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''Dragon View'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game released for the [[Super Nintendo Entertainment System]] in November 1994. Although it bears little resemblance to its predecessor, ''Drakkhen'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on [[Wide Open Sandbox|player-driven "free" exploration]].
''[[Dragon View]]'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game released for the [[Super Nintendo Entertainment System]] in November 1994. Although it bears little resemblance to its predecessor ''Drakkhen'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline and its emphasis on [[Wide Open Sandbox|player-driven "free" exploration]].


[[Needs More Love]]
{{Needs More Info}}
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=== Dragon View provides tropes such as: ===


{{tropelist}}
* [[All Deserts Have Cacti]]
* [[All Deserts Have Cacti]]
* [[Beef Gate]]: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the [[Oh Crap|wrong side]] [[Curb Stomp Battle|of the curb]].
* [[Beef Gate]]: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the [[Oh Crap|wrong side]] [[Curb Stomp Battle|of the curb]].
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** {{spoiler|[[The Man Behind the Man]]: Until you meet Giza}}.
** {{spoiler|[[The Man Behind the Man]]: Until you meet Giza}}.
* [[Bullfight Boss]]: Piercia and the Efreet do screen-clearing charges in retaliation for being damaged.
* [[Bullfight Boss]]: Piercia and the Efreet do screen-clearing charges in retaliation for being damaged.
* [[Dead Little Sister]]: {{spoiler|For Giza.}}
* [[Damsel in Distress]]: Katarina.
* [[Dead Little Sister]]: {{spoiler|For Giza}}.
* [[Distressed Damsel]]: Katarina
* [[Early Bird Boss]]: Piercia, with her habit of ramming you almost every time you hit her. You're going to need good reflexes.
* [[Early Bird Boss]]: Piercia, with her habit of ramming you almost every time you hit her. You're going to need good reflexes.
* [[Face Palm of Doom]]: {{spoiler|Administered to Alex, care of Giza}}.
* [[Face Palm of Doom]]: {{spoiler|Administered to Alex, care of Giza}}.
* [[Fire, Ice, Lightning]]: The magic rings.
* [[Fire, Ice, Lightning]]: The magic rings.
* [[The Hero]]: Alex.
* [[Goddamn Bats]]: ''IMPS''. Flying, capable of knocking you back during platforming areas, and the best time to hit them? When they're ''laughing at you'' after a successful attack.
* [[Hopeless Boss Fight]]: {{spoiler|Giza in Keire Temple}}.
* [[Hopeless Boss Fight]]: {{spoiler|Giza in Keire Temple}}.
* [[Improbable Weapon]]: The Hyuza, which resembles the drunken love child of a boomerang and an axe.
* [[Improbable Weapon]]: The Hyuza, which resembles the drunken love child of a boomerang and an axe.
* [[Lady Land]]: Miraj.
* [[Level Up Fill Up]]: Did you just ''barely'' make it through that last [[Random Encounter]], and need a quick breather? [[Averted Trope|Sucks to be you]].
* [[Let's Play]]: [http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one] by a one "My Name Is Kaz".
* [[Let's Play]]: [http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one] by a one "My Name Is Kaz".
** This Troper found [[Sir Eldric IV]]'s play through of [http://www.youtube.com/watch?v=y9EQqFFOocU Dragon View] to be absolutely Hysterical.
** This Troper found [[Sir Eldric IV]]'s play through of [http://www.youtube.com/watch?v=y9EQqFFOocU Dragon View] to be absolutely Hysterical.
* [[Level Up Fill Up]]: Did you just ''barely'' make it through that last [[Random Encounter]], and need a quick breather? [[Averted Trope|Sucks to be you]].
* [[The Hero]]: Alex.
** [[Heroes Prefer Swords]]
* [[Lady Land]]: Miraj.
* [[Nintendo Hard]]
* [[Mirror Match]]: The first enemies in the Sektra Temple are water clones of Alex. Thankfully, they only use the sword.
* [[Mirror Match]]: The first enemies in the Sektra Temple are water clones of Alex. Thankfully, they only use the sword.
* [[Nintendo Hard]]
* [[Precision-Guided Boomerang]]: The Hyuza again.
* [[Precision-Guided Boomerang]]: The Hyuza again.
* [[Roar Before Beating]]: Most of the bosses.
* [[Roar Before Beating]]: Most of the bosses.
* [[Scary Scorpions]]: There are [[Mook]] scorpions on the very first dungeon, [[Goddamn Bats|and their extensible stings are very annoying]].
* [[Scary Scorpions]]: There are [[Mook]] scorpions on the very first dungeon, [[Goddamn Bats|and their extensible stings are very annoying]].
** There's also the dungeon's boss, [[King Mook|Piercia]].
** There's also the dungeon's boss [[King Mook|Piercia]].
* [[Second Person Narration]]: Arguably an effective use.
* [[Second Person Narration]]: Arguably an effective use.
* [[Shout-Out]]: To ''[[Airplane!]]'' of all things:
* [[Shout-Out]]: To ''[[Airplane!]]'' of all things:
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'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more!
'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more!
'''Alex:''' ''Your jaw drops, and your smile fades'', "Surely you jest!"
'''Alex:''' ''Your jaw drops, and your smile fades'', "Surely you jest!"
'''Damme:''' Ha ha... gotcha! And don't call me 'Shirley'! }}
'''Damme:''' Ha ha... gotcha! And don't call me 'Shirley'!}}
* [[The Starscream]]: The Demon Knight is not very giddy about having to serve a human.
* [[The Starscream]]: The Demon Knight is not very giddy about having to serve a human.
* [[Sword Plant]]: Used during Alex's casting animations {{spoiler|and, by proxy, as a [[Blade Brake]] when you first encounter Giza}}.
* [[Sword Plant]]: Used during Alex's casting animations {{spoiler|and, by proxy, as a [[Blade Brake]] when you first encounter Giza}}.
* [[Underground Monkey]]: A lot of the enemies past the halfway point in the game are, sadly, palette swaps.
* [[Underground Monkey]]: A lot of the enemies past the halfway point in the game are, sadly, palette swaps.


{{reflist}}
{{reflist}}
[[Category:Dragon View]]
[[Category:Dragon View]]
[[Category:Super Nintendo Entertainment System]]
[[Category:Video Game]]
[[Category:Pages needing more categories]]
[[Category:Pages needing more categories]]

Latest revision as of 12:51, 21 March 2019

Dragon View (also known as Drakkhen II or Super Drakkhen) is a video game released for the Super Nintendo Entertainment System in November 1994. Although it bears little resemblance to its predecessor Drakkhen, it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline and its emphasis on player-driven "free" exploration.

Tropes used in Dragon View include:

As Alex finishes a training regimen
Damme: Since you're in such a good mood... How 'bout 30,000 more!
Alex: Your jaw drops, and your smile fades, "Surely you jest!"
Damme: Ha ha... gotcha! And don't call me 'Shirley'!

  • The Starscream: The Demon Knight is not very giddy about having to serve a human.
  • Sword Plant: Used during Alex's casting animations and, by proxy, as a Blade Brake when you first encounter Giza.
  • Underground Monkey: A lot of the enemies past the halfway point in the game are, sadly, palette swaps.