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Everything About Fiction You Never Wanted to Know.
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* [[Demonic Spiders]]: Lunkheads, large Rattletails, and the hammer-spinning Gasbags, to name a few. {{spoiler|The entire Ura clan}} also qualifies.
* [[Demonic Spiders]]: Lunkheads, large Rattletails, and the hammer-spinning Gasbags, to name a few. {{spoiler|The entire Ura clan}} also qualifies.
* [[Ensemble Darkhorse]]: Rucks. Ask anyone who hasn't played the game, but at least knows about it what they know about the game, and they'll probably tell you about the gravelly-voiced [[Lemony Narrator]].
* [[Ensemble Darkhorse]]: Rucks. Ask anyone who hasn't played the game, but at least knows about it what they know about the game, and they'll probably tell you about the gravelly-voiced [[Lemony Narrator]].
* [[Game Breaker|Game-Breaker]]:
** Werewhiskey, which gives 100% critical hit chance at 33% health. Combine this with Lifewine and Bull Brandy to maximize your survivability and it doesn't matter that you're constantly at critical health, because almost nothing in the game will live long enough for it to matter. This is especially true in the weapon challenges, which become much easier simply by falling off the edge enough to activate Werewhiskey's effect.
** Using Leechade lets you heal by attacking enemies, but reduces the effectiveness of your Life Tonics... unless you're also using Bastion Bourbon, which lets you heal to full with Life Tonics and cancels out Leechade's detrimental effects. This was eliminated in later releases, however.
** The Scrap Musket with increased knockback and double tap mods becomes a wonderful tool for knocking any damn thing that isn't rooted to the ground off the nearest ledge. Perfect the art of baiting enemies towards cliff edges and even Lunkheads and Ura soldiers don't stand a chance.
** The Galleon Mortar. The game places it as the second-to-last weapon, but you are far less likely to blow yourself up with it than you are the Calamity Cannon (even ''with'' the increased blast radius upgrade), you can lob the projectiles over the enemies instead of the projectile exploding on the first thing it hits, and with the right upgrades you can fire off shots rather quickly. It does enough damage that most things will die in two hits, usually one hit for a lot of common enemies, and that's ''without'' upgrading its damage. It's basically an infinite hand grenade that takes a sec or two to set up. With a little practice, you can run'n'gun and nothing will touch you whatsoever, and if you get good at lobbing the projectiles in just the right way, you can lead enemies so that they get the thing right on their heads while they're chasing you.
* [[Goddamn Bats]]: Squirts and Peckers are swarming weaklings that usually act as distractions for bigger enemies to clobber you. Miniature Rattletails also count.
* [[Goddamn Bats]]: Squirts and Peckers are swarming weaklings that usually act as distractions for bigger enemies to clobber you. Miniature Rattletails also count.
* [[Hell Is That Noise]]: At one point in the game, Rucks hums "Build That Wall." It comes out of nowhere and [[Nightmare Fuel|it's WAY creepier than you think it is.]]
* [[Hell Is That Noise]]: At one point in the game, Rucks hums "Build That Wall." It comes out of nowhere and [[Nightmare Fuel|it's WAY creepier than you think it is.]]

Revision as of 13:09, 22 March 2018


  • 8.8: Jim Sterling's infamous review, which gave it a 6.5, a stark contrast with the game's otherwise positive reviews.
  • Crowning Music of Awesome: Lots of it.
  • Demonic Spiders: Lunkheads, large Rattletails, and the hammer-spinning Gasbags, to name a few. The entire Ura clan also qualifies.
  • Ensemble Darkhorse: Rucks. Ask anyone who hasn't played the game, but at least knows about it what they know about the game, and they'll probably tell you about the gravelly-voiced Lemony Narrator.
  • Game-Breaker:
    • Werewhiskey, which gives 100% critical hit chance at 33% health. Combine this with Lifewine and Bull Brandy to maximize your survivability and it doesn't matter that you're constantly at critical health, because almost nothing in the game will live long enough for it to matter. This is especially true in the weapon challenges, which become much easier simply by falling off the edge enough to activate Werewhiskey's effect.
    • Using Leechade lets you heal by attacking enemies, but reduces the effectiveness of your Life Tonics... unless you're also using Bastion Bourbon, which lets you heal to full with Life Tonics and cancels out Leechade's detrimental effects. This was eliminated in later releases, however.
    • The Scrap Musket with increased knockback and double tap mods becomes a wonderful tool for knocking any damn thing that isn't rooted to the ground off the nearest ledge. Perfect the art of baiting enemies towards cliff edges and even Lunkheads and Ura soldiers don't stand a chance.
    • The Galleon Mortar. The game places it as the second-to-last weapon, but you are far less likely to blow yourself up with it than you are the Calamity Cannon (even with the increased blast radius upgrade), you can lob the projectiles over the enemies instead of the projectile exploding on the first thing it hits, and with the right upgrades you can fire off shots rather quickly. It does enough damage that most things will die in two hits, usually one hit for a lot of common enemies, and that's without upgrading its damage. It's basically an infinite hand grenade that takes a sec or two to set up. With a little practice, you can run'n'gun and nothing will touch you whatsoever, and if you get good at lobbing the projectiles in just the right way, you can lead enemies so that they get the thing right on their heads while they're chasing you.
  • Goddamn Bats: Squirts and Peckers are swarming weaklings that usually act as distractions for bigger enemies to clobber you. Miniature Rattletails also count.
  • Hell Is That Noise: At one point in the game, Rucks hums "Build That Wall." It comes out of nowhere and it's WAY creepier than you think it is.
  • Nightmare Fuel: The Mushroom Samba sequence in Jawson Bog. Especially the scenes that call back to the opening of the game.

Rucks: Kid wakes up...nah, I'm just foolin'. He sees what's left of the Rippling Walls, years of work undone in an instant. He sees what's left of Pyth, the bull. The gods...they're all undone. He sees what's left of his lifelong friend. His friend...he's come undone, too. He sees. What's left. Undone. Undone.

  • Tear Jerker:
    • I don't know about you, but on a certain level, hearing Ruck's narration as The Kid makes his way through some ruins of the city, and finds tons of people, turned to statues of ash, brought tears to my eyes. Each one of those people has a name. Each and every one had their own life and their own dreams, and you find them all turned to ash, and Rucks remembers them all...

Rucks: "The Jawson Boys? They didn't make it. Never got to see what it was like beyond the walls. Nordy the bird boy? Didn't make it. Grady Senior, Grady Junior... didn't make it."

    • Zulf's Theme. If the lyrics and minor key weren't enough, consider the context it's played in.
      • Arguably, if you choose to take him with you, the tone of the whole situation suddenly becomes much more optimistic and reinforces the C Mo A everyone's having. Against all odds, despite everything up to this point, he's still getting saved. He probably doesn't know about it yet, or believe it, but he's gonna make it.
    • When the Ura attack the Bastion, if you're not quick enough, any pets you collected can die, with a heartbreaking voiceover to accompany the moment.

Rucks: Our baby Pecker, he don't make it.

    • After returning from the Tazl Terminals, you get a bit of this mixed with a dash of awesome at the end. The Kid lands back at the Bastion, flat on his face as usual, and...

Rucks: Hey, Kid.
The Kid pushes up a foot, then falls back to the ground.
Rucks: Get up, Kid.
Kid manages to make it to his knees, then collapses again.
Rucks, worried: C'mon, now, that ain't funny. I said get up.
Kid struggles, and finally gets to his feet.
Rucks, relieved: Now that's more like it.