Sampaguita: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Badass]]: Boy qualifies for it big time. {{spoiler|See [[Knight Templar Big Brother]], [[Neck Snap]] and [[We Have to Get The Bullet Out]] below.}}
* [[Badass]]: Boy qualifies for it big time. {{spoiler|See [[Knight Templar Big Brother]], [[Neck Snap]] and [[We Have to Get The Bullet Out]] below.}}
* [[Big No]]: Maria, if following the {{spoiler|Good End 3}} route, when {{spoiler|the protagonist dies in her arms after [[Taking the Bullet]] for her}}.
* [[Big No]]: Maria, if following the {{spoiler|Good End 3}} route, when {{spoiler|the protagonist dies in her arms after [[Taking the Bullet]] for her}}.
* [[What Beautiful Eyes|(Beautiful)]] [[Brown Eyes]]: Maria's distinctive physical trait, as the game's cover above testifies.
* [[What Beautiful Eyes!|(Beautiful)]] [[Brown Eyes]]: Maria's distinctive physical trait, as the game's cover above testifies.
* [[Canon Name]]: While the game [[Hello, Insert Name Here|lets you name your protagonist]], in the Drama CD, the player protagonist is named "Ryousuke Tsugihara". This is a trope of note, as the Drama CD's story follows the {{spoiler|Good}} End {{spoiler|3}} route: {{spoiler|see [[Someone to Remember Him By]] and [[Dead Guy Junior]] below}}.
* [[Canon Name]]: While the game [[Hello, Insert Name Here|lets you name your protagonist]], in the Drama CD, the player protagonist is named "Ryousuke Tsugihara". This is a trope of note, as the Drama CD's story follows the {{spoiler|Good}} End {{spoiler|3}} route: {{spoiler|see [[Someone to Remember Him By]] and [[Dead Guy, Junior]] below}}.
* [[Conspicuous CG]]:
* [[Conspicuous CG]]:
** The buildings in the background, during the sequence where a car is running on a highway (said sequence is the very first scene in the game's 1st opening).
** The buildings in the background, during the sequence where a car is running on a highway (said sequence is the very first scene in the game's 1st opening).
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** The [[Trading Card Lame|Collectible Card Collection]] went with Good End 2 as the main storyline, while Good End 3, Normal End 2, Bad End 1, and Bad End 9 became Parallel Stories;
** The [[Trading Card Lame|Collectible Card Collection]] went with Good End 2 as the main storyline, while Good End 3, Normal End 2, Bad End 1, and Bad End 9 became Parallel Stories;
** The Drama CD went with {{spoiler|Good End 3}}.
** The Drama CD went with {{spoiler|Good End 3}}.
* {{spoiler|[[Dead Guy Junior]]}}: In the epilogue of the Drama CD, Maria gave {{spoiler|her baby boy the name of his deceased father, the protagonist Ryousuke}}.
* {{spoiler|[[Dead Guy, Junior]]}}: In the epilogue of the Drama CD, Maria gave {{spoiler|her baby boy the name of his deceased father, the protagonist Ryousuke}}.
* [[Dramatic Gun Cock]]: One of the [[Triad]] members does this at the game's climax. The scene where he cocks his shotgun is also viewable in the game's 1st opening, without the cocking sound however.
* [[Dramatic Gun Cock]]: One of the [[Triad]] members does this at the game's climax. The scene where he cocks his shotgun is also viewable in the game's 1st opening, without the cocking sound however.
* [[Ending Tropes]]:
* [[Ending Tropes]]:
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** {{spoiler|[[Someone to Remember Him By]]}}: {{spoiler|In Good End 3. The protagonist dies protecting Maria. [[Our Ghosts Are Different|He awakes as a ghost two years later]], and after wandering for a little time in Japan, he decides to go search for Maria. He finds her, and discovers she has a baby, born from her and him. The baby is able to see him; feeling happy and at peace of mind by seeing them safe, the protagonist decides to watch over them from now on, musing that being a ghost is not too bad of a thing.}}
** {{spoiler|[[Someone to Remember Him By]]}}: {{spoiler|In Good End 3. The protagonist dies protecting Maria. [[Our Ghosts Are Different|He awakes as a ghost two years later]], and after wandering for a little time in Japan, he decides to go search for Maria. He finds her, and discovers she has a baby, born from her and him. The baby is able to see him; feeling happy and at peace of mind by seeing them safe, the protagonist decides to watch over them from now on, musing that being a ghost is not too bad of a thing.}}
* [[Fire-Forged Friends]]: The main protagonist and {{spoiler|Boy}} eventually become this, {{spoiler|[[I Owe You My Life|after the protagonist saves Boy from an assassination attempt by the Yakuza]]}}.
* [[Fire-Forged Friends]]: The main protagonist and {{spoiler|Boy}} eventually become this, {{spoiler|[[I Owe You My Life|after the protagonist saves Boy from an assassination attempt by the Yakuza]]}}.
* [[Flower Motif]]: The [http://en.wikipedia.org/wiki/Jasminum_sambac sampaguita, or Jasminum Sambac]. Not only it symbolizes Maria, a delicate, exotic flower lost in the middle of an unknown country, but it also symbolizes the relationship between her and the main protagonist, as it has a meaning of "[http://answers.yahoo.com/question/index?qid=20080616042333AA1XdsF a promise of eternal love between two people]".
* [[Flower Motif]]: The [[wikipedia:Jasminum sambac|sampaguita, or Jasminum Sambac]]. Not only it symbolizes Maria, a delicate, exotic flower lost in the middle of an unknown country, but it also symbolizes the relationship between her and the main protagonist, as it has a meaning of "[http://answers.yahoo.com/question/index?qid=20080616042333AA1XdsF a promise of eternal love between two people]".
* [[Gamer Chick]]: Maria, who's really good at arcade games.
* [[Gamer Chick]]: Maria, who's really good at arcade games.
* [[Gory Discretion Shot]]: Played straight for the heroic characters: neither the protagonist nor {{spoiler|Boy}} get graphic representations of their deaths in Bad Endings, the camera focusing on their killers' faces instead. Averted for the [[Big Bad]] characters though, who are killed with graphic [[Boom Headshot|shots to the head]] or blade slashes.
* [[Gory Discretion Shot]]: Played straight for the heroic characters: neither the protagonist nor {{spoiler|Boy}} get graphic representations of their deaths in Bad Endings, the camera focusing on their killers' faces instead. Averted for the [[Big Bad]] characters though, who are killed with graphic [[Boom! Headshot!|shots to the head]] or blade slashes.
* {{spoiler|[[Hot Mom]]}}: Maria becomes one in {{spoiler|Good}} End {{spoiler|2 and 3}}.
* {{spoiler|[[Hot Mom]]}}: Maria becomes one in {{spoiler|Good}} End {{spoiler|2 and 3}}.
* [[Identity Amnesia]] / [[Quest for Identity]]: Just like in the other ''[[Yarudora (Visual Novel)|Yarudora]]'' games, this is the driving force of the game, as not only the protagonist and Maria are searching for her memories, but [[Big Bad|the bad guys]] are also after her for said memories.
* [[Identity Amnesia]] / [[Quest for Identity]]: Just like in the other ''[[Yarudora (Visual Novel)|Yarudora]]'' games, this is the driving force of the game, as not only the protagonist and Maria are searching for her memories, but [[Big Bad|the bad guys]] are also after her for said memories.

Revision as of 15:58, 26 January 2014

"Will you love me forever?"
—Tagline in the trailers of the game, said by the main heroine, Maria

Sampaguita (サンパギータ) is the third entry in the interactive anime Visual Novel series Yarudora, produced by Sony Computer Entertainment, and developped by Sugar&Rockets and Production IG. The game was initially released in 1998 on Playstation 1, then re-released in 2005 on Play Station Portable.

Autumn, in Tokyo. In the middle of a rainy night, the main protagonist (i.e. the character controlled by the player), an Ordinary University Student, comes out of a mixer party organised by his fellow comrades of his part-time job. The train and bus services are long over, and there's no taxi around: he has no choice but to walk his way home, bemoaning on how his friends manage to get girls so easily while he doesn't.

Suddenly, a police car comes his way. Thinking about it, there were an awful lot of them moving around the station... The policemen in the car ask the protagonist if he has seen a South Asian-type individual nearby, to which he answers he didn't. The policemen let him go while asking him to call them in case. A few minutes later, in a dark backstreet, the protagonist has a chance meeting with a girl. She clearly is South Asia-typed, has a wound at the forehead, she's limping, and has lost her memories: the only thing she remembers is her name, "Maria Santos". Touched by her plight, the protagonist carries her back to his home.

Once there, they examine the girl's belongings. Inside her bag, they find two photos; a wad of cash; a make-up set; a cassette tape... and, to their surprise, a small, but real handgun. Maria being cleary in shock and tired, the protagonist puts her to bed. The following morning, the protagonist goes to his work, assuming that Maria would have slipped away when he would come back in the afternoon. Instead, he finds his flat cleaned-up and Maria still there. "I have nowhere else to go..."

And thus begins the protagonist and Maria's cohabitation, as they go on a quest for her identity. As time passes, their relationship blossoms into romance. But their love will soon be put to test, as a mysterious man from the Philippines will appear, and the Yakuza, the Triad, and the Japanese police will come after Maria, and not for good intentions...

The "Autumn" title of the four original Playstation 1 Yarudora games, Sampaguita was directed by Mizuho Nishikubo (Ghost in The Shell movie, The Mysterious Cities of Gold, Patlabor 2 The Movie), and the character design is courtesy of Shirow Masamune (Ghost in The Shell, Appleseed) and Takayuki Goto (Blue Seed, Please Save My Earth OAV).

BEWARE, this game is very story-driven. DO NOT HIGHLIGHT THE MARKED SPOILERS BELOW if you want to keep the full experience of the game. You Have Been Warned.


This game presents the following tropes:

 Old Man: In Japan, you'll meet a man who will be of the upmost, precious significance to you. Whether you'll become happy or not, will depend on his actions.

  • Multinational Team: To rescue Maria from the Yakuza, Boy (a Filipino) assembles a strike team consisting of himself, of 8 Chinese members of the Triad who have a life debt towards him, and eventually of the protagonist (a Japanese young man) too if you're following the Good End 2 or 3 routes.
  • Neck Snap: Boy does a graphic one to a Mook at the beginning of the Storming the Castle event.
  • Our Ghosts Are Different: Discussed by the protagonist after he has become one, in Good End 3:

 Protagonist: "There's something I understood when I became a ghost. Even when you become a ghost, you don't fly in the sky like in mangas. Things like gravity and the law of inertia are still in full effect. When you have to travel to a faraway place, you still have to use means of transport after all. That said, nobody will be angry at you even if you don't buy a ticket..."

 Protagonist: " When you become a ghost, something that's inconvenient, is that you can't talk with ordinary people. But, if you enter in those people's dreams..." [Cue the protagonist entering in his brother-in-law Mizushima's dream, and having a conversation with him about what happened during the last two years his soul was in limbo, and in which Mizushima informs him about Maria and her whereabouts.]

 Protagonist [as he has arrived in Manila and is about to meet Maria]: In my happiness [of being about to meet Maria], something surprised me. What everyone were saying... I could understand all of it! I don't know why, but I could understand the language of that country!! Is that because I'm a ghost? If that's the case, then being a ghost is not that bad of a thing.