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{{quote|''The world would indeed have been a different place had the Roaring Twenties not delivered the wonders promised by visionaries. Instead, war walkers now stride across the battlefield of Europe, huge supertanks thunder over North Africa, rocket fighters duel high above the Pacific, adventurers and superspies battle the Nazi forces in the shadows and scientists work feverishly in their laboratories to perfect the next doomsday weapon for their masters. Powered by advanced science, will the darkness of fascism spread across the world, or can brave men and women prevent it?'' |'''Introduction to the main rulebook'''}}
{{quote|''The world would indeed have been a different place had the Roaring Twenties not delivered the wonders promised by visionaries. Instead, war walkers now stride across the battlefield of Europe, huge supertanks thunder over North Africa, rocket fighters duel high above the Pacific, adventurers and superspies battle the Nazi forces in the shadows and scientists work feverishly in their laboratories to perfect the next doomsday weapon for their masters. Powered by advanced science, will the darkness of fascism spread across the world, or can brave men and women prevent it?'' |'''Introduction to the main rulebook'''}}


What happens when you cross [[Stupid Jetpack Hitler]] with [[Soviet Superscience]] and [[Diesel Punk]]? You get Gear Krieg! Gear Krieg is an alternate history game setting that takes on World War II, where the technology curve is a little more steep than in our own reality. Technology, such as personal jet packs, [[Cool Plane|rocket fighters]], and [[Walking Tank|walking tanks]], are developed during the course of the war, sometimes massively changing events and famous battles. Should be noted that the series practically runs on [[Rule of Cool]].
What happens when you cross [[Stupid Jetpack Hitler]] with [[Soviet Superscience]] and [[Dieselpunk]]? You get '''''Gear Krieg!''' Gear Krieg'' is a 2001 alternate history game setting that takes on World War II, where the technology curve is a little more steep than in our own reality. Technology, such as personal jet packs, [[Cool Plane|rocket fighters]], and [[Walking Tank|walking tanks]], are developed during the course of the war, sometimes massively changing events and famous battles. Should be noted that the series practically runs on [[Rule of Cool]].


Has two sister games (both of which also exploit the minis game/RPG bifecta), [[Jovian Chronicles]] (a nearish-future SF game featuring larger mechs in space) and [[Heavy Gear]] (a more-distant-future SF game featuring smaller mechs for land warfare).
Has two sister games (both of which also exploit the minis game/RPG bifecta), [[Jovian Chronicles]] (a nearish-future SF game featuring larger mechs in space) and [[Heavy Gear]] (a more-distant-future SF game featuring smaller mechs for land warfare).
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=== Setting contains examples of: ===


{{tropelist}}
* [[Alternate History]]: Somehow I don't remember hearing about German Panzer Divisions being equipped with mechs in history class.
* [[Alternate History]]: Somehow I don't remember hearing about German Panzer Divisions being equipped with mechs in history class.
* [[Cool Guns]] : Oh Hell Yes!
* [[Cool Plane]]: Rocket interceptors.
* [[Cool Guns]] : Oh Hell Yes!{{context}}
* [[Cool Plane]]: Rocket interceptors. {{context}}
* [[Diesel Punk]]: The beating heart of the series.
* [[Dieselpunk]]: The beating heart of the series.
* [[Jet Pack]]: Complete with Nazi stormtroopers!
* [[Jet Pack]]: Complete with Nazi stormtroopers!
* [[Military Mashup Machine]]: Where do we begin?
* [[Military Mashup Machine]]: Where do we begin?{{context}}
* [[Nazis With Gnarly Weapons]]: With a few minor additions.
* [[Nazis With Gnarly Weapons]]: With a few minor additions.{{context}}
* [[Nikola Tesla]]: Amongst other things he invented a particle beam cannon for the Maginot Line.
* [[No Swastikas]]: As is typical, the ''Balkenkreuz'' is used as a marking on all German units.
* [[No Swastikas]]: As is typical, the ''Balkenkreuz'' is used as a marking on all German units.
* [[Overshadowed By Awesome]]: the [[Real Life]] World War II weapons have a tendency to be overshadowed by the fictional equipment.
* [[Overshadowed by Awesome]]: the [[Real Life]] World War II weapons have a tendency to be overshadowed by the fictional equipment.
* [[Rule of Cool]]: This series practically runs on it!
* [[Rule of Cool]]: This series practically runs on it!{{context}}
* [[Spider Tank]]: one or two examples show up in the series.
* [[Spider Tank]]: one or two examples show up in the series.{{context}}
* [[Stupid Jetpack Hitler]]: Let's see they have mechs, supertanks, jet packs and a whole bunch of other stuff.
* [[Stupid Jetpack Hitler]]: Let's see they have mechs, supertanks, jet packs and a whole bunch of other stuff.
* [[Tank Goodness]]: Let's see you have realistic tanks like the Tiger. Then you have something like [http://img65.imageshack.us/img65/2458/rattemk2byflyingdebriswd1.jpg this.] a 1,000-tonne tank armed with two 280 mm SK C/34 naval guns, 128 mm anti-tank gun, two 15 mm Mauser MG 151/15 autocannons, eight 20 mm Flak 38 anti-aircraft guns and armored with 9 inches of solid steel.
* [[Tank Goodness]]: Let's see you have realistic tanks like the Tiger. Then you have something like [http://img65.imageshack.us/img65/2458/rattemk2byflyingdebriswd1.jpg this.] a 1,000-tonne tank armed with two 280 mm SK C/34 naval guns, 128 mm anti-tank gun, two 15 mm Mauser MG 151/15 autocannons, eight 20 mm Flak 38 anti-aircraft guns and armored with 9 inches of solid steel.
** The P.1000 Ratte and P.1500 Monster were actual German (paper) designs green-lighted by Hitler, but canceled by Speer in 1943; their inclusion in the game is somewhat reasonable, given the other technological handwaves.
** The P.1000 Ratte and P.1500 Monster were actual German (paper) designs green-lighted by Hitler, but canceled by Speer in 1943; their inclusion in the game is somewhat reasonable, given the other technological handwaves.
* [[Two-Fisted Tales]]: The series' soul.
* [[Two-Fisted Tales]]: The series' soul.{{context}}
* [[Walking Tank]]: Most PanzerKampfers fall into this category.
* [[Walking Tank]]: Most PanzerKampfers fall into this category.{{context}}


{{reflist}}
{{reflist}}
[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Gear Krieg]]
[[Category:Gear Krieg]]
[[Category:Tabletop Game]]
[[Category:Tabletop Games of the 2000s]]

Latest revision as of 16:22, 8 June 2020

The world would indeed have been a different place had the Roaring Twenties not delivered the wonders promised by visionaries. Instead, war walkers now stride across the battlefield of Europe, huge supertanks thunder over North Africa, rocket fighters duel high above the Pacific, adventurers and superspies battle the Nazi forces in the shadows and scientists work feverishly in their laboratories to perfect the next doomsday weapon for their masters. Powered by advanced science, will the darkness of fascism spread across the world, or can brave men and women prevent it?
Introduction to the main rulebook

What happens when you cross Stupid Jetpack Hitler with Soviet Superscience and Dieselpunk? You get Gear Krieg! Gear Krieg is a 2001 alternate history game setting that takes on World War II, where the technology curve is a little more steep than in our own reality. Technology, such as personal jet packs, rocket fighters, and walking tanks, are developed during the course of the war, sometimes massively changing events and famous battles. Should be noted that the series practically runs on Rule of Cool.

Has two sister games (both of which also exploit the minis game/RPG bifecta), Jovian Chronicles (a nearish-future SF game featuring larger mechs in space) and Heavy Gear (a more-distant-future SF game featuring smaller mechs for land warfare).

Tropes used in Gear Krieg include: