Dragon View: Difference between revisions
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''Dragon View'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game released for the [[Super Nintendo Entertainment System]] in November 1994. Although it bears little resemblance to its predecessor |
''[[Dragon View]]'' (also known as ''Drakkhen II'' or ''Super Drakkhen'') is a video game released for the [[Super Nintendo Entertainment System]] in November 1994. Although it bears little resemblance to its predecessor ''Drakkhen'', it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of ''Dragon View'' are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline and its emphasis on [[Wide Open Sandbox|player-driven "free" exploration]]. |
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{{Needs More Info}} |
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=== Dragon View provides tropes such as: === |
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{{tropelist}} |
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* [[All Deserts Have Cacti]] |
* [[All Deserts Have Cacti]] |
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* [[Beef Gate]]: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the [[Oh Crap|wrong side]] [[Curb Stomp Battle|of the curb]]. |
* [[Beef Gate]]: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the [[Oh Crap|wrong side]] [[Curb Stomp Battle|of the curb]]. |
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** {{spoiler|[[The Man Behind the Man]]: Until you meet Giza}}. |
** {{spoiler|[[The Man Behind the Man]]: Until you meet Giza}}. |
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* [[Bullfight Boss]]: Piercia and the Efreet do screen-clearing charges in retaliation for being damaged. |
* [[Bullfight Boss]]: Piercia and the Efreet do screen-clearing charges in retaliation for being damaged. |
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* [[ |
* [[Damsel in Distress]]: Katarina. |
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* [[Dead Little Sister]]: {{spoiler|For Giza}}. |
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* [[Distressed Damsel]]: Katarina |
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* [[Early Bird Boss]]: Piercia, with her habit of ramming you almost every time you hit her. You're going to need good reflexes. |
* [[Early Bird Boss]]: Piercia, with her habit of ramming you almost every time you hit her. You're going to need good reflexes. |
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* [[Face Palm of Doom]]: {{spoiler|Administered to Alex, care of Giza}}. |
* [[Face Palm of Doom]]: {{spoiler|Administered to Alex, care of Giza}}. |
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* [[Fire, Ice, Lightning]]: The magic rings. |
* [[Fire, Ice, Lightning]]: The magic rings. |
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* [[Goddamn Bats]]: ''IMPS''. Flying, capable of knocking you back during platforming areas, and the best time to hit them? When they're ''laughing at you'' after a successful attack. |
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* [[Hopeless Boss Fight]]: {{spoiler|Giza in Keire Temple}}. |
* [[Hopeless Boss Fight]]: {{spoiler|Giza in Keire Temple}}. |
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* [[Improbable Weapon]]: The Hyuza, which resembles the drunken love child of a boomerang and an axe. |
* [[Improbable Weapon]]: The Hyuza, which resembles the drunken love child of a boomerang and an axe. |
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* [[Let's Play]]: [http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one] by a one "My Name Is Kaz". |
* [[Let's Play]]: [http://lparchive.org/LetsPlay/Dragon%20View/ An in-depth one] by a one "My Name Is Kaz". |
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** This Troper found [[Sir Eldric IV]]'s play through of [http://www.youtube.com/watch?v=y9EQqFFOocU Dragon View] to be absolutely Hysterical. |
** This Troper found [[Sir Eldric IV]]'s play through of [http://www.youtube.com/watch?v=y9EQqFFOocU Dragon View] to be absolutely Hysterical. |
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** [[Heroes Prefer Swords]] |
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* [[Mirror Match]]: The first enemies in the Sektra Temple are water clones of Alex. Thankfully, they only use the sword. |
* [[Mirror Match]]: The first enemies in the Sektra Temple are water clones of Alex. Thankfully, they only use the sword. |
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* [[Precision |
* [[Precision-Guided Boomerang]]: The Hyuza again. |
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* [[Roar Before Beating]]: Most of the bosses. |
* [[Roar Before Beating]]: Most of the bosses. |
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* [[Scary Scorpions]]: There are [[Mook]] scorpions on the very first dungeon, [[Goddamn Bats|and their extensible stings are very annoying]]. |
* [[Scary Scorpions]]: There are [[Mook]] scorpions on the very first dungeon, [[Goddamn Bats|and their extensible stings are very annoying]]. |
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** There's also the dungeon's boss |
** There's also the dungeon's boss [[King Mook|Piercia]]. |
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* [[Second Person Narration]]: Arguably an effective use. |
* [[Second Person Narration]]: Arguably an effective use. |
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* [[Shout |
* [[Shout-Out]]: To ''[[Airplane!]]'' of all things: |
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{{quote| |
{{quote|''As Alex finishes a training regimen'' |
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'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more! |
'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more! |
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'''Alex:''' ''Your jaw drops, and your smile fades'', "Surely you jest!" |
'''Alex:''' ''Your jaw drops, and your smile fades'', "Surely you jest!" |
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'''Damme:''' Ha ha... gotcha! And don't call me 'Shirley'! |
'''Damme:''' Ha ha... gotcha! And don't call me 'Shirley'!}} |
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* [[The Starscream]]: The Demon Knight is not very giddy about having to serve a human. |
* [[The Starscream]]: The Demon Knight is not very giddy about having to serve a human. |
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* [[Sword Plant]]: Used during Alex's casting animations |
* [[Sword Plant]]: Used during Alex's casting animations {{spoiler|and, by proxy, as a [[Blade Brake]] when you first encounter Giza}}. |
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* [[Underground Monkey]]: A lot of the enemies past the halfway point in the game are, sadly, palette swaps. |
* [[Underground Monkey]]: A lot of the enemies past the halfway point in the game are, sadly, palette swaps. |
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{{reflist}} |
{{reflist}} |
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[[Category:Dragon View]] |
[[Category:Dragon View]] |
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[[Category: |
[[Category:Super Nintendo Entertainment System]] |
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[[Category:Video Game]] |
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[[Category:Pages needing more categories]] |
Latest revision as of 12:51, 21 March 2019
Dragon View (also known as Drakkhen II or Super Drakkhen) is a video game released for the Super Nintendo Entertainment System in November 1994. Although it bears little resemblance to its predecessor Drakkhen, it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline and its emphasis on player-driven "free" exploration.
This page needs a better description. You can help this wiki by expanding or clarifying the information given. |
- All Deserts Have Cacti
- Beef Gate: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the wrong side of the curb.
- Big Bad: Argos the Wizard.
- The Man Behind the Man: Until you meet Giza.
- Bullfight Boss: Piercia and the Efreet do screen-clearing charges in retaliation for being damaged.
- Damsel in Distress: Katarina.
- Dead Little Sister: For Giza.
- Early Bird Boss: Piercia, with her habit of ramming you almost every time you hit her. You're going to need good reflexes.
- Face Palm of Doom: Administered to Alex, care of Giza.
- Fire, Ice, Lightning: The magic rings.
- The Hero: Alex.
- Hopeless Boss Fight: Giza in Keire Temple.
- Improbable Weapon: The Hyuza, which resembles the drunken love child of a boomerang and an axe.
- Lady Land: Miraj.
- Let's Play: An in-depth one by a one "My Name Is Kaz".
- This Troper found Sir Eldric IV's play through of Dragon View to be absolutely Hysterical.
- Level Up Fill Up: Did you just barely make it through that last Random Encounter, and need a quick breather? Sucks to be you.
- Mirror Match: The first enemies in the Sektra Temple are water clones of Alex. Thankfully, they only use the sword.
- Nintendo Hard
- Precision-Guided Boomerang: The Hyuza again.
- Roar Before Beating: Most of the bosses.
- Scary Scorpions: There are Mook scorpions on the very first dungeon, and their extensible stings are very annoying.
- There's also the dungeon's boss Piercia.
- Second Person Narration: Arguably an effective use.
- Shout-Out: To Airplane! of all things:
As Alex finishes a training regimen |
- The Starscream: The Demon Knight is not very giddy about having to serve a human.
- Sword Plant: Used during Alex's casting animations and, by proxy, as a Blade Brake when you first encounter Giza.
- Underground Monkey: A lot of the enemies past the halfway point in the game are, sadly, palette swaps.