Republic: The Revolution: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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The game's [[Karma Meter|politcal spectrum]] has three dimensions: Money, Force and Influence. Different ideologies draw (or repulse) different voting groups and can make recruiting certain people easier (or harder). The military is more likely to support a person with an interest in force, while the church can be hard to persuade to join the cause unless you share their belief in the power of influence. Corporate salesmen [[Not in This For Your Revolution|care for nothing but]] [[Only in It For The Money|cold hard cash]].
The game's [[Karma Meter|politcal spectrum]] has three dimensions: Money, Force and Influence. Different ideologies draw (or repulse) different voting groups and can make recruiting certain people easier (or harder). The military is more likely to support a person with an interest in force, while the church can be hard to persuade to join the cause unless you share their belief in the power of influence. Corporate salesmen [[Not in This For Your Revolution|care for nothing but]] [[Only in It For The Money|cold hard cash]].


{{tropelist}}
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=== This series provides examples of: ===
* [[Awesome but Impractical]]: 3D mode. Most of game is played from 2D map.
* [[Awesome but Impractical]]: 3D mode. Most of game is played from 2D map.
* [[Beat Them At Their Own Game]]
* [[Beat Them At Their Own Game]]
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* [[Character Customization]]
* [[Character Customization]]
* [[Character Portrait]]
* [[Character Portrait]]
* [[Colour Coded for Your Convenience]]
* [[Colour-Coded for Your Convenience]]
* [[Cold War]]: Set shortly afterwards, but the point of the game is that the [[Hole in Flag]] phase hasn't properly arrived yet and you're supposed to finally rid the country of authoritarianism (at least in theory).
* [[Cold War]]: Set shortly afterwards, but the point of the game is that the [[Hole in Flag]] phase hasn't properly arrived yet and you're supposed to finally rid the country of authoritarianism (at least in theory).
* [[Coup De Grace Cutscene]]: When you order someone killed.
* [[Coup De Grace Cutscene]]: When you order someone killed.
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* [[Patriotic Fervor]]: Going between Force and Influence ends somewhat like this.
* [[Patriotic Fervor]]: Going between Force and Influence ends somewhat like this.
* [[Plot Lock]]: You can't mess with the President's power in the center of Berezina, at least not directly. You have to gain control of the proper institutions (the central bank, the Cathedral, or the [[Secret Police]] HQ).
* [[Plot Lock]]: You can't mess with the President's power in the center of Berezina, at least not directly. You have to gain control of the proper institutions (the central bank, the Cathedral, or the [[Secret Police]] HQ).
* [[Peoples Republic of Tyranny]]
* [[People's Republic of Tyranny]]
* [[Real Time With Pause]]: You can issue orders while in pause mode.
* [[Real Time With Pause]]: You can issue orders while in pause mode.
* [[The Revolution Will Not Be Vilified]] / [[The Revolution Will Not Be Civilized]]: Depending the player's choices, but leaning more towards the latter.
* [[The Revolution Will Not Be Vilified]] / [[The Revolution Will Not Be Civilized]]: Depending the player's choices, but leaning more towards the latter.
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* [[Speaking Simlish]]: Novistranians seem to be speaking a weird mix of Ukranian and Russian, and the "Cyrillic" letters are fictional.
* [[Speaking Simlish]]: Novistranians seem to be speaking a weird mix of Ukranian and Russian, and the "Cyrillic" letters are fictional.
* [[Strawman Political]]: '''EVERYONE'''
* [[Strawman Political]]: '''EVERYONE'''
* [[Tactical Rock Paper Scissors]]: Influence beats wealth, wealth beats force and force beats influence. In theory. In effect, the one who keeps gathering the most raw support beats everyone.
* [[Tactical Rock-Paper-Scissors]]: Influence beats wealth, wealth beats force and force beats influence. In theory. In effect, the one who keeps gathering the most raw support beats everyone.
* [[Tech Demo Game]]: Sort of. There's a huge highly detailed city... that is pretty much useless in gameplay.
* [[Tech Demo Game]]: Sort of. There's a huge highly detailed city... that is pretty much useless in gameplay.
* [[Your Terrorists Are Our Freedom Fighters]]
* [[Your Terrorists Are Our Freedom Fighters]]

Revision as of 11:41, 9 January 2014

Republic: The Revolution is a computer game produced by Elixir Studios - better known for developing Evil Genius - published in 2003. It takes place in the small nation of Novistrana, a Ruritania that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunatly, the man who was resposible for those murders is currently "president for life" of Novistrana and beyond the reach of the legal system.

Thus, the player's job is to set up a party and gather enough support to launch a revolution. Of course, you're not the only one with an agenda - opposing him are several other groups, including other political parties, churches and even criminal organizations. In order to overcome the opposition and overthrow the president, you'll have to persuade others to work with you and support your campaign. Of course, they're trying the same...

The game's politcal spectrum has three dimensions: Money, Force and Influence. Different ideologies draw (or repulse) different voting groups and can make recruiting certain people easier (or harder). The military is more likely to support a person with an interest in force, while the church can be hard to persuade to join the cause unless you share their belief in the power of influence. Corporate salesmen care for nothing but cold hard cash.

Tropes used in Republic: The Revolution include: