Super Mario Maker

Revision as of 08:25, 9 June 2021 by Umbire the Phantom (talk | contribs) (Correcting pipe and expanding on trope description - I'll add more tropes after a good night's sleep)

Super Mario Maker, tentatively called Mario Maker when announced at E3 2014, is a 2D platforming and level creation game for the Wii U, originally set to be released in early 2015 as part of the 30th Anniversary of Super Mario Bros.; it was released proper on September 12, 2015.

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Players can design and share their own 2D Super Mario courses, as well as viewing, playing and commenting on courses made by other creators. To build a course, players can select a theme based on one of four previous Mario games: Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U. Each theme has distinct mechanics and their own variety of objects, blocks, enemies and items. Gameplay typically uses the Wii U GamePad; other controllers such as the Wii Remote, Wii Classic Controller and Wii U Pro Controller]] are also compatible. The game has compatibility with amiibo, which can be scanned to unlock different costumes for the "Mystery Mushroom", a unique power-up that turns Mario into one of many forms based on various Nintendo characters and franchises.

Super Mario Maker starts players with only one row of course elements - as long as they spend at least five minutes using the tools they have, another set of elements will be available for the next day; a Day 1 patch makes these other elements available immediately for player who spend enough time placing them on the course. Players can also add sound effects and their associated visuals to courses, and even record their own sound effects and add them to the game (though they are replaced with a generic parrot/chicken squawk when uploaded to Course World). There are also various sample courses that can be unlocked through course creation and play as well.

"Course World" is the hub for shared player-made levels, and includes compatibility with the now-defunct Miiverse service: Players can download, play, and even alter courses made by other players via Course World (though altered courses cannot be uploaded, in order to prevent theft); they can also comment on uploaded courses and give stars to levels they liked. Players could also bookmark courses on the official Super Mario Maker Bookmark website, then access the bookmarked courses in the courses section of Course World. Version 1.20 added an "Event Courses" section that allows players to play courses created by Nintendo and potentially obtain Mystery Mushroom costumes this way.

On November 7th, 2017, Nintendo terminated the Miiverse service, which removed support for comments on uploaded levels; Super Mario Maker was removed from the eShop on January 13th, 2021. The bookmark website was discontinued on March 30th, 2021, with the ability to upload new courses discontinued the next day. Thankfully, players can still play courses that were uploaded prior to that date.

A port of this game was released for the Nintendo 3DS in December 2016; a sequel, titled Super Mario Maker 2, was released for the Nintendo Switch on June 28, 2019.

Tropes used in Super Mario Maker include:
  • Abnormal Ammo: Whether it's 1-Up Mushrooms, enemies, or coins, you can make Bill Blasters shoot plenty of things aside from their standard Bullet Bills.
  • Airborne Mook: Pick an enemy. Any enemy. Just slap a pair of wings on them, and they'll become this trope. Aside from them, you've got standard flying enemies like Paratroopers and Lakitus.
  • Big Boo's Haunt: Ghost Houses are one of the few level themes you can select, and can even be used for the SMB and SMB3 styles despite Ghost houses making their debut in World.
  • Combat Stilettos: You can turn Shoe Goombas into high heel Goombas, and then proceed to use said giant high heel to stomp all your enemies into dust. These "stiletto" Goomba shoes have all the spike-proof stomping power of the original plus an ability to Ground Pound, creating dust clouds that can defeat enemies.
  • Degraded Boss: You can use multiple Bowser Juniors and Bowsers in a stage to serve as minibosses, obstacles, or particularly beefy enemies, but only up to three each.
  • Flunky Boss: Bowser and Junior will throw Bob-Ombs and Koopa Shells at you if they're flying in a Koopa Clown Car.
  • Green Hill Zone: The Ground theme has the aesthetic of this trope, being peaceful-looking grasslands. This has no bearing on difficulty, however.
  • Guest Fighter: Tons. Thanks to the Mystery Mushroom powerup, you can play as a plethora of characters from not just other video games, but even other forms of media, ranging from Wario to Fox McCloud to a Felyne to Shaun the Sheep.
  • Kaizo Trap: Averted, thankfully. Once you touch the goal you're home free, no matter what death traps are placed beyond it. Particularly sadistic level creators can still make the mere act of touching that goal a pain in the ass, though.