Nuclear Dawn: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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[[The Future|It is the year 2049.]] [[Apocalypse How|The world has been devastated by the fires of nuclear war,]] [[After the End|but humanity perseveres]]- in great enough numbers to form two new nations from the ashes of the old world: [[We Have Reserves|The massive,]] [[Dirty Communists|communistic,]] [[Individuality Is Illegal|oppressive]] [[The Empire|Empire,]] and the individualistic, [[Determinator|determined]] [[The Federation|Consortium,]] who always put [[The Men First]]. These two are of course at each others' throats, competing for strategic locations, vital resources and pre-Dawn artifacts.
[[The Future|It is the year 2049.]] [[Apocalypse How|The world has been devastated by the fires of nuclear war,]] [[After the End|but humanity perseveres]]- in great enough numbers to form two new nations from the ashes of the old world: [[We Have Reserves|The massive,]] [[Dirty Communists|communistic,]] [[Individuality Is Illegal|oppressive]] [[The Empire|Empire,]] and the individualistic, [[Determinator|determined]] [[The Federation|Consortium,]] who always put [[The Men First]]. These two are of course at each others' throats, competing for strategic locations, vital resources and pre-Dawn artifacts.


The game itself plays a bit like [[Battlefield (Video Game)|Battlefield]], with large, class-based teams competing for strategic points, as in that game's Conquest mode. But there's a big twist- one player takes the role of [[A Commander Is You|a commander]] and has a [[Top Down View]] of the battlefield from their team's command bunker. From there, the commander can [[Ridiculously Fast Construction|quickly]] build structures and place them anywhere within the base's power grid.These include Assemblers to build other structures, [[Sentry Gun|turrets]], [[Heal Thyself|Supply]] [[Infinite Supplies|posts]], [[Respawn Point|spawn points]] and the power generators to keep it all running. [[Instant Expert|He can also research upgrades for the troops]], issue them orders and use [[Support Power|Support Powers]] like [[Death From Above|artillery]] and area-of-effect healing. [[You Require More Vespene Gas|Resources for all this are generated]] by the points that the FPS players capture. The objective of the core (and so far only) gametype, Warfare, is to destroy the opposing side's command bunker.
The game itself plays a bit like [[Battlefield (Video Game)|Battlefield]], with large, class-based teams competing for strategic points, as in that game's Conquest mode. But there's a big twist- one player takes the role of [[A Commander Is You|a commander]] and has a [[Top Down View]] of the battlefield from their team's command bunker. From there, the commander can [[Ridiculously-Fast Construction|quickly]] build structures and place them anywhere within the base's power grid.These include Assemblers to build other structures, [[Sentry Gun|turrets]], [[Heal Thyself|Supply]] [[Infinite Supplies|posts]], [[Respawn Point|spawn points]] and the power generators to keep it all running. [[Instant Expert|He can also research upgrades for the troops]], issue them orders and use [[Support Power|Support Powers]] like [[Death From Above|artillery]] and area-of-effect healing. [[You Require More Vespene Gas|Resources for all this are generated]] by the points that the FPS players capture. The objective of the core (and so far only) gametype, Warfare, is to destroy the opposing side's command bunker.


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* [[Action Girl]]: Consortium Stealths and Imperial Supports.
* [[Action Girl]]: Consortium Stealths and Imperial Supports.
* [[AKA 47]]: [[Averted Trope|Averted,]] the real guns that appear have their real names.
* [[AKA-47]]: [[Averted Trope|Averted,]] the real guns that appear have their real names.
* [[Back Stab]]: Can be done by Stealths with the Assassin Kit. [[Hitbox Dissonance|The hit detection can be a bit wonky though.]]
* [[Back Stab]]: Can be done by Stealths with the Assassin Kit. [[Hitbox Dissonance|The hit detection can be a bit wonky though.]]
* [[Blade Below the Shoulder]]: The Imperial Assassin Stealth uses punch-daggers. The Consortium counterpart instead has a pair of combat knives, held in [[Reverse Grip]].
* [[Blade Below the Shoulder]]: The Imperial Assassin Stealth uses punch-daggers. The Consortium counterpart instead has a pair of combat knives, held in [[Reverse Grip]].
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** Exos are [[Mighty Glacier|Mighty Glaciers]] with ''[[Made of Iron|600]]'' health and the ability to mow down players with a Gatling gun, or hammer structures with [[Stuff Blowing Up|a rocket launcher.]] ([[Energy Weapons|Or a laser cannon,]] if you're Imperial) They can enter "Lockdown" mode, [[Stone Wall|becoming immobile but gaining vastly increased accuracy.]]
** Exos are [[Mighty Glacier|Mighty Glaciers]] with ''[[Made of Iron|600]]'' health and the ability to mow down players with a Gatling gun, or hammer structures with [[Stuff Blowing Up|a rocket launcher.]] ([[Energy Weapons|Or a laser cannon,]] if you're Imperial) They can enter "Lockdown" mode, [[Stone Wall|becoming immobile but gaining vastly increased accuracy.]]
** Stealths are [[Fragile Speedster|Fragile (only 100 health) Speedsters]] that can equip dual blades to [[Back Stab]] opponents, a [[Sniper Rifle]], or [[Stuff Blowing Up|remote explosives to attack buildings.]] [[Invisibility Cloak|They can cloak,]] becoming completely undetectable except to Assaults using their visors. Commanders can spot them on radar if they are in range of a radar tower.
** Stealths are [[Fragile Speedster|Fragile (only 100 health) Speedsters]] that can equip dual blades to [[Back Stab]] opponents, a [[Sniper Rifle]], or [[Stuff Blowing Up|remote explosives to attack buildings.]] [[Invisibility Cloak|They can cloak,]] becoming completely undetectable except to Assaults using their visors. Commanders can spot them on radar if they are in range of a radar tower.
** Supports can be either a [[Combat Medic]], [[The Engineer]] or... [[Exactly What It Says On the Tin|Barb]][[Fire Breathing Weapon|ecues,]] and get different specalist grenade types depending on which they pick.
** Supports can be either a [[Combat Medic]], [[The Engineer]] or... [[Exactly What It Says On the Tin|Barb]][[Fire-Breathing Weapon|ecues,]] and get different specalist grenade types depending on which they pick.
* [[Command and Conquer Economy]]: The commander has to keep up with building things, or the FPS players will likely lose momentum.
* [[Command and Conquer Economy]]: The commander has to keep up with building things, or the FPS players will likely lose momentum.
* [[Color-Coded Armies]]: Imperial troops wear white armor, Consortium dark gray.
* [[Color-Coded Armies]]: Imperial troops wear white armor, Consortium dark gray.
* [[Cosmetically Different Sides]]: There are only slight variations between weapons. The only large differences are [[Fire Breathing Weapon|flame turrets]] for the Empire and [[Make Me Wanna Shout|sonic ones]] for Consortium, and how each side extends it's power grid: Imperial Relay Towers have unlimited range but must have line-of-sight to other Towers, while Consortium Wireless Repeaters have much shorter range, but can transmit through solid objects.
* [[Cosmetically Different Sides]]: There are only slight variations between weapons. The only large differences are [[Fire-Breathing Weapon|flame turrets]] for the Empire and [[Make Me Wanna Shout|sonic ones]] for Consortium, and how each side extends it's power grid: Imperial Relay Towers have unlimited range but must have line-of-sight to other Towers, while Consortium Wireless Repeaters have much shorter range, but can transmit through solid objects.
* [[Emergency Weapon]]: All classes are armed with a pistol for backup. It can deal surprisingly high damage in the right hands.
* [[Emergency Weapon]]: All classes are armed with a pistol for backup. It can deal surprisingly high damage in the right hands.
* [[Enemy Detecting Radar]]: Building a radar tower will cause enemies in range to show up on friendly radar screens, while also enabling turrets to shoot at cloaked stealths within range.
* [[Enemy Detecting Radar]]: Building a radar tower will cause enemies in range to show up on friendly radar screens, while also enabling turrets to shoot at cloaked stealths within range.
* [[The Engineer]]: Supports with the Engineer Kit. They can use their [[Magic Tool|blowtorch to repair friendly buildings and damage enemy ones.]] They can toss [[EMP]] grenades to temporarily disable enemy buildings and blind players, and drop "Daisycutter" mines. They have a shotgun for personal defense.
* [[The Engineer]]: Supports with the Engineer Kit. They can use their [[Magic Tool|blowtorch to repair friendly buildings and damage enemy ones.]] They can toss [[EMP]] grenades to temporarily disable enemy buildings and blind players, and drop "Daisycutter" mines. They have a shotgun for personal defense.
* [[Fire Breathing Weapon]]: The NX-300 Flamethrower, used by Supports with the BBQ Kit. It lacks range, but is useful for holding areas and sowing confusion and chaos in enemy ranks.
* [[Fire-Breathing Weapon]]: The NX-300 Flamethrower, used by Supports with the BBQ Kit. It lacks range, but is useful for holding areas and sowing confusion and chaos in enemy ranks.
* [[Gatling Good]]: The weapon of the Exo's [[Exactly What It Says On the Tin|Suppression]] Kit. [[Did Not Do the Research|Incorrectly labeled]] a "Chaingun". His Lockdown ability makes the gun much more accurate then other uses of the trope, giving him unparalleled lethality at range. The machine gun turrets also have gatling-style setups.
* [[Gatling Good]]: The weapon of the Exo's [[Exactly What It Says On the Tin|Suppression]] Kit. [[Did Not Do the Research|Incorrectly labeled]] a "Chaingun". His Lockdown ability makes the gun much more accurate then other uses of the trope, giving him unparalleled lethality at range. The machine gun turrets also have gatling-style setups.
* [[Grenade Launcher]]: The M52 Hydra MGL, used by Assaults with the Grenadier Kit.
* [[Grenade Launcher]]: The M52 Hydra MGL, used by Assaults with the Grenadier Kit.
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* [[The Medic]]: Supports with the Medic Kit, of course. They can drop health kits which heal friendlies near them, and are armed with [[Deadly Gas|toxic gas grenades]] to deny areas to enemy infantry and [[Combat Medic|with a fast-firing SMG for personal defense.]]
* [[The Medic]]: Supports with the Medic Kit, of course. They can drop health kits which heal friendlies near them, and are armed with [[Deadly Gas|toxic gas grenades]] to deny areas to enemy infantry and [[Combat Medic|with a fast-firing SMG for personal defense.]]
* [[Respawn Point]]: Called "Transport Gates" in-game, presumably [[Teleporters and Transporters|they teleport in]] [[We Have Reserves|fresh troops]]. The commander should place these near the front-lines in various areas to help the FPS players push.
* [[Respawn Point]]: Called "Transport Gates" in-game, presumably [[Teleporters and Transporters|they teleport in]] [[We Have Reserves|fresh troops]]. The commander should place these near the front-lines in various areas to help the FPS players push.
* [[Ridiculously Fast Construction]]
* [[Ridiculously-Fast Construction]]
* [[Sentry Gun]]: All over the place. These are the commander's offensive and defensive weapons, as he does not have direct control of the troops. They're critical for defending areas and [[Hold the Line|holding the frontlines]] if troops need to retreat to heal and resupply.
* [[Sentry Gun]]: All over the place. These are the commander's offensive and defensive weapons, as he does not have direct control of the troops. They're critical for defending areas and [[Hold the Line|holding the frontlines]] if troops need to retreat to heal and resupply.
* [[Short Range Shotgun]]: [[Averted Trope|Completely Averted!]] The SPETZ-9 shotgun used by both sides can hit targets at a very respectable distance.
* [[Short-Range Shotgun]]: [[Averted Trope|Completely Averted!]] The SPETZ-9 shotgun used by both sides can hit targets at a very respectable distance.
* [[Stuff Blowing Up]]: Assaults and BBQ Supports are armed with frag grenades, various kits have [[Land Mine Goes Click|mines]], Saboteur Stealths have remote explosives, and Siege Exos have the M-95 L.A.W.S. rocket launcher and the [[Energy Weapons|X-01 Pulse Cannon,]] respectively. Oh, and there are [[Sentry Gun|rocket turrets]] [[Death From Above|and artillery cannons.]] Oh yeah, lots of [[Stuff Blowing Up]].
* [[Stuff Blowing Up]]: Assaults and BBQ Supports are armed with frag grenades, various kits have [[Land Mine Goes Click|mines]], Saboteur Stealths have remote explosives, and Siege Exos have the M-95 L.A.W.S. rocket launcher and the [[Energy Weapons|X-01 Pulse Cannon,]] respectively. Oh, and there are [[Sentry Gun|rocket turrets]] [[Death From Above|and artillery cannons.]] Oh yeah, lots of [[Stuff Blowing Up]].
* [[Tech Tree]]: The commander can and should research upgrades for the troops, perhaps most importantly the "Advanced Kits" upgrade, which among other kits enables access to Exo siege weapons- critical for advancing into enemy lines.
* [[Tech Tree]]: The commander can and should research upgrades for the troops, perhaps most importantly the "Advanced Kits" upgrade, which among other kits enables access to Exo siege weapons- critical for advancing into enemy lines.

Revision as of 06:01, 26 January 2014

  The Nuclear Dawn devastated the world. But today, the war still rages on. As the survivors join the blue banner of the Consortium, or the red standard of the Empire, which side will you choose? - Nuclear Dawn trailer.

Nuclear Dawn is a First-Person Shooter / Real Time Strategy hybrid. It was developed and self-published by Inter Wave Studios using the Source Engine. It was originally announced as a free mod in February 2006, but suffered a protracted development schedule. It was reborn as a retail title, finally getting a simultanious PC/MAC release on Steam on September 26 of 2011. An Xbox360 version is forthcoming.

It is the year 2049. The world has been devastated by the fires of nuclear war, but humanity perseveres- in great enough numbers to form two new nations from the ashes of the old world: The massive, communistic, oppressive Empire, and the individualistic, determined Consortium, who always put The Men First. These two are of course at each others' throats, competing for strategic locations, vital resources and pre-Dawn artifacts.

The game itself plays a bit like Battlefield, with large, class-based teams competing for strategic points, as in that game's Conquest mode. But there's a big twist- one player takes the role of a commander and has a Top Down View of the battlefield from their team's command bunker. From there, the commander can quickly build structures and place them anywhere within the base's power grid.These include Assemblers to build other structures, turrets, Supply posts, spawn points and the power generators to keep it all running. He can also research upgrades for the troops, issue them orders and use Support Powers like artillery and area-of-effect healing. Resources for all this are generated by the points that the FPS players capture. The objective of the core (and so far only) gametype, Warfare, is to destroy the opposing side's command bunker.


Nuclear Dawn provides examples of: