Mario Bros.: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Dai-Guard moved page Mario Bros (Video Game) to Mario Bros over redirect: Remove TVT Namespaces from title)
m (removed Category:Mario Bros; added [[Category:{{PAGENAME}}]] using HotCat)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{work}}
{{work}}
[[File:118124213770.png|frame|[[A Worldwide Punomenon|Mario's feeling a little crabby today (arcade screenshot).]]]]
[[File:118124213770.png|frame|[[A Worldwide Punomenon|Mario's feeling a little crabby today (arcade screenshot).]]]]
{{quote|''Something's gumming up the plumbing, poor Luigi's in a bind<br />
{{quote|''Something's gumming up the plumbing, poor Luigi's in a bind
Giant turtles out to get him, creepy crabs are right behind<br />
''Giant turtles out to get him, creepy crabs are right behind
Fighter flies, jeepers, yipes!<br />
''Fighter flies, jeepers, yipes!
They're all comin' out the pipes!''|The commercial for the Atari port of the game}}
''They're all comin' out the pipes!''|The commercial for the Atari port of the game}}


''Can you kick off all the pests?''
''Can you kick off all the pests?''


'''For the page about the series as a whole, see [[Super Mario Bros]] For the ''Super Mario Bros'' game specifically, click [[Super Mario Bros (Video Game)|here]].'''
'''For the page about the series as a whole, see [[Super Mario Bros.]] For the ''Super Mario Bros'' game specifically, click [[Super Mario Bros. (video game)|here]].'''


Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), Sidesteppers (crabs, which need to be hit twice), and Fighterflies (flies, which can be defeated only while they touch the platform) that come [[Just for Pun|pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.
Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), Sidesteppers (crabs, which need to be hit twice), and Fighterflies (flies, which can be defeated only while they touch the platform) that come [[Just for Pun|pouring out of the waterworks]]. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.
Line 19: Line 19:


The game introduced many elements used in later Mario games, like turtles, pipes, collecting coins, and Mario's brother Luigi.
The game introduced many elements used in later Mario games, like turtles, pipes, collecting coins, and Mario's brother Luigi.

-----

=== Tropes: ===
{{tropelist}}
* [[Bonus Level]]: One where the only goal was to collect all the coins before time ran out.
* [[Bonus Level]]: One where the only goal was to collect all the coins before time ran out.
* [[Character Title]]
* [[Character Title]]
Line 31: Line 32:
* [[Public Domain Soundtrack]]: The game is famous for opening with ''Eine Kleine Nachtmusik''.
* [[Public Domain Soundtrack]]: The game is famous for opening with ''Eine Kleine Nachtmusik''.
* [[Scoring Points]]: This was the last Super Mario game whose goal was to score as many points as possible. Future games would follow the Super Mario Bros. "campaign" model.
* [[Scoring Points]]: This was the last Super Mario game whose goal was to score as many points as possible. Future games would follow the Super Mario Bros. "campaign" model.
* [[Shout-Out]]: [[Inverted Trope|Inverted.]] In the original and Super NES versions of ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'', if you enter the same space as the other player, you get to play a [[New Game+]] version of this game. You must kill five enemies, like in the original, and if you hit the other player from below, you get to steal their cards. So, if you have two Stars, and the other guy has one, you can steal that card, and you'll get five extra lives, just like in the main game! You won't get the fanfare, though. The players' status (Super, Fire, Raccoon, etc.) have no effect in this game; both players are small.
* [[Shout-Out]]: [[Inverted Trope|Inverted.]] In the original and Super NES versions of ''[[Super Mario Bros 3]]'', if you enter the same space as the other player, you get to play a [[New Game+]] version of this game. You must kill five enemies, like in the original, and if you hit the other player from below, you get to steal their cards. So, if you have two Stars, and the other guy has one, you can steal that card, and you'll get five extra lives, just like in the main game! You won't get the fanfare, though. The players' status (Super, Fire, Raccoon, etc.) have no effect in this game; both players are small.
** There are also a couple of extra games that load every four battles.
** There are also a couple of extra games that load every four battles.
*** The first game has five coins in the room, and whoever gets the most wins.
*** The first game has five coins in the room, and whoever gets the most wins.
Line 37: Line 38:
*** The third game has ? boxes on three floors with ladders at the center. Players must kick open the boxes with the run button and find best three out of five coins.
*** The third game has ? boxes on three floors with ladders at the center. Players must kick open the boxes with the run button and find best three out of five coins.
** The Super NES version also has a "battle mode" which consists exclusively of this game. However, the objective here is to get five coins, not kill five enemies. Both players start out in Super form (take two hits to kill), and Super Mushrooms are provided occasionally. Whoever wins five games wins. Curiously, [[Mercy Invincibility]] when hit once lasts forever if the player doesn't move (at least in the SNES version). Also, in this mode only, the fireballs are replaced with Boos, Koopa Troopas occasionally appear (and can be stomped on in order to use their shell like in other Mario games), and a new type of mushroom with a question mark on it will appear, either swapping the bros' places or inverting their powered-up states.
** The Super NES version also has a "battle mode" which consists exclusively of this game. However, the objective here is to get five coins, not kill five enemies. Both players start out in Super form (take two hits to kill), and Super Mushrooms are provided occasionally. Whoever wins five games wins. Curiously, [[Mercy Invincibility]] when hit once lasts forever if the player doesn't move (at least in the SNES version). Also, in this mode only, the fireballs are replaced with Boos, Koopa Troopas occasionally appear (and can be stomped on in order to use their shell like in other Mario games), and a new type of mushroom with a question mark on it will appear, either swapping the bros' places or inverting their powered-up states.
** And finally... There's no battle mode in the ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'' portion of ''Super Mario Advance 4'', but a remake of Mario Bros. is in, and the multiplayer mode brings back the SNES version's "best 5 out of 9" format.
** And finally... There's no battle mode in the ''[[Super Mario Bros 3]]'' portion of ''Super Mario Advance 4'', but a remake of Mario Bros. is in, and the multiplayer mode brings back the SNES version's "best 5 out of 9" format.
* [[Smart Bomb]]: The POW block.
* [[Smart Bomb]]: The POW block.
* [[Wrap Around]]
* [[Wrap Around]]
* [[What Happened to The Mouse?]]: In all remakes of this game except for the ''[[Super Smash Bros (Video Game)|Super Smash Bros]] Brawl'' level, Shellcreepers are replaced with Spinies. [[Justified Trope|Justified]]; being turtles, Shellcreepers were the predecessors of the later Koopas, and that would cause confusion.
* [[What Happened to the Mouse?]]: In all remakes of this game except for the ''[[Super Smash Bros.]] Brawl'' level, Shellcreepers are replaced with Spinies. [[Justified Trope|Justified]]; being turtles, Shellcreepers were the predecessors of the later Koopas, and that would cause confusion.
{{quote| "Why did that Koopa kill me even though I stepped on its head!?!"}}
{{quote|"Why did that Koopa kill me even though I stepped on its head!?!"}}


{{reflist}}
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Super Mario Bros.]]
[[Category:Arcade Game]]
[[Category:Arcade Game]]
[[Category:The Golden Age of Video Games]]
[[Category:The Golden Age of Video Games]]
[[Category:Super Mario Bros (Franchise)]]
[[Category:Mario Bros]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Nintendo Entertainment System]]
[[Category:Commodore 64]]
[[Category:Amstrad CPC]]
[[Category:Apple II]]
[[Category:Atari 2600]]
[[Category:Atari 5200]]
[[Category:Atari 7800]]
[[Category:Atari 8 Bit Computers]]
[[Category:ZX Spectrum]]

Latest revision as of 22:49, 10 March 2023

Mario's feeling a little crabby today (arcade screenshot).

Something's gumming up the plumbing, poor Luigi's in a bind
Giant turtles out to get him, creepy crabs are right behind
Fighter flies, jeepers, yipes!

They're all comin' out the pipes!
—The commercial for the Atari port of the game

Can you kick off all the pests?

For the page about the series as a whole, see Super Mario Bros. For the Super Mario Bros game specifically, click here.

Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), Sidesteppers (crabs, which need to be hit twice), and Fighterflies (flies, which can be defeated only while they touch the platform) that come pouring out of the waterworks. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.

Later, the Slipice (renamed Freezies in the NES version) will come out and freeze the platforms, making your traction very poor. As the game progresses, water drops hang below the platforms and freeze into deadly icicles, which fall soon after.[1]

Keep track of the green fireballs as they will appear more frequently. The red fireball can also be a menace. If need be, you can hit the fireballs from below when they touch the platform. Beware of hitting the red fireball. It rapidly reappears and moves much faster.

Hit the POW platform to knock over your enemies and destroy fireballs. Be wise, because you only get three, and it doesn't come back until after the bonus round. Each difficulty level begins with three POWs and a bonus wave in which 10 coins are available to be collected.

The game introduced many elements used in later Mario games, like turtles, pipes, collecting coins, and Mario's brother Luigi.


Tropes used in Mario Bros. include:
  • Bonus Level: One where the only goal was to collect all the coins before time ran out.
  • Character Title
  • Early Installment Weirdness: No Goomba Stomp, and the turtles kill you when you try to jump on them.
  • Endless Game: As with most golden age games.
  • Giant Enemy Crab: The Sidesteppers. You even have to flip them over, on their backs.
  • Hyper-Destructive Bouncing Ball: The red fireballs, especially if you stay in a level too long.
  • I Have Many Names: The Slipice and Sidesteppers were later renamed Freezies and Crabs.
  • Multi Mook Melee
  • Public Domain Soundtrack: The game is famous for opening with Eine Kleine Nachtmusik.
  • Scoring Points: This was the last Super Mario game whose goal was to score as many points as possible. Future games would follow the Super Mario Bros. "campaign" model.
  • Shout-Out: Inverted. In the original and Super NES versions of Super Mario Bros 3, if you enter the same space as the other player, you get to play a New Game+ version of this game. You must kill five enemies, like in the original, and if you hit the other player from below, you get to steal their cards. So, if you have two Stars, and the other guy has one, you can steal that card, and you'll get five extra lives, just like in the main game! You won't get the fanfare, though. The players' status (Super, Fire, Raccoon, etc.) have no effect in this game; both players are small.
    • There are also a couple of extra games that load every four battles.
      • The first game has five coins in the room, and whoever gets the most wins.
      • The second game has a single pipe in the center of an open room from which coins and fireballs spew out. Players aim to get best three out of five coins while avoiding the fireballs.
      • The third game has ? boxes on three floors with ladders at the center. Players must kick open the boxes with the run button and find best three out of five coins.
    • The Super NES version also has a "battle mode" which consists exclusively of this game. However, the objective here is to get five coins, not kill five enemies. Both players start out in Super form (take two hits to kill), and Super Mushrooms are provided occasionally. Whoever wins five games wins. Curiously, Mercy Invincibility when hit once lasts forever if the player doesn't move (at least in the SNES version). Also, in this mode only, the fireballs are replaced with Boos, Koopa Troopas occasionally appear (and can be stomped on in order to use their shell like in other Mario games), and a new type of mushroom with a question mark on it will appear, either swapping the bros' places or inverting their powered-up states.
    • And finally... There's no battle mode in the Super Mario Bros 3 portion of Super Mario Advance 4, but a remake of Mario Bros. is in, and the multiplayer mode brings back the SNES version's "best 5 out of 9" format.
  • Smart Bomb: The POW block.
  • Wrap Around
  • What Happened to the Mouse?: In all remakes of this game except for the Super Smash Bros. Brawl level, Shellcreepers are replaced with Spinies. Justified; being turtles, Shellcreepers were the predecessors of the later Koopas, and that would cause confusion.

"Why did that Koopa kill me even though I stepped on its head!?!"

  1. This doesn't happen in the NES version, though.