Blake Stone: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
(trope->work)
No edit summary
 
Line 1: Line 1:
{{work}}
{{work}}
The year is 1994. ''[[Wolfenstein 3D]]'' has been a huge hit, a landmark in the continuing evolution of computer technology. Wolfenstein's creator has been working on a sequel rumored to blow away Wolfenstein as much as Wolfenstein blew away previous attempts at 3D games. However, the release date keeps getting pushed back, and users (there was no role in life called "gamer" back then) were getting anxious. What to do in the meantime?
The year is 1994. ''[[Wolfenstein 3D]]'' has been a huge hit, a landmark in the continuing evolution of computer technology. ''Wolfenstein'''s creator has been working on a sequel rumored to blow away ''Wolfenstein'' as much as ''Wolfenstein'' blew away previous attempts at 3D games. However, the release date keeps getting pushed back, and users (there was no role in life called "gamer" back then) were getting anxious. What to do in the meantime?


Enter ''Blake Stone: Aliens of Gold''! This shareware game from BBS favorite Apogee used licensed ''Wolfenstein 3D'' technology to implement a different game.
Enter ''Blake Stone: Aliens of Gold''! This shareware game from BBS favorite Apogee used licensed ''Wolfenstein 3D'' technology to implement a different game.
Line 6: Line 6:
Like ''Wolfenstein 3D'' before it, it featured six episodes, of 11 levels each. The first episode was available as [[Shareware]]. It had a few innovations like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers.
Like ''Wolfenstein 3D'' before it, it featured six episodes, of 11 levels each. The first episode was available as [[Shareware]]. It had a few innovations like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers.


It was entertaining for a while, but was only intended to fill the gap until ''[[Doom (series)|Doom]]'' came out. It came out a week later. Oops. Nonetheless, much like ''Wolfenstein 3D'' before it, it got a single-longer-episode sequel, ''Planet Strike'', released in October 1994.
It was entertaining for a while, but was only intended to fill the gap until ''[[Doom (series)|Doom]]'' came out. It came out a week later. Oops. Nonetheless, much like ''Wolfenstein 3D'' before it, it got a single-longer-episode sequel ''Planet Strike'' released in October 1994.


----
----
{{tropelist}}
{{tropelist}}
* [[100% Completion]]: On each level, kill all the enemies, find all the items, and leave all the informants alive. On that last point, they are indistinguishable from lab techs that are loyal to the [[Big Bad]] until you talk to them, and in heated firefights they tend to run around at random. Very easy to make this side quest [[Unwinnable]].
* [[BFG]]: The Plasma Discharge Unit. Like a grenade launcher with the fire rate of an assault rifle.
* [[BFG]]: The Plasma Discharge Unit. Like a grenade launcher with the fire rate of an assault rifle.
** The Anti-Plasma Cannon in ''Planet Strike''. Takes twice as much ammo per shot as the Plasma Discharge Unit, but blows up just about any non-boss object in one shot. Including doors. [[Awesome but Impractical|And informants. And ammo packs.]]
** The Anti-Plasma Cannon in ''Planet Strike''. Takes twice as much ammo per shot as the Plasma Discharge Unit, but blows up just about any non-boss object in one shot. Including doors. [[Awesome but Impractical|And informants. And ammo packs]].
* [[Bottomless Magazines]]: The Auto-Charge Pistol has infinite ammo, but requires a second or two to recharge between shots.
* [[Bottomless Magazines]]: The Auto-Charge Pistol has infinite ammo, but requires a second or two to recharge between shots.
** [[Universal Ammunition]]: All the other weapons in the game run off of energy packs, which can be found in the levels or dropped by enemies.
** [[Universal Ammunition]]: All the other weapons in the game run off of energy packs, which can be found in the levels or dropped by enemies.
* [[Direct Continuous Levels]]: In the sense that all the levels are accessed from the same elevator.
* [[Direct Continuous Levels]]: In the sense that all the levels are accessed from the same elevator.
* [[Enemy Summoner]]: A device that creates the floating plasma-ball enemies.
* [[Enemy Summoner]]: A device that creates the floating plasma-ball enemies.
* [[Everything Trying to Kill You]]: Slight Aversion: Some of the Lab Technicians in the game are informants that can give you advice, ammunition, and food tokens. They won't try to shoot you, and killing them penalizes your mission rating.
* [[Everything Trying to Kill You]]: Slight [[Aversion]]: some of the Lab Technicians in the game are informants that can give you advice, ammunition and food tokens. They won't try to shoot you, and killing them penalizes your mission rating.
* [[Evil Laugh]]: Dr. Goldfire. ''"Hahahahaha, you'll never succeed!"''
* [[Evil Laugh]]: Dr. Goldfire. ''"Hahahahaha, you'll never succeed!"''
* [[First-Person Shooter]]: Like ''Wolfenstein 3D'' before it.
* [[First-Person Shooter]]: Like ''Wolfenstein 3D'' before it.
* [[Highly-Conspicuous Uniform]]: Imagine the officers aboard [[Star Wars|the Death Star]]. Now imagine their uniforms in magenta and lime green.
* [[Highly-Conspicuous Uniform]]: Imagine the officers aboard [[Star Wars|the Death Star]]. Now imagine their uniforms in magenta and lime green.
* [[Hit Scan]]: Everything but the Plasma Discharge Unit.
* [[Hit Scan]]: Everything but the Plasma Discharge Unit.
* [[Hyperspace Arsenal]]: Agent Stone can carry a number of increasingly larger guns.
* [[100% Completion]]: On each level, kill all the enemies, find all the items, and leave all the informants alive.
** On that last point, they are indistinguishable from lab techs that are loyal to the [[Big Bad]] until you talk to them, and in heated firefights they tend to run around at random. Very easy to make this side quest [[Unwinnable]].
* [[Hyperspace Arsenal]]
* [[Inexplicable Treasure Chests]]: Sometimes a weapon or points item will be inside a cardboard box, with THIS END UP printed on it. That you will need to shoot to open.
* [[Inexplicable Treasure Chests]]: Sometimes a weapon or points item will be inside a cardboard box, with THIS END UP printed on it. That you will need to shoot to open.
* [[Innocent Bystander]]: The informant Bio-Techs.
* [[Innocent Bystander]]: The informant Bio-Techs.
Line 29: Line 28:
* [[No Snack for You]]: The Food Units require Food Tokens. And even if you have them, they will run out if you use them enough.
* [[No Snack for You]]: The Food Units require Food Tokens. And even if you have them, they will run out if you use them enough.
* [[Not Quite Dead]]: The troopers in green will occasionally play dead, then get up and start shooting at you again.
* [[Not Quite Dead]]: The troopers in green will occasionally play dead, then get up and start shooting at you again.
* [[One-Man Army]]
* [[One-Man Army]]: Blake Stone, natch.
* [[Only Known by Their Nickname]]: Robert Wills Stone III.
* [[Only Known by Their Nickname]]: Robert Wills Stone III. [[All There in the Manual|Entered the British Royal Navy as Robert Wills Stone III. Entered the British Intelligence afterwards as 'Blake' so the records couldn't be matched up.]]
* [[Recycled in Space]]: ''[[Wolfenstein 3D]]'' IN SPACE!
** [[All There in the Manual]]: Entered the British Royal Navy as Robert Wills Stone III. Entered the British Intelligence afterwards as 'Blake' so the records couldn't be matched up.
* [[Recycled in Space]]: [[Wolfenstein 3D]] IN SPACE!
* [[Shareware]]
* [[Shareware]]
* [[Space Base]]: Numerous.
* [[Space Base]]: Numerous.
* [[A Space Marine Is You]]: Well, Blake is in British Intelligence, so more like A Space [[James Bond]] Is You.
* [[A Space Marine Is You]]: Well, Blake is in British Intelligence, so more like A Space [[James Bond]] Is You.
* [[Standard FPS Guns]]: Unlimited-ammo silent pistol, More powerful limited-ammo non-silent pistol, automatic weapon, [[More Dakka|bigger automatic weapon]], grenade launcher.
* [[Standard FPS Guns]]: Unlimited-ammo silent pistol, more powerful limited-ammo non-silent pistol, automatic weapon, [[More Dakka|bigger automatic weapon]], grenade launcher.


{{reflist}}
{{reflist}}

Latest revision as of 18:08, 8 January 2019

The year is 1994. Wolfenstein 3D has been a huge hit, a landmark in the continuing evolution of computer technology. Wolfenstein's creator has been working on a sequel rumored to blow away Wolfenstein as much as Wolfenstein blew away previous attempts at 3D games. However, the release date keeps getting pushed back, and users (there was no role in life called "gamer" back then) were getting anxious. What to do in the meantime?

Enter Blake Stone: Aliens of Gold! This shareware game from BBS favorite Apogee used licensed Wolfenstein 3D technology to implement a different game.

Like Wolfenstein 3D before it, it featured six episodes, of 11 levels each. The first episode was available as Shareware. It had a few innovations like being able to talk to people instead of just shoot them, and slightly greater world interaction in the form of switches to deactivate barriers.

It was entertaining for a while, but was only intended to fill the gap until Doom came out. It came out a week later. Oops. Nonetheless, much like Wolfenstein 3D before it, it got a single-longer-episode sequel Planet Strike released in October 1994.


Tropes used in Blake Stone include: