stuff?" or, occasionally, "Where do you get your ideas?" (These two questions are often subsumed into a meta-question such as "Are you on drugs?" The answer to this meta-question is "Sadly, no.")|'''Kenneth Hite''', "Suppressed Transmission: The Secret of My Success"}}
* [[Zeppelins From Another World]] - Formulated "[[Zeppelins From Another World/Quotes|Hite's Law]]", stating that any historical change used to create an [[Alternate History]] will tend towards filling the skies with airships.
* [[Zeppelins from Another World]] - Formulated "[[Zeppelins from Another World/Quotes|Hite's Law]]", stating that any historical change used to create an [[Alternate History]] will tend towards filling the skies with airships.
** Hite takes this to its logical conclusion, pointing out that this implies that [[The Twenties]] and [[The Thirties]] were actually those of an alternate history...
** Hite takes this to its logical conclusion, pointing out that this implies that [[The Twenties]] and [[The Thirties]] were actually those of an alternate history...


Line 39: Line 39:
[[Category:Speculative Fiction Creator Index]]
[[Category:Speculative Fiction Creator Index]]
[[Category:Authors]]
[[Category:Authors]]
[[Category:Kenneth Hite]]
[[Category:{{PAGENAME}}]]

Latest revision as of 22:05, 8 March 2019

/wiki/Kenneth Hitecreator
Ken Hite in 2006

This is the very model of a Kenneth Hite conspiracy,
Mixed up between the Reptoids and the Manichaean heresy,
It starts with lost Lemuria and filters through the chaff a bit,
But soon involves a visit from a brazen head named Baphomet;
The Prieuré de Sion and the Masons are pedestrian,
Until you add the Airships and their crews ultraterrestrian...
...In short, from El Dorado to the bottom of the Thera sea,
This is the very model of a Kenneth Hite conspiracy.

Kenneth Hite"Suppressed Transmission: The Secret of My Success"

Kenneth Hite is an author and role-playing game designer. He has written the pulp-themed investigation RPG Trail of Cthulhu and the post-apocalyptic, just-post-WWII setting Day After Ragnarok (for the Hero System and Savage Worlds), as well as authoring such core GURPS sourcebooks as the latest editions of GURPS Horror and GURPS Infinite Worlds (and writing or contributing to several others). He has also written material for Mage: The Ascension, Vampire: The Masquerade, Vampire: The Requiem, Call of Cthulhu (tabletop game), Deadlands, and Last Unicorn Games' version of the Star Trek RPG (for which he was also line editor).

He is an expert on the writings of H.P. Lovecraft (and associated writers), and has written several books on the subject, including Cthulhu 101, an introduction to the mythos, and a trio of illustrated "children's books:" Where the Deep Ones Are, The Antarctic Express, and Cliffourd the Big Red God.

From 1998 to 2008, he wrote the column "Suppressed Transmission" for Steve Jackson Games' paid-access web magazine Pyramid. This column, though ostensibly about RPG settings and gamemastering advice, turned out to be a wild ride through High Weirdness. It focused on four genres: conspiracy, secret history, horror, and Alternate History. Hite generally picked a topic per column to explore through these lenses, ranging from seeming mundanities like Coca-Cola and chocolate, to mythological beasts, to historical oddities, to strange people of history, to Shakespearian meanderings, to full conspiracy theory weirdness. An early article, "Six Flags Over Roswell", showed one of his most effective frameworks: take one strange happening (here, the supposed Roswell UFO crash) and ring a half-dozen variations on it into true bizzarity. One of Hite's key concepts for writing these columns (and other writing) is a technique he calls "bisociation": intentionally holding two contradictory notions in mind simultaneously (as a creativity exercise, not a pathology). Some of the "Suppressed Transmisson" columns were collected into two volumes by Steve Jackson Games, Suppressed Transmission: The First Broadcast and Suppressed Transmission 2, and and are available both in print and as downloadable ebooks. Sadly, the rest of the columns were taken offline when Steve Jackson Games retired the Pyramid subscription site's archives to relaunch Pyramid as a monthly PDF magazine, and there are no current plans to re-issue these.

He also writes the game review column "Out of the Box." Hite has a LiveJournal at http://princeofcairo.livejournal.com/ .

Kenneth Hite provides examples of the following tropes:
If there is another, more polite question, however, that one is often, "How do you manage to write this stuff?" or, occasionally, "Where do you get your ideas?" (These two questions are often subsumed into a meta-question such as "Are you on drugs?" The answer to this meta-question is "Sadly, no.")
Kenneth Hite, "Suppressed Transmission: The Secret of My Success"