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The Raiden Fighters series is a popular series of top-down vertically-scrolling shoot 'em ups for the arcades by Seibu Kaihatsu. It is a spinoff of the original ''[[Raiden]]'' series. The series began with the first game, titled ''Raiden Fighters'', released in 1996. It was followed by two sequels: ''Raiden Fighters 2: Operation Hell Dive'' (1997) and ''Raiden Fighters Jet'' (1998). It took until the year 2008, a full decade after the release of ''Raiden Fighters Jet'', for any of the games to be ported to a home video game console, in the form of ''Raiden Fighters Aces'' for the Xbox 360, complete with online leaderboards and player achievements.
The ''[[Raiden Fighters]]'' series is a popular series of top-down vertically-scrolling [[Shoot'Em Up]]s for the arcades by Seibu Kaihatsu. It is a spinoff of the original ''[[Raiden]]'' series. The series began with the first game, titled ''Raiden Fighters'', released in 1996. It was followed by two sequels: ''Raiden Fighters 2: Operation Hell Dive'' (1997) and ''Raiden Fighters Jet'' (1998). It took until the year 2008, a full decade after the release of ''Raiden Fighters Jet'', for any of the games to be ported to a home video game console, in the form of ''Raiden Fighters Aces'' for the Xbox 360, complete with online leaderboards and player achievements.


{{tropelist}}
----
* [[1-Up]]: Almost entirely averted: the only way to get 1-ups is to complete a loop in a multi-loop difficulty setting. This has the effect of making, for instance, ''Raiden Fighters Jet'''s Simulation Level 50, impossible to reach on one credit without fulfilling a different, counterintuitive requirement.
=== The series exhibits the following tropes: ===
* [[1-Up]]: Almost entirely averted; the only way to get 1-ups is to complete a loop in a multi-loop difficulty setting. This has the effect of making, for instance, ''Jet'''s Simulation Level 50, impossible to reach on one credit without fulfilling a different, counterintuitive requirement.
* [[Anti-Grinding]]: Players that milk bosses will find nasty surprises in the form of undodgeable patterns or sudden death waves.
* [[Anti-Grinding]]: Players that milk bosses will find nasty surprises in the form of undodgeable patterns or sudden death waves.
* [[Awesome but Impractical]]: Most of the impressive-looking weaponry is far outclassed by ships with boring-looking but effective weaponry, especially the Slave's. [[Awesome Yet Practical|The Flying Ray and Ixion's laser attacks follow a different rule, though.]]
* [[Awesome but Impractical]]: Most of the impressive-looking weaponry is far outclassed by ships with boring-looking but effective weaponry, especially the Slave's. [[Awesome Yet Practical|The Flying Ray and Ixion's laser attacks follow a different rule though]].
* [[Blind Idiot Translation]]: The first two had slightly jilted English but were pretty passable; however, the translator was apparently laid off during Jet's development.
* [[Blind Idiot Translation]]: The first two had slightly jilted English, but were pretty passable; however, the translator was apparently laid off during ''Raiden Fighters Jet'''s development.
** "DESTROYED AT A TIME!"
** "DESTROYED AT A TIME!"
* [[Bonus Feature Failure]]: In ''Aces'', Score Attack mode is locked at 60 FPS (NTSC television speed) and cannot be set to 54 FPS (original game speed). Also, all difficulties beyond Arcade or below Normal are not available in Xbox Live mode.
* [[Bonus Feature Failure]]: In ''Raiden Fighters Aces'', Score Attack mode is locked at 60 FPS (NTSC television speed) and cannot be set to 54 FPS (original game speed). Also, all difficulties beyond Arcade or below Normal are not available in Xbox Live mode.
* [[Compilation Rerelease]]: ''Raiden Fighters Aces'', the ''only'' successful attempt at porting the series to consoles.
* [[Compilation Rerelease]]: ''Raiden Fighters Aces'', the ''only'' successful attempt at porting the series to consoles.
** It took '''eleven years''' for it to happen, starting from the first failed Sega Saturn porting attempt in 1997 to ''Aces'' in 2008.
** It took '''eleven years''' for it to happen, starting from the first failed Sega Saturn porting attempt in 1997 to ''Raiden Fighters Aces'' in 2008.
** ''Raiden Legacy'', a new compilation containing all three ''Raiden Fighters'' games and the original ''Raiden'', was released in December 2012 for iOS and Android platforms. A PC port was released in May 2013.
* [[Copy and Paste Environments]] (''Jet'', oh so much. It even reuses bosses!)
* [[Copy and Paste Environments]]: ''Raiden Fighters Jet'', oh so much. It even reuses bosses!
* [[Degraded Boss]]: The final boss of ''Raiden Fighters 2'' return as a "normal" boss in ''Raiden Fighters Jet''.
* [[Degraded Boss]]: The final boss of ''Raiden Fighters 2'' return as a "normal" boss in ''Raiden Fighters Jet''.
* [[Difficulty by Region]]: The Japanese versions of the original arcade releases have one loop, which has an Expert mode unlocked upon game completion for 2 and Jet. The US and Asia versions have two loops for all of them, and while the first game only maxes out enemy fire rate and bullet speed in the second loop, the second loop of 2 and Jet have enemies that spew out revenge bullets on top of that. The fact you can destroy one support fighter to lower rank instead of having to junk both as in the Japanese version is little comfort, considering [[Dynamic Difficulty|how fast rank goes back up in the games]].
* [[Difficulty by Region]]: The Japanese versions of the original arcade releases have one loop, which has an Expert mode unlocked upon game completion for ''Raiden Fighters 2'' and ''Raiden Fighters Jet''. The US and Asia versions have two loops for all of them, and while the first game only maxes out enemy fire rate and bullet speed in the second loop, the second loop of ''Raiden Fighters 2'' and ''Raiden Fighters Jet'' have enemies that spew out revenge bullets on top of that. The fact you can destroy one support fighter to lower rank instead of having to junk both as in the Japanese version is little comfort, considering [[Dynamic Difficulty|how fast rank goes back up in the games]].
** This is averted in the port, as the US version is just a text patch on the Japanese version.
** This is averted in the port, as the US version is just a text patch on the Japanese version.
* [[Dolled-Up Installment]]: The first game was called "Gun Dogs", but the name didn't quite gel with market tests so it was changed to "''Raiden Fighters''" . The ships from ''Raiden II'' and ''Viper Phase 1'' were added to justify the name.
* [[Dolled-Up Installment]]: The first game was called ''Gun Dogs'', but the name didn't quite gel with market tests so it was changed to ''Raiden Fighters''. The ships from ''Raiden II'' and ''Viper Phase 1'' were added to justify the name.
* [[Do Well, But Not Perfect]]: or else the [[Dynamic Difficulty]] goes apeshit on you. Of course, you can also just [[Challenge Gamer|not care]].
* [[Do Well, But Not Perfect]]: Or else the [[Dynamic Difficulty]] goes apeshit on you. Of course, you can also just [[Challenge Gamer|not care]].
** Also, the requirements for some stages in ''Jet''; for each lower-tier stage; many require deliberately dying in the stage before or not activating the gold medal mode (and thus missing out on millions of points).
** Also, the requirements for some stages in ''Raiden Fighters Jet''; for each lower-tier stage; many require deliberately dying in the stage before or not activating the gold medal mode (and thus missing out on millions of points).
* [[Dummied Out]]: ''Jet''. The "penalty zone" track along with a number of graphics, sprite layers, and being able to [[Dropped a Bridge on Him|drop bridges on enemies]].
* [[Dummied Out]]: ''Raiden Fighters Jet''. The "penalty zone" track along with a number of graphics, sprite layers, and being able to [[Dropped a Bridge on Him|drop bridges on enemies]].
* [[Dynamic Difficulty]]: In stark contrast to [[Battle Garegga]], scoring well is a surefire way to drive it up.
* [[Dynamic Difficulty]]: In stark contrast to ''[[Battle Garegga]]'', scoring well is a surefire way to drive it up.
* [[Frickin' Laser Beams]]: Lasers are one of the mainstay weapons of the series. And the Plasma Laser (first unleashed on the world in ''Raiden II'') remains one of the coolest-looking attacks in the world of [[Shoot Em Ups]], though in ''Raiden Fighters'' it’s limited to the Raiden mk. II (but the other lasers still look cool in other ways).
* [[Frickin' Laser Beams]]: Lasers are one of the mainstay weapons of the series. And the Plasma Laser (first unleashed on the world in ''Raiden II'') remains one of the coolest-looking attacks in the world of [[Shoot'Em Up]]s, though in ''Raiden Fighters'', it's limited to the Raiden mk. II (but the other lasers still look cool in other ways).
* [[Guest Fighter]]: The Raiden mk. II and Raiden mk. II Beta from ''Raiden'', and the Judge Spear and Blue Javelin from ''Viper Phase 1''.
* [[Guest Fighter]]: The Raiden mk. II and Raiden mk. II Beta from ''Raiden'', and the Judge Spear and Blue Javelin from ''Viper Phase 1''.
* [[Guide Dang It]]: The Micluses and Fairies require either fulfilling some obscure requirements or hovering in a certain, seemingly nondescript spot to uncover them. They're also vital for maximizing your score.
* [[Guide Dang It]]: The Micluses and Fairies require either fulfilling some obscure requirements or hovering in a certain, seemingly nondescript spot to uncover them. They're also vital for maximizing your score.
* [[Harder Than Hard]]: Expert Mode maxes out the bullet speed of enemies and gives them revenge bullets upon death.
* [[Harder Than Hard]]: Expert Mode maxes out the bullet speed of enemies and gives them revenge bullets upon death.
* [[Homage]]: ''Jet'''s campaign is more or less taken out of Image Fight.
* [[Homage]]: ''Raiden Fighters Jet'''s campaign is more or less taken out of Image Fight.
* [[It's a Wonderful Failure]]: In ''Jet'', fulfill the conditions for the bad ending (continue in Real Battle 2, or die at least once in Real Battle 1) and you're told that nuclear materials have been stolen because you didn't arrive on time and as the screen fades, an explosion is heard. It's implied that the [[Right-Wing Militia Fanatic|right-wing terrorists]] used it to make a nice city-sized crater.
* [[It's a Wonderful Failure]]: In ''Raiden Fighters Jet'', fulfill the conditions for the bad ending (continue in Real Battle 2, or die at least once in Real Battle 1), and you're told that nuclear materials have been stolen because you didn't arrive on time and as the screen fades, an explosion is heard. It's implied that the [[Right-Wing Militia Fanatic|right-wing terrorists]] used it to make a nice city-sized crater.
* [[Joke Character]]: The Raiden Mk. II ship, despite being the slowest and weakest to start with, [[Lethal Joke Character|is a subversion of this when powered up]], but any ship with the word "Beast" slapped on to it plays it straight with the biggest hitbox (bigger than some patterns' holes!) and worst, longest-to-charge weaponry.
* [[Joke Character]]: The Raiden Mk. II ship despite being the slowest and weakest to start with [[Lethal Joke Character|is a subversion of this when powered up]], but any ship with the word "Beast" slapped on to it plays it straight with the biggest hitbox (bigger than some patterns' holes!) and worst, longest-to-charge weaponry.
* [[Macross Missile Massacre]]: Several ships' charged Missile weapon attacks, most notably the Chaser series' charged Missile attack.
* [[Macross Missile Massacre]]: Several ships' charged Missile weapon attacks, most notably the Chaser series' charged Missile attack.
* [[Multiple Endings]]: ''[[Overly Long Gag|Jet]]''. There are four in total:
* [[Multiple Endings]]: ''[[Overly Long Gag|Raiden Fighters Jet]]''. There are four in total:
** Continue too many times or do really badly on a first credit but not enough to die off, you get an ending that basically says [[Blazing Star|your skill is not enough, see you next time, bye bye]].
** Continue too many times or do really badly on a first credit, but not enough to die off, you get an ending that basically says [[Blazing Star|your skill is not enough, see you next time, bye bye]].
** Continue less than three times or do okay on a first credit but not unlock the [[Dynamic Difficulty]] increasing special medals, you get an ending that tells you that you've passed the test, but have to train harder.
** Continue less than three times or do okay on a first credit, but not unlock the [[Dynamic Difficulty]] increasing special medals, you get an ending that tells you that you've passed the test, but have to train harder.
** Finish five simulation stages and score decently on the first credit, you're on a ticket to [[Nintendo Hard|bullet camouflage and sniper tank city.]] It is at that point you are eligible for either the [[True Final Boss|stolen nuclear bomber]] in the [[Golden Ending]] or [[It's a Wonderful Failure|a wonderful failure]].
** Finish five simulation stages and score decently on the first credit, you're on a ticket to [[Nintendo Hard|bullet camouflage and sniper tank city]]. It is at that point you are eligible for either the [[True Final Boss|stolen nuclear bomber]] in the [[Golden Ending]] or [[It's a Wonderful Failure|a wonderful failure]].
* [[Musical Spoiler]]: In ''Jet'', if you hear [http://www.youtube.com/watch?v=_0YvV9vtXOo&fmt=18 this music], you're on a stage leading to a [[Multiple Endings|bad ending]].
* [[Musical Spoiler]]: In ''Raiden Fighters Jet'', if you hear [http://www.youtube.com/watch?v=_0YvV9vtXOo&fmt=18 this music], you're on a stage leading to a [[Multiple Endings|bad ending]].
** That's a neutral ending. For the bad ending, see [[It's a Wonderful Failure]].
** That's a neutral ending. For the bad ending, see [[It's a Wonderful Failure]] above.
* [[Nintendo Hard]]: Aside from the usual barrages, there are no penalty cancel for you. You cannot trigger bombs while being hit and on top of that, bombs doesn't clear screen.
* [[Nintendo Hard]]: Aside from the usual barrages, there are no penalty cancel for you. You cannot trigger bombs while being hit and on top of that, bombs doesn't clear screen.
** Jet ramps it up with the branching path prerequisites. See multiple endings above.
** ''Raiden Fighters Jet'' ramps it up with the branching path prerequisites. See multiple endings above.
* [[No Fair Cheating]]: Think you can overlap tank bosses to shoot them, while they can't shoot you? Think again! Trying to point-blank many tank bosses and some aerial bosses will result them going insane on you and releasing punishment attacks that catch many players off-guard.
* [[No Fair Cheating]]: Think you can overlap tank bosses to shoot them, while they can't shoot you? Think again! Trying to point-blank many tank bosses, and some aerial bosses will result them going insane on you and releasing punishment attacks that catch many players off-guard.
* [[Off the Chart]]: A few ships have attributes that go beyond the end of the bar chart on the ship select screen, like the Judge Spear's speed, or Raiden mk-II's rapid fire rating.
* [[Off the Chart]]: A few ships have attributes that go beyond the end of the bar chart on the ship select screen, like the Judge Spear's speed, or Raiden mk-II's rapid fire rating.
* [[One-Hit-Point Wonder]]
* [[One-Hit-Point Wonder]]
* [[Right-Wing Militia Fanatic]]: The main villains in ''Jet'''s Real Battle campaign, instead of the usual evil dictatorships.
* [[Right-Wing Militia Fanatic]]: The main villains in ''Raiden Fighters Jet'''s Real Battle campaign, instead of the usual evil dictatorships.
* [[Shows Damage]]
* [[Shows Damage]]
* [[Smart Bomb]]: Several
* [[Smart Bomb]]: Several:
** The tornado-like bomb that explodes and causes shrapnel to fly around the screen (default ships)
** The tornado-like bomb that explodes and causes shrapnel to fly around the screen (default ships).
** The delayed-detonation bomb (Raiden mkII)
** The delayed-detonation bomb (Raiden mkII).
** The cluster bomb (Raiden mkII Beta)
** The cluster bomb (Raiden mkII Beta).
** The enormously powerful Dimensional Mine (Judge Spear, Blue Javelin, Dark Sword).
** The enormously powerful Dimensional Mine (Judge Spear, Blue Javelin, Dark Sword).
** The flamethrower for the secret Miclus and Fairy playable characters.
** The flamethrower for the secret Miclus and Fairy playable characters.
* [[Some Dexterity Required]]
* [[Some Dexterity Required]]
* [[Time Limit Boss]]: Take too long in some boss fights, and it fires a dangerous barrage.
* [[Time Limit Boss]]: Take too long in some boss fights, and it fires a dangerous barrage.
* [[True Final Boss]]: 2 and Jet have them, but the criteria for the latter is a bit difficult to reach normally.
* [[True Final Boss]]: ''Raiden Fighters 2'' and ''Raiden Fighters Jet'' have them, but the criteria for the latter is a bit difficult to reach normally.
* [[Video Game Caring Potential]]: One stage of ''Raiden Fighters'' allows you to block a tank boss's shots from hitting some houses; doing so nets you a "DEFENDED THE HOUSE!" bonus. In ''Raiden Fighters 2'''s airport stage, you can do the same with a trio of friendly tanks, and the pair of friendly fighters that show up if you choose the airport stage as the second one.
* [[Video Game Caring Potential]]: One stage of ''Raiden Fighters'' allows you to block a tank boss's shots from hitting some houses; doing so nets you a "DEFENDED THE HOUSE!" bonus. In ''Raiden Fighters 2'''s airport stage, you can do the same with a trio of friendly tanks, and the pair of friendly fighters that show up if you choose the airport stage as the second one.
* [[Video Game Cruelty Potential]]: Shooting Micluses until they blow up to yield 100,000 points.
* [[Video Game Cruelty Potential]]: Shooting Micluses until they blow up to yield 100,000 points.
* [[Video Game Cruelty Punishment]]: Shoot a fairy down and you get 10 measly points and the message [[What the Hell, Player?|"KILLED THE FAIRY!"]], as opposed to the 100,000 you would've gotten by collecting it.
* [[Video Game Cruelty Punishment]]: Shoot a fairy down, and you get 10 measly points and the message [[What the Hell, Player?|"KILLED THE FAIRY!"]], as opposed to the 100,000 you would've gotten by collecting it.
----
----
<small>DISCOVERED THE MICLUS!</small>
<small>DISCOVERED THE MICLUS!</small>
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[[Category:Arcade Game]]
[[Category:Arcade Game]]
[[Category:Vertical Scrolling Shooter]]
[[Category:Vertical Scrolling Shooter]]
[[Category:Xbox 360]]
[[Category:Raiden Fighters]]
[[Category:Raiden Fighters]]
[[Category:Shoot'Em Up]]
[[Category:Shoot'Em Up]]

Latest revision as of 15:16, 24 October 2021

The Raiden Fighters series is a popular series of top-down vertically-scrolling Shoot'Em Ups for the arcades by Seibu Kaihatsu. It is a spinoff of the original Raiden series. The series began with the first game, titled Raiden Fighters, released in 1996. It was followed by two sequels: Raiden Fighters 2: Operation Hell Dive (1997) and Raiden Fighters Jet (1998). It took until the year 2008, a full decade after the release of Raiden Fighters Jet, for any of the games to be ported to a home video game console, in the form of Raiden Fighters Aces for the Xbox 360, complete with online leaderboards and player achievements.

Tropes used in Raiden Fighters include:
  • 1-Up: Almost entirely averted: the only way to get 1-ups is to complete a loop in a multi-loop difficulty setting. This has the effect of making, for instance, Raiden Fighters Jet's Simulation Level 50, impossible to reach on one credit without fulfilling a different, counterintuitive requirement.
  • Anti-Grinding: Players that milk bosses will find nasty surprises in the form of undodgeable patterns or sudden death waves.
  • Awesome but Impractical: Most of the impressive-looking weaponry is far outclassed by ships with boring-looking but effective weaponry, especially the Slave's. The Flying Ray and Ixion's laser attacks follow a different rule though.
  • Blind Idiot Translation: The first two had slightly jilted English, but were pretty passable; however, the translator was apparently laid off during Raiden Fighters Jet's development.
    • "DESTROYED AT A TIME!"
  • Bonus Feature Failure: In Raiden Fighters Aces, Score Attack mode is locked at 60 FPS (NTSC television speed) and cannot be set to 54 FPS (original game speed). Also, all difficulties beyond Arcade or below Normal are not available in Xbox Live mode.
  • Compilation Rerelease: Raiden Fighters Aces, the only successful attempt at porting the series to consoles.
    • It took eleven years for it to happen, starting from the first failed Sega Saturn porting attempt in 1997 to Raiden Fighters Aces in 2008.
    • Raiden Legacy, a new compilation containing all three Raiden Fighters games and the original Raiden, was released in December 2012 for iOS and Android platforms. A PC port was released in May 2013.
  • Copy and Paste Environments: Raiden Fighters Jet, oh so much. It even reuses bosses!
  • Degraded Boss: The final boss of Raiden Fighters 2 return as a "normal" boss in Raiden Fighters Jet.
  • Difficulty by Region: The Japanese versions of the original arcade releases have one loop, which has an Expert mode unlocked upon game completion for Raiden Fighters 2 and Raiden Fighters Jet. The US and Asia versions have two loops for all of them, and while the first game only maxes out enemy fire rate and bullet speed in the second loop, the second loop of Raiden Fighters 2 and Raiden Fighters Jet have enemies that spew out revenge bullets on top of that. The fact you can destroy one support fighter to lower rank instead of having to junk both as in the Japanese version is little comfort, considering how fast rank goes back up in the games.
    • This is averted in the port, as the US version is just a text patch on the Japanese version.
  • Dolled-Up Installment: The first game was called Gun Dogs, but the name didn't quite gel with market tests so it was changed to Raiden Fighters. The ships from Raiden II and Viper Phase 1 were added to justify the name.
  • Do Well, But Not Perfect: Or else the Dynamic Difficulty goes apeshit on you. Of course, you can also just not care.
    • Also, the requirements for some stages in Raiden Fighters Jet; for each lower-tier stage; many require deliberately dying in the stage before or not activating the gold medal mode (and thus missing out on millions of points).
  • Dummied Out: Raiden Fighters Jet. The "penalty zone" track along with a number of graphics, sprite layers, and being able to drop bridges on enemies.
  • Dynamic Difficulty: In stark contrast to Battle Garegga, scoring well is a surefire way to drive it up.
  • Frickin' Laser Beams: Lasers are one of the mainstay weapons of the series. And the Plasma Laser (first unleashed on the world in Raiden II) remains one of the coolest-looking attacks in the world of Shoot'Em Ups, though in Raiden Fighters, it's limited to the Raiden mk. II (but the other lasers still look cool in other ways).
  • Guest Fighter: The Raiden mk. II and Raiden mk. II Beta from Raiden, and the Judge Spear and Blue Javelin from Viper Phase 1.
  • Guide Dang It: The Micluses and Fairies require either fulfilling some obscure requirements or hovering in a certain, seemingly nondescript spot to uncover them. They're also vital for maximizing your score.
  • Harder Than Hard: Expert Mode maxes out the bullet speed of enemies and gives them revenge bullets upon death.
  • Homage: Raiden Fighters Jet's campaign is more or less taken out of Image Fight.
  • It's a Wonderful Failure: In Raiden Fighters Jet, fulfill the conditions for the bad ending (continue in Real Battle 2, or die at least once in Real Battle 1), and you're told that nuclear materials have been stolen because you didn't arrive on time and as the screen fades, an explosion is heard. It's implied that the right-wing terrorists used it to make a nice city-sized crater.
  • Joke Character: The Raiden Mk. II ship despite being the slowest and weakest to start with is a subversion of this when powered up, but any ship with the word "Beast" slapped on to it plays it straight with the biggest hitbox (bigger than some patterns' holes!) and worst, longest-to-charge weaponry.
  • Macross Missile Massacre: Several ships' charged Missile weapon attacks, most notably the Chaser series' charged Missile attack.
  • Multiple Endings: Raiden Fighters Jet. There are four in total:
  • Musical Spoiler: In Raiden Fighters Jet, if you hear this music, you're on a stage leading to a bad ending.
  • Nintendo Hard: Aside from the usual barrages, there are no penalty cancel for you. You cannot trigger bombs while being hit and on top of that, bombs doesn't clear screen.
    • Raiden Fighters Jet ramps it up with the branching path prerequisites. See multiple endings above.
  • No Fair Cheating: Think you can overlap tank bosses to shoot them, while they can't shoot you? Think again! Trying to point-blank many tank bosses, and some aerial bosses will result them going insane on you and releasing punishment attacks that catch many players off-guard.
  • Off the Chart: A few ships have attributes that go beyond the end of the bar chart on the ship select screen, like the Judge Spear's speed, or Raiden mk-II's rapid fire rating.
  • One-Hit-Point Wonder
  • Right-Wing Militia Fanatic: The main villains in Raiden Fighters Jet's Real Battle campaign, instead of the usual evil dictatorships.
  • Shows Damage
  • Smart Bomb: Several:
    • The tornado-like bomb that explodes and causes shrapnel to fly around the screen (default ships).
    • The delayed-detonation bomb (Raiden mkII).
    • The cluster bomb (Raiden mkII Beta).
    • The enormously powerful Dimensional Mine (Judge Spear, Blue Javelin, Dark Sword).
    • The flamethrower for the secret Miclus and Fairy playable characters.
  • Some Dexterity Required
  • Time Limit Boss: Take too long in some boss fights, and it fires a dangerous barrage.
  • True Final Boss: Raiden Fighters 2 and Raiden Fighters Jet have them, but the criteria for the latter is a bit difficult to reach normally.
  • Video Game Caring Potential: One stage of Raiden Fighters allows you to block a tank boss's shots from hitting some houses; doing so nets you a "DEFENDED THE HOUSE!" bonus. In Raiden Fighters 2's airport stage, you can do the same with a trio of friendly tanks, and the pair of friendly fighters that show up if you choose the airport stage as the second one.
  • Video Game Cruelty Potential: Shooting Micluses until they blow up to yield 100,000 points.
  • Video Game Cruelty Punishment: Shoot a fairy down, and you get 10 measly points and the message "KILLED THE FAIRY!", as opposed to the 100,000 you would've gotten by collecting it.

DISCOVERED THE MICLUS!