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''Uniracers'' (known as ''Unirally'' in Europe) is a 1994 [[Super Nintendo Entertainment System|SNES]] [[Racing Game|racing game]] developed by DMA Design (Now a part of [[Take Two Interactive]]) and published by Nintendo.
''Uniracers'' (known as ''Unirally'' in Europe) is a 1994 [[Super Nintendo Entertainment System|SNES]] [[Racing Game]] developed by DMA Design (now a part of [[Take Two Interactive]]) and published by Nintendo.


''Uniracers'' features [[Animate Inanimate Object|riderless unicycles with personalities]] racing against each other and performing tricks on a two-dimensional plane, which provides some platform gaming features, such as jumping over pits.
''Uniracers'' features [[Animate Inanimate Object|riderless unicycles with personalities]] racing against each other and performing tricks on a two-dimensional plane, which provides some platform gaming features, such as jumping over pits.

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{{tropelist}}
=== Tropes associated with ''Uniracers'' ===
* [[The Cameo]]: {{spoiler|[[Super Mario Bros.|Yoshi]]}} makes an appearance after completing the gold-level contests in one of the tours.
* [[Colour-Coded for Your Convenience|Color-Coded For Your Convenience]]: Sections of the track have specific color patterns that signify upcoming hazards.
* [[Color-Coded for Your Convenience|Color-Coded For Your Convenience]]: Sections of the track have specific color patterns that signify upcoming hazards.
** The color of the chosen unicycle also determines what they say after a successful trick combo.
** The color of the chosen unicycle also determines what they say after a successful trick combo.
* [[Comeback Mechanic]]: Becomes apparent when you let two player unicycles run side-by-side without speed-boosts; each will fall behind in turn and catch up at the same interval.
* [[Comeback Mechanic]]: Becomes apparent when you let two player unicycles run side-by-side without speed-boosts; each will fall behind in turn and catch up at the same interval.
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* [[Happy Dance]]: One of the animations for the winning unicycle.
* [[Happy Dance]]: One of the animations for the winning unicycle.
* [[Head Desk]]: One of the animations for the losing unicycle.
* [[Head Desk]]: One of the animations for the losing unicycle.
* [[Idiosyncratic Difficulty Levels]]: Each of the game's nine tours have names such as "Crawler", "Sprinter", and "Hunter". However, almost every tour has more sensible difficulty levels with the names Bronze, Silver, and Gold.
* [[Idiosyncratic Difficulty Levels]]: Each of the game's nine tours have names such as "Crawler", "Sprinter" and "Hunter". However, almost every tour has more sensible difficulty levels with the names Bronze, Silver, and Gold.
* [[Interface Screw]]: The final set of contests against {{spoiler|the Anti-Uni, who will occasionally reverse the player's controls and flip the screen upside-down}}. Each one serves as a [[The Computer Is a Cheating Bastard|"computer is a cheating bastard" moment]].
* [[Interface Screw]]: The final set of contests against {{spoiler|the Anti-Uni, who will occasionally reverse the player's controls and flip the screen upside-down}}. Each one serves as a [[The Computer Is a Cheating Bastard|"computer is a cheating bastard" moment]].
** The game's ending, oddly enough, punishes the computer for being a cheating bastard. Headlines are showing reading {{spoiler|"New Uni wins despite dirty tactics" and "Anti-Uni in custody."}}
** The game's ending, oddly enough, punishes the computer for being a cheating bastard. Headlines are showing reading {{spoiler|"New Uni wins despite dirty tactics" and "Anti-Uni in custody"}}.
* [[Minus World]]: Normally there are halfpipes [[Gravity Barrier|specifically placed]] to prevent you from falling outside the bounds of any track. However, a glitch in Last One lets you bypass a checkpoint, so that when you reach the finish line the race doesn't stop. If you go over the edge of the finish line, you fall into empty space where the unicycle makes very erratic movements. Enough wandering will eventually take you back to the track.
* [[Minus World]]: Normally, there are halfpipes [[Gravity Barrier|specifically placed]] to prevent you from falling outside the bounds of any track. However, a glitch in Last One lets you bypass a checkpoint, so that when you reach the finish line, the race doesn't stop. If you go over the edge of the finish line, you fall into empty space where the unicycle makes very erratic movements. Enough wandering will eventually take you back to the track.
* [[My Rules Are Not Your Rules]]: If you listen to the sound effects of the computer players, they occasionally seem to pull off stunt combinations not normally possible, such as two Double Rolls (not a Roll City) in one jump.
* [[My Rules Are Not Your Rules]]: If you listen to the sound effects of the computer players, they occasionally seem to pull off stunt combinations not normally possible, such as two Double Rolls (not a Roll City) in one jump.
* [[Nitro Boost]]: Successfully landing a trick will reward the player with a short boost of speed; more complex stunt combinations will result in stronger boots.
* [[Nitro Boost]]: Successfully landing a trick will reward the player with a short boost of speed; more complex stunt combinations will result in stronger boots.
* [[Punny Name]]: In solo play, the name of the computer-controlled opponent is somewhat relative to the difficulty setting: Bronsen for Bronze, Sylvia for Silver, and Gulden for Gold. {{spoiler|However, this does NOT apply to the Anti-Uni.}}
* [[Punny Name]]: In solo play, the name of the computer-controlled opponent is somewhat relative to the difficulty setting: Bronsen for Bronze, Sylvia for Silver, and Gulden for Gold. {{spoiler|However, this does NOT apply to the Anti-Uni}}.
* [[Rubber Band AI]]: Mostly noticeable on the higher difficulty settings.
* [[Rubber Band AI]]: Mostly noticeable on the higher difficulty settings.
* [[Screwed By the Lawyers]]: [[wikipedia:Uniracers|The Other Wiki]] states that DMA was sued by [[Pixar]] because the CGI unicycles in the game closely resembled a unicycle in one of Pixar's animated shorts.
* [[Split Screen]]
* [[Split Screen]]
* [[Take That]]: Entering either Sega or [[Sonic the Hedgehog|Sonic]] for a unicycle's name will result in being deemed "not cool enough" to use during the game.
* [[Take That]]: Entering either Sega or [[Sonic the Hedgehog|Sonic]] for a unicycle's name will result in being deemed "not cool enough" to use during the game.
** Sonic actually gets a double-dose of [[Take That]] {{spoiler|as, within the final set of races, the game occasionally will play at "Hedgehog Speed", which makes the game as fast as a slide show}}.
** Sonic actually gets a double-dose of [[Take That]] {{spoiler|as, within the final set of races, the game occasionally will play at "Hedgehog Speed", which makes the game as fast as a slide show}}.
* [[The Cameo]]: {{spoiler|[[Super Mario Bros|Yoshi]]}} makes an appearance after completing the gold-level contests in one of the tours.
* [[Totally Radical]]: Some of the quotes spouted out by the unicycles fit this.
* [[Totally Radical]]: Some of the quotes spouted out by the unicycles fit this.


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[[Category:Super Nintendo Entertainment System]]
[[Category:Super Nintendo Entertainment System]]
[[Category:Racing Game]]
[[Category:Racing Game]]
[[Category:Uniracers]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:{{PAGENAME}}]]

Latest revision as of 15:36, 31 March 2019

Uniracers (known as Unirally in Europe) is a 1994 SNES Racing Game developed by DMA Design (now a part of Take Two Interactive) and published by Nintendo.

Uniracers features riderless unicycles with personalities racing against each other and performing tricks on a two-dimensional plane, which provides some platform gaming features, such as jumping over pits.

Tropes used in Uniracers include:
  • The Cameo: Yoshi makes an appearance after completing the gold-level contests in one of the tours.
  • Color-Coded For Your Convenience: Sections of the track have specific color patterns that signify upcoming hazards.
    • The color of the chosen unicycle also determines what they say after a successful trick combo.
  • Comeback Mechanic: Becomes apparent when you let two player unicycles run side-by-side without speed-boosts; each will fall behind in turn and catch up at the same interval.
    • This can be exploited in 1-Player mode on circuit tracks to gain better lap records.
  • Happy Dance: One of the animations for the winning unicycle.
  • Head Desk: One of the animations for the losing unicycle.
  • Idiosyncratic Difficulty Levels: Each of the game's nine tours have names such as "Crawler", "Sprinter" and "Hunter". However, almost every tour has more sensible difficulty levels with the names Bronze, Silver, and Gold.
  • Interface Screw: The final set of contests against the Anti-Uni, who will occasionally reverse the player's controls and flip the screen upside-down. Each one serves as a "computer is a cheating bastard" moment.
    • The game's ending, oddly enough, punishes the computer for being a cheating bastard. Headlines are showing reading "New Uni wins despite dirty tactics" and "Anti-Uni in custody".
  • Minus World: Normally, there are halfpipes specifically placed to prevent you from falling outside the bounds of any track. However, a glitch in Last One lets you bypass a checkpoint, so that when you reach the finish line, the race doesn't stop. If you go over the edge of the finish line, you fall into empty space where the unicycle makes very erratic movements. Enough wandering will eventually take you back to the track.
  • My Rules Are Not Your Rules: If you listen to the sound effects of the computer players, they occasionally seem to pull off stunt combinations not normally possible, such as two Double Rolls (not a Roll City) in one jump.
  • Nitro Boost: Successfully landing a trick will reward the player with a short boost of speed; more complex stunt combinations will result in stronger boots.
  • Punny Name: In solo play, the name of the computer-controlled opponent is somewhat relative to the difficulty setting: Bronsen for Bronze, Sylvia for Silver, and Gulden for Gold. However, this does NOT apply to the Anti-Uni.
  • Rubber Band AI: Mostly noticeable on the higher difficulty settings.
  • Split Screen
  • Take That: Entering either Sega or Sonic for a unicycle's name will result in being deemed "not cool enough" to use during the game.
    • Sonic actually gets a double-dose of Take That as, within the final set of races, the game occasionally will play at "Hedgehog Speed", which makes the game as fast as a slide show.
  • Totally Radical: Some of the quotes spouted out by the unicycles fit this.