New Super Mario Bros. 2

Revision as of 02:38, 5 June 2021 by Utini501 (talk | contribs) (Replaced outdated wording, will be filling this page out tomorrow morning.)

New Super Mario Bros 2 is the second sequel to New Super Mario Bros., following New Super Mario Bros. Wii in that regard. The first NSMB was the side-scrolling Mario title for the Nintendo DS, just as NSMBWii was for the Wii, and now NSMB2 fills the same role for the Nintendo 3DS.

Most notably, the game's existence was leaked in early 2012 among various (typically Nintendo-like) sales charts, as well as through a registered -- and vague -- domain name/HTML address as soon as in April in the same year. Later in the same month, Nintendo confirmed the game's actual title, as well as a worldwide near-simultaneous release date for August 2012. Despite the unlikeliness of such a quick development cycle, this stunt is still impressive.

The game has plenty of throwbacks to Super Mario Bros 3 (akin to Super Mario 3D Land and Mario Kart 7) -- namely, Raccoon Mario's first polygonal appearance[1] (just as 3D Land did the same for Tanooki Mario) as well as the classic P-Charge Bar featured in Bros. 3.

But the big change in this game is the focus on coin collection. Mario is tasked with collecting a million coins during his adventure (An otherwise by-the-book kidnapping of Princess Peach by Bowser and his minions), and new ways to earn money are everywhere, from golden enemies to Gold Fire Flowers that turn whatever the fireballs hit into coins. There's also a dedicated Coin Rush mode, which has Mario run through three levels back to back, with the goal being to collect as many coins as you can without losing a life. Further Coin Rush stages would be added as DLC, which would make this the first 3DS game to make use of DLC in general.

Tropes used in New Super Mario Bros. 2 include:
  1. (if you're nitpicky, it's the second one following the Raccoon Mario trophy in Super Smash Bros Melee)