Jump Start Adventures 3rd Grade: Mystery Mountain: Difference between revisions

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{{trope}}
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A game in the ''[[Jump Start]]'' series of [[Edutainment Game|Edutainment Games]].
A game in the ''[[JumpStart]]'' series of [[Edutainment Game|Edutainment Games]].


The plot is somewhat weird. An [[Uncle Pennybags]]/[[Omnidisciplinary Scientist]] character named Professor Spark for [[Rule of Cool|some reason]] lives in a [[Raygun Gothic]] [[Elaborate Underground Base]] built inside [[The Place|the mountain of the subtitle]]. His daughter Polly is a [[Royal Brat]] who may be best described as a [[Diabolical Mastermind]] version of [[Charlie and The Chocolate Factory|Veruca Salt]]. One day, [[Deus Exit Machina|while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's [[Time Machine]] to [[Make Wrong What Once Went Right|alter history]], thus making her quiz answers correct. With the help of Botley, a [[Robot Buddy]] who serves as Polly's [[Badly Battered Babysitter]], you, the player, have to thwart Polly and [[Set Right What Once Went Wrong]] before the [[Delayed Ripple Effect]] will ([[Take Your Time|supposedly]]) set in.
The plot is somewhat weird. An [[Uncle Pennybags]]/[[Omnidisciplinary Scientist]] character named Professor Spark for [[Rule of Cool|some reason]] lives in a [[Raygun Gothic]] [[Elaborate Underground Base]] built inside [[The Place|the mountain of the subtitle]]. His daughter Polly is a [[Royal Brat]] who may be best described as a [[Diabolical Mastermind]] version of [[Charlie and the Chocolate Factory|Veruca Salt]]. One day, [[Deus Exit Machina|while the Professor is out]], Polly fails a history quiz at school and decides the solution is to use Daddy's [[Time Machine]] to [[Make Wrong What Once Went Right|alter history]], thus making her quiz answers correct. With the help of Botley, a [[Robot Buddy]] who serves as Polly's [[Badly-Battered Babysitter]], you, the player, have to thwart Polly and [[Set Right What Once Went Wrong]] before the [[Delayed Ripple Effect]] will ([[Take Your Time|supposedly]]) set in.


You can see a [[Walkthrough]] starting [http://www.youtube.com/watch?v=KT7CN7eXV4k here].
You can see a [[Walkthrough]] starting [http://www.youtube.com/watch?v=KT7CN7eXV4k here].
{{tropelist}}
----
=== This game provides examples of: ===


* [[Adaptation Explanation Extrication]]: {{spoiler|The ending is actually [[Chekhov's Gun|set up]] by a line Polly spoke in the opening exposition, "There's still one more question, the extra credit question and it's super hard. That's why I've been looking for you, [[My Name Is Not Durwood|Knotley]]." This was cut in later releases, making Polly's demand at the end of the game that Botley still has to do the extra credit question come out of left field.}}
* [[Adaptation Explanation Extrication]]: {{spoiler|The ending is actually [[Chekhov's Gun|set up]] by a line Polly spoke in the opening exposition, "There's still one more question, the extra credit question and it's super hard. That's why I've been looking for you, [[My Name Is Not Durwood|Knotley]]." This was cut in later releases, making Polly's demand at the end of the game that Botley still has to do the extra credit question come out of left field.}}
* [[Alphabet Soup Cans]]
* [[Alphabet Soup Cans]]
* [[Alpha Bitch]]: [[Subverted Trope|Subverted]]. Being rich, blonde, and snotty, Polly has all the usual indicators. However, a throwaway line from Botley indicates Polly is unpopular at her school.
* [[Alpha Bitch]]: [[Subverted Trope|Subverted]]. Being rich, blonde, and snotty, Polly has all the usual indicators. However, a throwaway line from Botley indicates Polly is unpopular at her school.
* [[Badly Battered Babysitter]]: Botley
* [[Badly-Battered Babysitter]]: Botley
* [[Continue Your Mission Dammit]]: In educational games like this it's expected for the player to be able to [[Take Your Time|take his/her time]], but this game ups the counter-method to extremes. Since Botley is characterized as overreactive, he would chide you if you strayed from his mission path. And if you insisted on straying, then Polly herself would chime in and taunt you that you were looking in the wrong place. But the messages Botley gave for idling too long nearly turned this into [[Guilt Based Gaming]], ranging from "You're hesitating, is something wrong?" to "Of all the times to freeze on me! WE'RE SOOO CLOSE!" and "Pull yourself together, man! Are you having second thoughts about helping me save the world?" At its worst, he calmly informed you "Look, it's nothing personal, but if you're not up to this, I can always go back to the schoolhouse and find someone else". It comes as a real shocker when your robotic exposition fairy admits to the player he believes he or she is probably broken, but that likely would be the case if you idled so often, probably because the player was too busy listening to the background music to listen to him.
* [[Continue Your Mission, Dammit!]]: In educational games like this it's expected for the player to be able to [[Take Your Time|take his/her time]], but this game ups the counter-method to extremes. Since Botley is characterized as overreactive, he would chide you if you strayed from his mission path. And if you insisted on straying, then Polly herself would chime in and taunt you that you were looking in the wrong place. But the messages Botley gave for idling too long nearly turned this into [[Guilt Based Gaming]], ranging from "You're hesitating, is something wrong?" to "Of all the times to freeze on me! WE'RE SOOO CLOSE!" and "Pull yourself together, man! Are you having second thoughts about helping me save the world?" At its worst, he calmly informed you "Look, it's nothing personal, but if you're not up to this, I can always go back to the schoolhouse and find someone else". It comes as a real shocker when your robotic exposition fairy admits to the player he believes he or she is probably broken, but that likely would be the case if you idled so often, probably because the player was too busy listening to the background music to listen to him.
* [[Delayed Ripple Effect]]
* [[Delayed Ripple Effect]]
* [[Deus Exit Machina]]: Polly's father is out and he's apparently the only one who can keep her under control. {{spoiler|At the end of the game, he returns home and punishes her.}}
* [[Deus Exit Machina]]: Polly's father is out and he's apparently the only one who can keep her under control. {{spoiler|At the end of the game, he returns home and punishes her.}}
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** [[Fridge Brilliance]]: Because that would create a [[Grandfather Paradox]]. If she gave herself the answers and she passed, she would never have gone back in time to give herself the answers. Or she just didn't think of that.
** [[Fridge Brilliance]]: Because that would create a [[Grandfather Paradox]]. If she gave herself the answers and she passed, she would never have gone back in time to give herself the answers. Or she just didn't think of that.
*** There's also the matter that Polly failed the test, not because she really didn't know the answers, but was bored enough to purposely answer the questions wrong as a joke, only to get mad when she predictably fails due to her teacher not understanding the "joke" of getting the entire test wrong, [[Disproportionate Retribution|thus is what caused her to rewrite history to fit those questions to undo something she did to herself for failed lulz]].
*** There's also the matter that Polly failed the test, not because she really didn't know the answers, but was bored enough to purposely answer the questions wrong as a joke, only to get mad when she predictably fails due to her teacher not understanding the "joke" of getting the entire test wrong, [[Disproportionate Retribution|thus is what caused her to rewrite history to fit those questions to undo something she did to herself for failed lulz]].
* [[The End of the World As We Know It]]
* [[The End of the World as We Know It]]
* [[Fetch Quest]]: 4 items per robot to answer specific questions to where Polly sent a specific robot. Since there are 25 robots, you'll need 100 items.
* [[Fetch Quest]]: 4 items per robot to answer specific questions to where Polly sent a specific robot. Since there are 25 robots, you'll need 100 items.
* [[Insecurity System]]: The security procedure to open the front door of Mystery Mountain is... literally a game of "Simon". Yeah, brilliant move, Profesor Spark -- ''that'll'' keep out potential thieves and nosy reporters for sure. Okay, [[Gameplay and Story Segregation]].
* [[Insecurity System]]: The security procedure to open the front door of Mystery Mountain is... literally a game of "Simon". Yeah, brilliant move, Professor Spark -- ''that'll'' keep out potential thieves and nosy reporters for sure. Okay, [[Gameplay and Story Segregation]].
* [[Missing Mom]]: The absence of Polly's mother is never explained.
* [[Missing Mom]]: The absence of Polly's mother is never explained.
* [[My Name Is Not Durwood]]: Polly's manner of addressing Botley.
* [[My Name Is Not Durwood]]: Polly's manner of addressing Botley.
* [[Noodle Incident]]:
* [[Noodle Incident]]:
{{quote| '''Polly''': I felt faint and short of breath! No one has ever given me a zero before!<br />
{{quote|'''Polly''': I felt faint and short of breath! No one has ever given me a zero before!
'''Botley''': That's not quite true, Polly, I remember just two weeks ago...<br />
'''Botley''': That's not quite true, Polly, I remember just two weeks ago...
'''Polly''': Be quiet, [[My Name Is Not Durwood|Plotley]], this is ''my'' story! }}
'''Polly''': Be quiet, [[My Name Is Not Durwood|Plotley]], this is ''my'' story! }}
* [[Plot Coupon]]: The 25 robot. To get those, you need 4 items to answer the "Who, What, When and Where?" regarding Polly's test questions. In short you'll need 100 items.
* [[Plot Coupon]]: The 25 robot. To get those, you need 4 items to answer the "Who, What, When and Where?" regarding Polly's test questions. In short you'll need 100 items.
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* [[Raygun Gothic]]: The whole aesthetic of the game's universe. This includes Polly's school, which for some reason is an Art Deco version of an old-fashioned, one-room schoolhouse.
* [[Raygun Gothic]]: The whole aesthetic of the game's universe. This includes Polly's school, which for some reason is an Art Deco version of an old-fashioned, one-room schoolhouse.
* [[Robot Kid]]: Botley.
* [[Robot Kid]]: Botley.
* [[Sinister Surveillance]]: Polly spends all of the game [[Slouch of Villainy|lounging]] in a room with monitors which display every room in Mystery Mountain. She communicates with you and Botley through various monitors around the Mountain, never meeting you personally -- kind of like [[Star Trek II the Wrath of Khan (Film)|Khan]].
* [[Sinister Surveillance]]: Polly spends all of the game [[Slouch of Villainy|lounging]] in a room with monitors which display every room in Mystery Mountain. She communicates with you and Botley through various monitors around the Mountain, never meeting you personally -- kind of like [[Star Trek II: The Wrath of Khan|Khan]].
* [[Temporal Paradox]]
* [[Temporal Paradox]]
* [[Villain Ball]]: Polly hides clues throughout the mansion that you need in order to stop her and even sometimes explains what you need to do to find them.
* [[Villain Ball]]: Polly hides clues throughout the mansion that you need in order to stop her and even sometimes explains what you need to do to find them.
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{{reflist}}
{{reflist}}
[[Category:Edutainment Game]]
[[Category:Edutainment Game]]
[[Category:Jump Start Adventures 3 rd Grade Mystery Mountain]]
[[Category:Jump Start Adventures 3rd Grade Mystery Mountain]]
[[Category:Trope]]

Latest revision as of 15:25, 26 August 2014

A game in the JumpStart series of Edutainment Games.

The plot is somewhat weird. An Uncle Pennybags/Omnidisciplinary Scientist character named Professor Spark for some reason lives in a Raygun Gothic Elaborate Underground Base built inside the mountain of the subtitle. His daughter Polly is a Royal Brat who may be best described as a Diabolical Mastermind version of Veruca Salt. One day, while the Professor is out, Polly fails a history quiz at school and decides the solution is to use Daddy's Time Machine to alter history, thus making her quiz answers correct. With the help of Botley, a Robot Buddy who serves as Polly's Badly-Battered Babysitter, you, the player, have to thwart Polly and Set Right What Once Went Wrong before the Delayed Ripple Effect will (supposedly) set in.

You can see a Walkthrough starting here.

Tropes used in Jump Start Adventures 3rd Grade: Mystery Mountain include:


  • Adaptation Explanation Extrication: The ending is actually set up by a line Polly spoke in the opening exposition, "There's still one more question, the extra credit question and it's super hard. That's why I've been looking for you, Knotley." This was cut in later releases, making Polly's demand at the end of the game that Botley still has to do the extra credit question come out of left field.
  • Alphabet Soup Cans
  • Alpha Bitch: Subverted. Being rich, blonde, and snotty, Polly has all the usual indicators. However, a throwaway line from Botley indicates Polly is unpopular at her school.
  • Badly-Battered Babysitter: Botley
  • Continue Your Mission, Dammit!: In educational games like this it's expected for the player to be able to take his/her time, but this game ups the counter-method to extremes. Since Botley is characterized as overreactive, he would chide you if you strayed from his mission path. And if you insisted on straying, then Polly herself would chime in and taunt you that you were looking in the wrong place. But the messages Botley gave for idling too long nearly turned this into Guilt Based Gaming, ranging from "You're hesitating, is something wrong?" to "Of all the times to freeze on me! WE'RE SOOO CLOSE!" and "Pull yourself together, man! Are you having second thoughts about helping me save the world?" At its worst, he calmly informed you "Look, it's nothing personal, but if you're not up to this, I can always go back to the schoolhouse and find someone else". It comes as a real shocker when your robotic exposition fairy admits to the player he believes he or she is probably broken, but that likely would be the case if you idled so often, probably because the player was too busy listening to the background music to listen to him.
  • Delayed Ripple Effect
  • Deus Exit Machina: Polly's father is out and he's apparently the only one who can keep her under control. At the end of the game, he returns home and punishes her.
    • Botley did mention how he was off to a time traveler's convention, which gives us a reason why Professor Sparks came back as soon as he can.
  • Difficulty Levels
  • Disembodied Eyebrows: Polly's eyebrows float above her head, which is just as well since you can't see her eyes. Botley's eyebrows also float.
  • Enfant Terrible: Polly.
  • Excellent Adventure
  • Exposition Fairy: Botley.
  • Fridge Logic: Why doesn't Polly just go back in time and give herself the answers before the quiz rather than going to all the trouble of changing history?
  • The End of the World as We Know It
  • Fetch Quest: 4 items per robot to answer specific questions to where Polly sent a specific robot. Since there are 25 robots, you'll need 100 items.
  • Insecurity System: The security procedure to open the front door of Mystery Mountain is... literally a game of "Simon". Yeah, brilliant move, Professor Spark -- that'll keep out potential thieves and nosy reporters for sure. Okay, Gameplay and Story Segregation.
  • Missing Mom: The absence of Polly's mother is never explained.
  • My Name Is Not Durwood: Polly's manner of addressing Botley.
  • Noodle Incident:

Polly: I felt faint and short of breath! No one has ever given me a zero before!
Botley: That's not quite true, Polly, I remember just two weeks ago...
Polly: Be quiet, Plotley, this is my story!

  • Plot Coupon: The 25 robot. To get those, you need 4 items to answer the "Who, What, When and Where?" regarding Polly's test questions. In short you'll need 100 items.
  • Pop Up Video Games
  • Prolonged Prologue: Mostly, it's Botley and Polly going on and on with exposition, with some points needlessly repeated and little to no user interaction. It was edited down in later releases, though this resulted in the Adaptation Explanation Extrication mentioned above. Also, some Backstory information was cut, for anyone who cares about that.
  • Pungeon Master: Botley is the host of many an Incredibly Lame Pun.
  • Raygun Gothic: The whole aesthetic of the game's universe. This includes Polly's school, which for some reason is an Art Deco version of an old-fashioned, one-room schoolhouse.
  • Robot Kid: Botley.
  • Sinister Surveillance: Polly spends all of the game lounging in a room with monitors which display every room in Mystery Mountain. She communicates with you and Botley through various monitors around the Mountain, never meeting you personally -- kind of like Khan.
  • Temporal Paradox
  • Villain Ball: Polly hides clues throughout the mansion that you need in order to stop her and even sometimes explains what you need to do to find them.
    • Well, it's no fun if you can't combat her, she's a kid, she's probably having more fun screwing with Botley than anything else.
  • Warp Whistle: The report card in the inventory will take the user to any game in the Mansion.