Shatterhand: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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The game was also notable by being redone as a [[Licensed Game]] in Japan, of ''[[Tokkyuu Shirei Solbrain]]'', even though ''Shatterhand'' started out as an original IP.
The game was also notable by being redone as a [[Licensed Game]] in Japan, of ''[[Tokkyuu Shirei Solbrain]]'', even though ''Shatterhand'' started out as an original IP.
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{{tropelist}}
=== Provides Examples Of: ===
* [[1-Up]]: Can be bought with enough money at select sections.
* [[All There in the Manual]]
* [[All There in the Manual]]: Why Steve is fighting these robots, why he has his nickname, or that he even has robotic hands.
* [[Artificial Limbs]]
* [[Artificial Limbs]]: Cybernetic hands, hence the name of the game.
* [[Boss Rush]]
* [[Boss Rush]]: The final level involves periodic fights with past bosses.
* [[Chain Reaction Destruction]]
* [[Chain-Reaction Destruction]]: Major enemies, and some objects, will have several small explosions before finally shattering.
* [[Cyborg]]
* [[Cyborg]]: Steve's hands are robotic.
* [[Dolled-Up Installment]]: But didn't originally start out as that.
* [[Dolled-Up Installment]]: But didn't originally start out as that.
* [[Dual Boss]]: The bosses in the oil refinery level.
* [[Dual Boss]]: The bosses in the oil refinery level.
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* [[Good Old Fisticuffs]]: Just with bionic fists.
* [[Good Old Fisticuffs]]: Just with bionic fists.
* [[Gravity Screw]]: The anti-gravity center level.
* [[Gravity Screw]]: The anti-gravity center level.
* [[Ground Shattering Landing]]: Final boss, setting the floor on fire in the process.
* [[Ground-Shattering Landing]]: Final boss, setting the floor on fire in the process.
* [[Inconveniently-Placed Conveyor Belt]]
* [[Inconveniently-Placed Conveyor Belt]]
* [[Invulnerable Knuckles]]: Literally, Steve can ''punch bullets away''.
* [[Invulnerable Knuckles]]: Literally, Steve can ''punch bullets away''.
* [[Kill It With Fire]]: The pyrobot.
* [[Kill It with Fire]]: The pyrobot.
* [[One Up]]: Can be bought with enough money at select sections.
* [[Palette Swap]]: Steve's jacket turns from green to red when you buy the double attack [[Power-Up]].
* [[Palette Swap]]: Steve's jacket turns from green to red when you buy the double attack [[Power-Up]].
* [[Pinball Projectile]]: The "bounce" bot fires projectiles that rebound off walls.
* [[Pinball Projectile]]: The "bounce" bot fires projectiles that rebound off walls.
* [[Punched Across the Room]]: Everything that doesn't go into [[Chain Reaction Destruction]].
* [[Punched Across the Room]]: Everything that doesn't go into [[Chain-Reaction Destruction]].
* [[Rule of Three]]: Three alpha or beta powerups need to be collected to activate a robot.
* [[Rule of Three]]: Three alpha or beta powerups need to be collected to activate a robot.
* [[Super Mode]]: When two sets of the same powerups are collected in a row.
* [[Super Mode]]: When two sets of the same powerups are collected in a row.

Latest revision as of 20:10, 30 August 2018

Face his fists of justice!


In 2030, the world is threatened by the forces of Metal Command. Steve Hermann loses his hands in an accident, and gets them replaced with cyborg hands. He decides this is enough to take on this evil group and save the world.

The game is a side-scrolling action game in which the player not only has punching as the primary attack, but also robot drones as secondary attacks, with what kind of robot being decided by how you pick up certain power ups.

The game was also notable by being redone as a Licensed Game in Japan, of Tokkyuu Shirei Solbrain, even though Shatterhand started out as an original IP.


Tropes used in Shatterhand include: