So You Want To/Write a Heroic Fantasy: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
prefix>Import Bot
(Import from TV Tropes TVT:SoYouWantTo.WriteAHeroicFantasy 2012-07-01, editor history TVTH:SoYouWantTo.WriteAHeroicFantasy, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 2: Line 2:
[[Heroic Fantasy]], also known as [[Sword and Sorcery]], the genre of wizards, dragons, and magic!
[[Heroic Fantasy]], also known as [[Sword and Sorcery]], the genre of wizards, dragons, and magic!


[[Heroic Fantasy]] is oftentimes described as pertaining to a certain aspect of fantasy (or alternatively, swords and sorcery fantasy), but its actually a rather blurred line between this genre and some of the other genres of fantasy. Tends to be distinguishable from [[High Fantasy]] by its scale — the problems are generally those of the hero, not the world — and moral standards — absolute evil and absolute good make fewer appearances. (Well, absolute good makes fewer. Absolute evil, in the form of a [[Religion of Evil]], an [[Eldritch Abomination]] or the like, makes a convenient foe.) Also by its tendency to be an endless series of adventure, partly because the smaller scale makes it more plausible, and partly because the heroes are very prone to love being [[In Harms Way]].
[[Heroic Fantasy]] is oftentimes described as pertaining to a certain aspect of fantasy (or alternatively, swords and sorcery fantasy), but its actually a rather blurred line between this genre and some of the other genres of fantasy. Tends to be distinguishable from [[High Fantasy]] by its scale — the problems are generally those of the hero, not the world — and moral standards — absolute evil and absolute good make fewer appearances. (Well, absolute good makes fewer. Absolute evil, in the form of a [[Religion of Evil]], an [[Eldritch Abomination]] or the like, makes a convenient foe.) Also by its tendency to be an endless series of adventure, partly because the smaller scale makes it more plausible, and partly because the heroes are very prone to love being [[In Harm's Way]].


Since this genre is oftentimes build around classic tropes, it is suggested you read [[So You Want To/Write a Story|So You Want To Write A Story]] first before you check out the tips on this page. You may also want to read [[So You Want To/Write a High Fantasy|Write a High Fantasy]] -- the lines between that subgenre and this one are not fixed in concrete.
Since this genre is oftentimes build around classic tropes, it is suggested you read [[So You Want To/Write a Story|So You Want To Write A Story]] first before you check out the tips on this page. You may also want to read [[So You Want To/Write a High Fantasy|Write a High Fantasy]] -- the lines between that subgenre and this one are not fixed in concrete.
Line 10: Line 10:


* Magic. You gotta have magic. While in some cases [[Demythtification|there isn't any magic altogether]], the vast, ''vast'' majority of Heroic Fantasy has some sort of magic. It's not called Sword And '''Sorcery''' for nothing.
* Magic. You gotta have magic. While in some cases [[Demythtification|there isn't any magic altogether]], the vast, ''vast'' majority of Heroic Fantasy has some sort of magic. It's not called Sword And '''Sorcery''' for nothing.
** If you do decide to have magic, the next thing you have to do is [[Magic a Is Magic A|create a set of rules for it]]. They don't have to be explicitly stated in the book, but at least be sure you make it consistant.
** If you do decide to have magic, the next thing you have to do is [[Magic A Is Magic A|create a set of rules for it]]. They don't have to be explicitly stated in the book, but at least be sure you make it consistant.
** Also make sure you explain where your magic comes from, whether it is created through rituals, a person's emotions, [[Mana|drawn from the Earth]], [[Cast From Hit Points|drawn from their life force]], won from [[Our Demons Are Different|demons]] by performing [[Virgin Sacrifice]], generated by using [[Eye of Newt]] ingredients that you had to cross a [[Moral Event Horizon]] just to collect, what have you.
** Also make sure you explain where your magic comes from, whether it is created through rituals, a person's emotions, [[Mana|drawn from the Earth]], [[Cast From Hit Points|drawn from their life force]], won from [[Our Demons Are Different|demons]] by performing [[Virgin Sacrifice]], generated by using [[Eye of Newt]] ingredients that you had to cross a [[Moral Event Horizon]] just to collect, what have you.
** And whatever you do, make sure you ''stick to the rules you set''. Nothing turns people off a series faster than them breaking their already-defined rules.
** And whatever you do, make sure you ''stick to the rules you set''. Nothing turns people off a series faster than them breaking their already-defined rules.
Line 16: Line 16:
* You'll need to do some [[World Building]]. A ''lot'' of [[World Building]]. Particularly if you are going for a series. Since you are essentially describing a world that none of your readers can lay their eyes upon, readers of this genre expect you to include a map within the first few pages of your book. Build up the environments of your world, as well as its ecosystems, the cultures that inhabit it, and their history. Don't worry if it doesn't seem like all this will go well with the book -- [[All There in the Manual|that's what writing the separate world guide is for]].
* You'll need to do some [[World Building]]. A ''lot'' of [[World Building]]. Particularly if you are going for a series. Since you are essentially describing a world that none of your readers can lay their eyes upon, readers of this genre expect you to include a map within the first few pages of your book. Build up the environments of your world, as well as its ecosystems, the cultures that inhabit it, and their history. Don't worry if it doesn't seem like all this will go well with the book -- [[All There in the Manual|that's what writing the separate world guide is for]].
** And how technological is it? It often has a [[Schizo Tech]] mish-mash of any historical era up to the medieval era.
** And how technological is it? It often has a [[Schizo Tech]] mish-mash of any historical era up to the medieval era.
* Last but not least, [[Heroic Fantasy]] needs an adventurer to do the advernturing required by the genre. Originally, a la [[Conan the Barbarian]], a mighty warrior with an endless love of [[In Harms Way]], providing an occasion for his endless adventures against [[Evil Sorcerer|Evil Sorcerers]], [[Sorcerous Overlord|Sorcerous Overlords]], [[Religion of Evil|Religions Of Evil]], and monsters of every kind, and a distinct tendency to [[Anti Hero]]-dom, mitigated only by the absolute nastiness of his foes. Sometimes a woman warrior; Jirel of Joiry was the first character (not just female character) to follow in Conan's footsteps.
* Last but not least, [[Heroic Fantasy]] needs an adventurer to do the advernturing required by the genre. Originally, a la [[Conan the Barbarian]], a mighty warrior with an endless love of [[In Harm's Way]], providing an occasion for his endless adventures against [[Evil Sorcerer|Evil Sorcerers]], [[Sorcerous Overlord|Sorcerous Overlords]], [[Religion of Evil|Religions Of Evil]], and monsters of every kind, and a distinct tendency to [[Anti-Hero]]-dom, mitigated only by the absolute nastiness of his foes. Sometimes a woman warrior; Jirel of Joiry was the first character (not just female character) to follow in Conan's footsteps.
** While your hero may do incidental good deeds -- saving the [[Virgin Sacrifice]] from the [[Secret Circle of Secrets]] is a favorite -- most heroes are looking out for their own interests in [[Heroic Fantasy]].
** While your hero may do incidental good deeds -- saving the [[Virgin Sacrifice]] from the [[Secret Circle of Secrets]] is a favorite -- most heroes are looking out for their own interests in [[Heroic Fantasy]].
** Making the character magically oriented, less blood-thirsty, and morally less gray are all options that have been followed over the years.
** Making the character magically oriented, less blood-thirsty, and morally less gray are all options that have been followed over the years.
Line 22: Line 22:
== '''Choices, Choices''' ==
== '''Choices, Choices''' ==
* The [[Five Races]] are more common in [[High Fantasy]], but not unknown here. Others just use part of the quintet (humans and elves most of the time). Still others keep humans, often [[People of Hair Color]], but add in [[Mythopoeia|other races all their own]]; this is, in fact, the older form, with such [[Trope Maker|Trope Makers]] and [[Trope Codifier|Trope Codifiers]] as [[Robert E Howard]], who added [[Frazetta Man|ape-men]], [[Lizard Folk|snake men]], and [[Eldritch Abomination|Eldritch Abominations]] to a basically human world, and [[Fritz Leiber]] who populated Nehwon with humans and "ghouls" -- humanoids transparent except for their bones.
* The [[Five Races]] are more common in [[High Fantasy]], but not unknown here. Others just use part of the quintet (humans and elves most of the time). Still others keep humans, often [[People of Hair Color]], but add in [[Mythopoeia|other races all their own]]; this is, in fact, the older form, with such [[Trope Maker|Trope Makers]] and [[Trope Codifier|Trope Codifiers]] as [[Robert E Howard]], who added [[Frazetta Man|ape-men]], [[Lizard Folk|snake men]], and [[Eldritch Abomination|Eldritch Abominations]] to a basically human world, and [[Fritz Leiber]] who populated Nehwon with humans and "ghouls" -- humanoids transparent except for their bones.
* Number of Books. [[Conan the Barbarian]] loves [[In Harms Way]] and would never stop adventuring. Many lesser known heroes of [[Heroic Fantasy]] have similar sentiments. Since their problems tend to be personal rather than world-shaking in scale, they can indeed have a whole sequence of unrelated conflicts to go on for as long as your imagination holds out.
* Number of Books. [[Conan the Barbarian]] loves [[In Harm's Way]] and would never stop adventuring. Many lesser known heroes of [[Heroic Fantasy]] have similar sentiments. Since their problems tend to be personal rather than world-shaking in scale, they can indeed have a whole sequence of unrelated conflicts to go on for as long as your imagination holds out.
* How technological can you make it and still have it be [[Sword and Sorcery]]? Consider muskets, cannons, and other technological innovations.
* How technological can you make it and still have it be [[Sword and Sorcery]]? Consider muskets, cannons, and other technological innovations.


Line 42: Line 42:
=== '''Potential Motifs''' ===
=== '''Potential Motifs''' ===


* Bad Guys!<br />[[Heroic Fantasy]] is, in fact, the traditional home of the [[Anti Hero]] -- [[The Hero]] generally prefers [[High Fantasy]] -- but to make up for that, the Bad Guys are traditionally very bad indeed. The [[Religion of Evil]], practicing [[Virgin Sacrifice]] to summon demons; the [[Evil Sorcerer]] meddling with [[Things Man Was Not Meant to Know]]; the supernatural in origin [[The Vamp|vamp]] and other [[Eldritch Abominations]]. Do not stint on your bad guys!
* Bad Guys!<br />[[Heroic Fantasy]] is, in fact, the traditional home of the [[Anti-Hero]] -- [[The Hero]] generally prefers [[High Fantasy]] -- but to make up for that, the Bad Guys are traditionally very bad indeed. The [[Religion of Evil]], practicing [[Virgin Sacrifice]] to summon demons; the [[Evil Sorcerer]] meddling with [[Things Man Was Not Meant to Know]]; the supernatural in origin [[The Vamp|vamp]] and other [[Eldritch Abominations]]. Do not stint on your bad guys!


=== '''Suggested Plots''' ===
=== '''Suggested Plots''' ===
Line 62: Line 62:


=== '''Casting Director''' ===
=== '''Casting Director''' ===
* The [[In Harms Way]] loving adventurer has many advantages. For one thing, he will not eye an [[Eldritch Abomination]] and decide he needs a more pacific means of earning his living.
* The [[In Harm's Way]] loving adventurer has many advantages. For one thing, he will not eye an [[Eldritch Abomination]] and decide he needs a more pacific means of earning his living.


=== '''Stunt Department''' ===
=== '''Stunt Department''' ===

Revision as of 18:14, 9 January 2014


Heroic Fantasy, also known as Sword and Sorcery, the genre of wizards, dragons, and magic!

Heroic Fantasy is oftentimes described as pertaining to a certain aspect of fantasy (or alternatively, swords and sorcery fantasy), but its actually a rather blurred line between this genre and some of the other genres of fantasy. Tends to be distinguishable from High Fantasy by its scale — the problems are generally those of the hero, not the world — and moral standards — absolute evil and absolute good make fewer appearances. (Well, absolute good makes fewer. Absolute evil, in the form of a Religion of Evil, an Eldritch Abomination or the like, makes a convenient foe.) Also by its tendency to be an endless series of adventure, partly because the smaller scale makes it more plausible, and partly because the heroes are very prone to love being In Harm's Way.

Since this genre is oftentimes build around classic tropes, it is suggested you read So You Want To Write A Story first before you check out the tips on this page. You may also want to read Write a High Fantasy -- the lines between that subgenre and this one are not fixed in concrete.


Necessary Tropes

  • Magic. You gotta have magic. While in some cases there isn't any magic altogether, the vast, vast majority of Heroic Fantasy has some sort of magic. It's not called Sword And Sorcery for nothing.
    • If you do decide to have magic, the next thing you have to do is create a set of rules for it. They don't have to be explicitly stated in the book, but at least be sure you make it consistant.
    • Also make sure you explain where your magic comes from, whether it is created through rituals, a person's emotions, drawn from the Earth, drawn from their life force, won from demons by performing Virgin Sacrifice, generated by using Eye of Newt ingredients that you had to cross a Moral Event Horizon just to collect, what have you.
    • And whatever you do, make sure you stick to the rules you set. Nothing turns people off a series faster than them breaking their already-defined rules.
    • Decide whether your magic is morally neutral or outright evil. Older stories often drew on a Black and Gray Morality and portrayed magic as just about always evil. This is less common nowadays.
  • You'll need to do some World Building. A lot of World Building. Particularly if you are going for a series. Since you are essentially describing a world that none of your readers can lay their eyes upon, readers of this genre expect you to include a map within the first few pages of your book. Build up the environments of your world, as well as its ecosystems, the cultures that inhabit it, and their history. Don't worry if it doesn't seem like all this will go well with the book -- that's what writing the separate world guide is for.
    • And how technological is it? It often has a Schizo Tech mish-mash of any historical era up to the medieval era.
  • Last but not least, Heroic Fantasy needs an adventurer to do the advernturing required by the genre. Originally, a la Conan the Barbarian, a mighty warrior with an endless love of In Harm's Way, providing an occasion for his endless adventures against Evil Sorcerers, Sorcerous Overlords, Religions Of Evil, and monsters of every kind, and a distinct tendency to Anti-Hero-dom, mitigated only by the absolute nastiness of his foes. Sometimes a woman warrior; Jirel of Joiry was the first character (not just female character) to follow in Conan's footsteps.
    • While your hero may do incidental good deeds -- saving the Virgin Sacrifice from the Secret Circle of Secrets is a favorite -- most heroes are looking out for their own interests in Heroic Fantasy.
    • Making the character magically oriented, less blood-thirsty, and morally less gray are all options that have been followed over the years.

Choices, Choices

Pitfalls

Potential Subversions

  • The setting in Heroic Fantasy is almost invariably a kingdom or empire, more often than not one where the ruler is aged and decrepit, and enemies are poised to tear the once mighty empire to pieces. While this certainly does add tension to the story, this plot element has become so common as to almost become cliche. While it might have worked for the Romans, or Tolkien, you want to distinguish yourself from the pack. Why not try for a setting where the primary ruling power in the region is a republic of the Five Races. Or perhaps the setting is The Empire, but it is at the height of its power, and the protagonists discover a group wishing to destroy it from the inside (like 24, but with elves).
  • Heroic Fantasies oftentimes have a stagnant culture, with slavery being prominent, ample Fantastic Racism, and huge gender gap between the two sexes. Why not create a Heroic Fantasy where men and women are treated equally, or one where one of the major subplots is the orc struggle for civil rights?
  • Medieval Stasis. If your "current year" is 1453, Swords and Sorcery is all well and good, but when the "current" year is well into the 4000's? Mix it up a little. Add some Weird West or Urban Fantasy elements.
  • Left Justified Fantasy Map. "Humans came from a mysterious continent to the east and that's all we know about it; I see no reason to find out more" translates to They Wasted a Perfectly Good Plot. Have the Five Races launch (or have launched) a counter-expedition. Or a follow-up expedition.
  • Try having a good Necromancer.

Writers' Lounge

Suggested Themes and Aesops

Potential Motifs

Suggested Plots

Departments

Set Designer / Location Scout

Props Department

  • No fantasy story is complete without a vast array of magical and mundane weapons. However, you must take precautions. Just like how in a modern story you had better know how many rounds are in the clip of your protagonist's gun, in a fantasy story you should be aware that while duel-wielding claymores sounds like a recipe for badass, unless your character is a 9-foot-tall, super dexterous master swordsman this is pretty much infeasible.

Costume Designer

  • Research armor types, their pitfalls and their strong points, before assigning them to your warrior character because "they look cool."

Casting Director

  • The In Harm's Way loving adventurer has many advantages. For one thing, he will not eye an Eldritch Abomination and decide he needs a more pacific means of earning his living.

Stunt Department


Extra Credit

The Greats