Digital Devil Saga/YMMV

Everything About Fiction You Never Wanted to Know.
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Cielo: Okay... Dis seriously won't work.
Gale: Why is that?
Cielo: Obviously! Sera isn't dis tall, her hair is way different and her arms ain't dat thick-- *Smack* Oow.
Argilla: Well, excuse me.

  • Crowning Moment of Heartwarming - The ending, in which we see the reincarnated Embryon (and Angel) playing in a field under the care of the now-adult Fred.
    • Everyone rising with Seraph to reach The Sun, including Madame, Angel and Roland.
  • Damsel Scrappy: Sera until she gains Atma powers.
  • Epileptic Tree - Satan in the second game states that a "heretic is trying to destroy the world." Fans theorize that he's referring to either Aleph from Shin Megami Tensei 2 or the Demi-Fiend from Nocturne.
    • The Seraphim appearing in the second game really don't help any. Expecially since one of them - in a factory - says "This is not the factory I knew..." Guess where he was found in the second SMT game.
    • Serph have a striking physical resembelence to the protaganist from Persona 4. That can lead to some pretty horrifing conclutions.
    • Brahma has something akin to the Amala Drums on the heads of his various forms. Let that sink in for a minute.
  • High Octane Nightmare Fuel - Of course!
  • Fashion Victim Villain - Margot Cuvier's outfit wouldn't look out of place in Lady Gaga's wardrobe
  • Les Yay - Pretty blatant in regards of Argilla and Jinana. Heat even Lampshades it by complaining about how she's upset about her "girlfriend". This was due to her being forced to kill a frenzied Jinana.
  • Magnificent Bastard - Jenna Angel is pretty much at the center of every important event in both games. Taken to its logical conclusion in that she is both Sera's mother and father.
  • Memetic Molester: Khumbanda in the second game.
  • Moe - Sera
  • Most Wonderful Sound - The sound of the karma meter going up after battles, especially after getting a ton of Atma Points.
  • Rescued From the Scrappy Heap: Sera and Cielo
  • Scrappy Mechanic - Berserk Mode in 2, which happens during higher numbered Solar Noise phases. You can't use magic or items and everyone becomes a Glass Cannon. The only thing you can do is use physical attacks or wait a turn, resulting in Critical Or Death battles. Fleeing is also an option but Karma points get more than doubled if you win.
  • Tear Jerker - As mentioned in Heroic Sacrifice, there will be lots of tears in this game.
  • That One Boss - Cerberus in the first game, Meganada in the sequel. If you beat Meganada, even just barely, the final boss will be cake.
    • Let's not forget Ananta. It gets 7 actions per turn, hits you with Dekaja, boosts itself through the roof with Tarukaja and Power Charge, and is smart enough to attack the same person constantly rather than spreading out the damage. Not to mention that it likes starting every turn by casting Sonic Wave, Stun Wave, and Dream Haze in succession. And if you even try to use a Void Physical ability, it rips of Mudo and Mudoon for every attack. No elemental weakness either.
    • Even for Bonus Boss, The Demi-Fiend takes this to a ridiculous extreme.
  • Wasted Song - Madness in the sequel plays when your party go into Berserk Mode. Because it's so easy to get critical attacks and mow down enemies, these battles tend to be over in a flash, along with the song.
  • Woolseyism - Mostly kept to name changes: the Assignments became the Vanguards, the Merrybell became the Maribel, "Mick The Nick" became "Mick The Slug", and so forth. Strangely enough, they didn't change the names during cutscenes: Gale's map of the Junkyard displays all the original names of the Tribes and Tribe leaders.
    • They named one of the Mantra (skill-teaching equipment) "Wikipedia" as a joke.