DmC: Devil May Cry: Difference between revisions

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'''''DmC: Devil May Cry''''' is a [[Beat'Em Up]] [[Action Game]] developed by Ninja Theory, notably known for ''[[Heavenly Sword]]'' and ''[[Enslaved: Odyssey to the West]]''. At first announced as a [[Continuity Reboot]] to the ''[[Devil May Cry]]'' series, it became a prequel, [[Flip-Flop of God|and now]] it is an [[Alternate Continuity]] in a parallel universe… [http://www.siliconera.com/2011/10/31/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ or something].
'''''DmC: Devil May Cry''''' is a [[Beat'Em Up]] [[Action Game]] developed by Ninja Theory, notably known for ''[[Heavenly Sword]]'' and ''[[Enslaved: Odyssey to the West]]''. At first announced as a [[Continuity Reboot]] to the ''[[Devil May Cry]]'' series, it became a prequel, [[Flip-Flop of God|and now]] it is an [[Alternate Continuity]] in a parallel universe… [http://www.siliconera.com/2011/10/31/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ or something].


'''DmC'' should be considered as an entirely different game from the original series. Along with Dante's obvious aesthetic changes which drew a... [[Ruined FOREVER|rather lukewarm]] reaction from the fanbase, there is a further emphasis on platforming and aerial combos; with the protagonist alternating between the real, gloomy-looking world and a distorted parallel world with extremely vivid colors where [[Everything Trying to Kill You|the city itself tries to kill him.]] Dante can switch between demonic and angelic powers, use several weapons like a sword, an [[An Axe to Grind|axe]] or a [[Sinister Scythe|scythe]], and he can temporarily freeze time to kick more ass.
'''DmC''' should be considered as an entirely different game from the original series. Along with Dante's obvious aesthetic changes which drew a... [[Ruined FOREVER|rather lukewarm]] reaction from the fanbase, there is a further emphasis on platforming and aerial combos; with the protagonist alternating between the real, gloomy-looking world and a distorted parallel world with extremely vivid colors where [[Everything Trying to Kill You|the city itself tries to kill him.]] Dante can switch between demonic and angelic powers, use several weapons like a sword, an [[An Axe to Grind|axe]] or a [[Sinister Scythe|scythe]], and he can temporarily freeze time to kick more ass.


''DmC'' was released in the US and Europe on January 15th, 2013 for Xbox 360 and [[PS3]], and was released on PC later that year.
''DmC'' was released in the US and Europe on January 15th, 2013 for Xbox 360 and [[PS3]], and was released on PC later that year.

Revision as of 02:29, 11 February 2017

"Their truth is a lie… their city is an illusion… do not accept the world as it is."

DmC: Devil May Cry is a Beat'Em Up Action Game developed by Ninja Theory, notably known for Heavenly Sword and Enslaved: Odyssey to the West. At first announced as a Continuity Reboot to the Devil May Cry series, it became a prequel, and now it is an Alternate Continuity in a parallel universe… or something.

DmC should be considered as an entirely different game from the original series. Along with Dante's obvious aesthetic changes which drew a... rather lukewarm reaction from the fanbase, there is a further emphasis on platforming and aerial combos; with the protagonist alternating between the real, gloomy-looking world and a distorted parallel world with extremely vivid colors where the city itself tries to kill him. Dante can switch between demonic and angelic powers, use several weapons like a sword, an axe or a scythe, and he can temporarily freeze time to kick more ass.

DmC was released in the US and Europe on January 15th, 2013 for Xbox 360 and PS3, and was released on PC later that year.

Tropes used in DmC: Devil May Cry include: