XOP: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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[[File:xop_3413.png|frame|...And then you realize that you're [[Beyond the Impossible|only playing on Normal]]. ''That's not even a boss.'']]
[[File:xop_3413.png|frame|...And then you realize that you're [[Beyond the Impossible|only playing on Normal]]. ''That's not even a boss.'']]


{{quote| '''The Intro:''' "OMG HOW DID ALL THESE BULLETS GET HERE THIS IS IMPOSSIBLE"}}
{{quote|'''The Intro:''' "OMG HOW DID ALL THESE BULLETS GET HERE THIS IS IMPOSSIBLE"}}


''XOP'' is a series of [[Bullet Hell]] shooters by Christopher "Udderdude" Emirzian. The games, unlike most [[Shoot Em Up|ShootEmUps]] are relatively plotless, with the plot basically being, "There's stuff to shoot. Now go shoot it. Also, [[Bullet Hell|bullets. Lots of them.]]" Each game has an arcade mode with various courses, score attack for each level, boss rushes and the option of recording demos of gameplay.
''[[XOP]]'' is a series of [[Bullet Hell]] shooters by Christopher "Udderdude" Emirzian. The games, unlike most [[Shoot'Em Up|ShootEmUps]] are relatively plotless, with the plot basically being, "There's stuff to shoot. Now go shoot it. Also, [[Bullet Hell|bullets. Lots of them.]]" Each game has an arcade mode with various courses, score attack for each level, boss rushes and the option of recording demos of gameplay.


[[Updated Rerelease|Updated Rereleases]] of the first game and its sequel, ''XOP Ultra'' and ''XOP Black Ultra'' were released summer 2011, along with a challenge mix called ''XOP Black Ultra Special'', a gauntlet featuring shortened versions of all 10 of the sequel's stages. The three games were formerly freeware but are now only available in a bundle for a small fee on [http://rydia.net/udder/prog/xopblack/ the publisher's website]. A third game (entitled XOP G) is currently in the works, as well.
[[Updated Rerelease]]s of the first game and its sequel, ''XOP Ultra'' and ''XOP Black Ultra'' were released summer 2011, along with a challenge mix called ''XOP Black Ultra Special'', a gauntlet featuring shortened versions of all 10 of the sequel's stages. The three games were formerly freeware but are now only available in a bundle for a small fee on [https://web.archive.org/web/20141225110502/http://rydia.net/udder/prog/xopblack/ the publisher's website]. A third game (entitled XOP G) is currently in the works, as well.

----

=== These games have examples of: ===


{{tropelist}}
* [[All Just a Dream|All Just a Simulation]]
* [[All Just a Dream|All Just a Simulation]]
* [[Attack Drone]]: The default subweapon in the first game.
* [[Attack Drone]]: The default subweapon in the first game.
* [[Breather Level]]: Level 6 in the original and EX stage 4 in Black are notably easier than levels before and after them.
* [[Breather Level]]: Level 6 in the original and EX stage 4 in Black are notably easier than levels before and after them.
* [[Buffy Speak]]: The intro features a ship schematic including vital parts "LAZORS PEW PEW" and "FLAP THINGS".
* [[Buffy-Speak]]: The intro features a ship schematic including vital parts "LAZORS PEW PEW" and "FLAP THINGS".
* [[Boss Rush]]: Each game has one. Extra Stage 2 in the original is a rare example of a Miniboss Rush.
* [[Boss Rush]]: Each game has one. Extra Stage 2 in the original is a rare example of a Miniboss Rush.
** The minibosses in EX stage 2 have also been upgraded, so you'd better expect some new tricks.
** The minibosses in EX stage 2 have also been upgraded, so you'd better expect some new tricks.
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* [[Giant Space Flea From Nowhere]]: Due to the lack of a storyline, most, if not all of the bosses fall into this, but especially the phoenix at the end of the original.
* [[Giant Space Flea From Nowhere]]: Due to the lack of a storyline, most, if not all of the bosses fall into this, but especially the phoenix at the end of the original.
** Especially applies in level 2 in ''Black'', "Sky", where screens full of bug enemies give way to a huge white mecha.
** Especially applies in level 2 in ''Black'', "Sky", where screens full of bug enemies give way to a huge white mecha.
* [[Harder Than Hard]]: Expert difficulty and [[Exactly What It Says On the Tin|Master difficulty]].
* [[Harder Than Hard]]: Expert difficulty and [[Exactly What It Says on the Tin|Master difficulty]].
* [[Hitbox Dissonance]]: Your hitbox is a 2x2 pixel square in your center.
* [[Hitbox Dissonance]]: Your hitbox is a 2x2 pixel square in your center.
* [[Ludicrous Gibs]]: Whenever any organic enemies die.
* [[Ludicrous Gibs]]: Whenever any organic enemies die.
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* [[Nintendo Hard]]: Very much so, especially on the harder difficulties.
* [[Nintendo Hard]]: Very much so, especially on the harder difficulties.
* [[No Ontological Inertia]]: Some larger enemies or mid-bosses will erase all bullets on screen when dying, (turning them into DAL coins, which give you points and increase your multiplier) even those not their own.
* [[No Ontological Inertia]]: Some larger enemies or mid-bosses will erase all bullets on screen when dying, (turning them into DAL coins, which give you points and increase your multiplier) even those not their own.
* [[No Plot No Problem]]
* [[No Plot, No Problem]]
* [[Oh Crap]]: You may have one when you read that the author [[Word of God|said the fact that unlike the first it was not for profit meant he could make the sequel]] [[Harder Than Hard|as hard as he wanted.]]
* [[Oh Crap]]: You may have one when you read that the author [[Word of God|said the fact that unlike the first it was not for profit meant he could make the sequel]] [[Harder Than Hard|as hard as he wanted.]]
* [[Sequel Difficulty Spike]], as stated above.
* [[Sequel Difficulty Spike]], as stated above.
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*** As example, the bullet wall spitting ''thing'' in the page image used to [[Weaksauce Weakness|erase all its shots]] [[No Ontological Inertia|on dying.]] Not any more.
*** As example, the bullet wall spitting ''thing'' in the page image used to [[Weaksauce Weakness|erase all its shots]] [[No Ontological Inertia|on dying.]] Not any more.
** And the "Special" version of XOP Black features a gauntlet of shortened forms of all 10 levels without continues. On hardest difficulty. Without continues. Good luck.
** And the "Special" version of XOP Black features a gauntlet of shortened forms of all 10 levels without continues. On hardest difficulty. Without continues. Good luck.
* [[Screw This I'm Outta Here]]: Sub-bosses and bosses will self-destruct or disappear if you take too long fighting them.
* [[Screw This, I'm Outta Here]]: Sub-bosses and bosses will self-destruct or disappear if you take too long fighting them.
* [[Super Title 64 Advance]]
* [[Super Title 64 Advance]]
* [[True Final Boss]]: Black has two for completing normal and EX without continuing, and a third as part of the True Final [[Boss Rush]].
* [[True Final Boss]]: Black has two for completing normal and EX without continuing, and a third as part of the True Final [[Boss Rush]].

Latest revision as of 20:47, 17 July 2020

...And then you realize that you're only playing on Normal. That's not even a boss.

The Intro: "OMG HOW DID ALL THESE BULLETS GET HERE THIS IS IMPOSSIBLE"

XOP is a series of Bullet Hell shooters by Christopher "Udderdude" Emirzian. The games, unlike most ShootEmUps are relatively plotless, with the plot basically being, "There's stuff to shoot. Now go shoot it. Also, bullets. Lots of them." Each game has an arcade mode with various courses, score attack for each level, boss rushes and the option of recording demos of gameplay.

Updated Rereleases of the first game and its sequel, XOP Ultra and XOP Black Ultra were released summer 2011, along with a challenge mix called XOP Black Ultra Special, a gauntlet featuring shortened versions of all 10 of the sequel's stages. The three games were formerly freeware but are now only available in a bundle for a small fee on the publisher's website. A third game (entitled XOP G) is currently in the works, as well.

Tropes used in XOP include: