Super Mario War: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Alien Geometries]]: The game world uses an unwrapped toroidal universe, like ''Asteroids''. The environments have the same geometry as the surface of a donut; this means that if you walk off the left side of the screen, you'll reappear on the right side. Fall off the bottom of the screen, and you'll reappear at the top. [[The Dev Team Thinks of Everything|To prevent infinitely looping freefalls, you'll reach terminal velocity and burn up in midair if you fall too long.]]
** Of course, if you don't like this sort of thing, you can add walls to the sides of the level, or add kill zones on the sides of the screen.
* [[Color -Coded Multiplayer]]
* [[Easter Egg]]: Most of the new stuff in 1.8 debuted in 1.7 as this.
* [[The Goomba]]: Appears in Stomp Mode and is playable.
* [[Goomba Stomp]]: The primary way of defeating your opponents.
* [[Goomba Springboard]]
* [[Invincibility Power -Up]]: The Starman.
* [[Kill It With Fire]]: The Fire Flower power up.
* [[Kill It With Ice]]: The Ice Wand.

Revision as of 19:33, 8 January 2014

A fangame created by the late Florian Hufsky. It can be found here.

The game is a 4 player competition with several modes of play. Built around a Mario Brothers world, you play as a color coded Mario (or any of the skins you download) and try to win by accomplishing the goal before anybody else or have the highest points before the time ends.