Dragon View: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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** There's also the dungeon's boss, [[King Mook|Piercia]].
** There's also the dungeon's boss, [[King Mook|Piercia]].
* [[Second Person Narration]]: Arguably an effective use.
* [[Second Person Narration]]: Arguably an effective use.
* [[Shout-Out]]: To ''[[Airplane! (Film)|Airplane!]]'' of all things:
* [[Shout-Out]]: To ''[[Airplane!]]'' of all things:
{{quote| ''As Alex finishes a training regimen''<br />
{{quote| ''As Alex finishes a training regimen''<br />
'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more!<br />
'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more!<br />

Revision as of 13:45, 8 April 2014

Dragon View (also known as Drakkhen II or Super Drakkhen) is a video game released for the Super Nintendo Entertainment System in November 1994. Although it bears little resemblance to its predecessor, Drakkhen, it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on player-driven "free" exploration.

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Dragon View provides tropes such as:

 As Alex finishes a training regimen

Damme: Since you're in such a good mood... How 'bout 30,000 more!

Alex: Your jaw drops, and your smile fades, "Surely you jest!"

Damme: Ha ha... gotcha! And don't call me 'Shirley'!

  • The Starscream: The Demon Knight is not very giddy about having to serve a human.
  • Sword Plant: Used during Alex's casting animations and, by proxy, as a Blade Brake when you first encounter Giza.
  • Underground Monkey: A lot of the enemies past the halfway point in the game are, sadly, palette swaps.