Shatterhand: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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The game was also notable by being redone as a [[Licensed Game]] in Japan, of ''[[Tokkyuu Shirei Solbrain]]'', even though ''Shatterhand'' started out as an original IP.
The game was also notable by being redone as a [[Licensed Game]] in Japan, of ''[[Tokkyuu Shirei Solbrain]]'', even though ''Shatterhand'' started out as an original IP.
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{{tropelist}}
=== Provides Examples Of: ===
* [[All There in the Manual]]
* [[All There in the Manual]]
* [[Artificial Limbs]]
* [[Artificial Limbs]]

Revision as of 19:22, 7 November 2015

Face his fists of justice!


In 2030, the world is threatened by the forces of Metal Command. Steve Hermann loses his hands in an accident, and gets them replaced with cyborg hands. He decides this is enough to take on this evil group and save the world.

The game is a side-scrolling action game in which the player not only has punching as the primary attack, but also robot drones as secondary attacks, with what kind of robot being decided by how you pick up certain power ups.

The game was also notable by being redone as a Licensed Game in Japan, of Tokkyuu Shirei Solbrain, even though Shatterhand started out as an original IP.


Tropes used in Shatterhand include: