Super Mario Maker 2: Difference between revisions

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* [[Ability Required to Proceed]]: Clear conditions are a configurable option that players can add to their levels, and the various power-up forms can be selected - players cannot touch the goal unless they are in the required form.
* [[Ascended Extra]]: Builder Mario goes from a Mystery Mushroom costume to an actual power-up for the four playable characters. Mario and friends also wear the costume while working on Peach's Castle in the story mode.
* [[Asteroids Monster]]: Big Goombas return from ''Super Mario Maker'', and big variants of the newly-introduced Goombrat share the same behavior.
* [[Combat Stilettos]]: Stiletto Goombas return from the previous game.
* [[Background Boss]]: In the ''3D World'' style, Bowser uses his Meowser form from the game and is capable of leaping off-stage to reappear elsewhere, including climbing up the outer sides of the stage to swipe at players.
* [[Degraded Boss]]: Can be invoked with Bowser, Boswer Jr., Boom Boom and the Koopalings.
* [[Degraded Boss]]: Can be invoked with Bowser, Boswer Jr., Boom Boom and the Koopalings.
* [[Fake Difficulty]]: [[Sturgeon's Law]] applies just as much (if not more so) as the first game.
* [[Giant Mook]]: As with the first game, any [[Mook]] can be made into this by applying a Super Mushroom during level creation.
* [[Giant Mook]]: As with the first game, any [[Mook]] can be made into this by applying a Super Mushroom during level creation.
* [[Meaningless Lives]]: Generally averted as with ''Super Mario Maker'', with the exception of a multiplayer session where at least one player has given up (or two for a four-player session); the remaining players are given 5 lives to clear the stage, and giving up or starting over uses up a life.
* [[Mission Pack Sequel]]
* [[Save the Princess]]: Averted in this case - the challenge modes have Mario going on a miscellaneous adventure rather than rescuing Peach, and the Story Mode has Mario and friends repairing her castle.
* [[Video Game Settings]]: In addition to returning styles from the previous game, both they and the ''3D World'' style are given new additional themes. The World Maker added in the April 22, 2020 update also has a world map corresponding to several of the settings.
** [[Big Boo's Haunt]]: The Ghost House theme.
** [[Bubbly Clouds]]: The Sky theme, which is new and distinct from the returning Airship theme.
** [[Green Hill Zone]]: The Ground theme.
** [[Lethal Lava Land]]: The Castle theme in ''3D World'' is most representative of this.
** [[Shifting Sand Land]]: The Desert theme is one of the new additions.
** [[Slippy-Slidey Ice World]]: The Snow theme is another new style added in this game, and naturally complements Ice Blocks; enabling Night mode on this theme also gives ''every'' platform icy physics.


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{{Needs More Tropes}}

Revision as of 16:46, 25 June 2021

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Super Mario Maker 2 is a 2D/2.5D platforming/level-editing game that is the sequel to the 2015 Wii U game Super Mario Maker. The game was released worldwide for the Nintendo Switch on June 28, 2019.

As before, players can design their own 2D Super Mario courses using the Switch controls and touch screen; with a Nintendo Switch Online membership they can share their levels, download others' levels, follow other creators and comment on their levels, and play cooperatively or competitively with friends. Super Mario Maker 2 also expands on its predecessor with several new features:

  • A 2.5D level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up.
  • New level themes such as desert, snow, sky, and forest, and a nighttime mode that alters many course elements.
  • An actual offline Story Mode featuring over 100 pre-installed courses made by Nintendo.
  • New co-operative and competitive multiplayer modes for level creation and play, available locally or online with up to 4 players.
  • Luigi, Toad, and Toadette are now playable in single-player and multiplayer modes.
Tropes used in Super Mario Maker 2 include:


  • Ability Required to Proceed: Clear conditions are a configurable option that players can add to their levels, and the various power-up forms can be selected - players cannot touch the goal unless they are in the required form.
  • Ascended Extra: Builder Mario goes from a Mystery Mushroom costume to an actual power-up for the four playable characters. Mario and friends also wear the costume while working on Peach's Castle in the story mode.
  • Asteroids Monster: Big Goombas return from Super Mario Maker, and big variants of the newly-introduced Goombrat share the same behavior.
  • Combat Stilettos: Stiletto Goombas return from the previous game.
  • Background Boss: In the 3D World style, Bowser uses his Meowser form from the game and is capable of leaping off-stage to reappear elsewhere, including climbing up the outer sides of the stage to swipe at players.
  • Degraded Boss: Can be invoked with Bowser, Boswer Jr., Boom Boom and the Koopalings.
  • Fake Difficulty: Sturgeon's Law applies just as much (if not more so) as the first game.
  • Giant Mook: As with the first game, any Mook can be made into this by applying a Super Mushroom during level creation.
  • Meaningless Lives: Generally averted as with Super Mario Maker, with the exception of a multiplayer session where at least one player has given up (or two for a four-player session); the remaining players are given 5 lives to clear the stage, and giving up or starting over uses up a life.
  • Mission Pack Sequel
  • Save the Princess: Averted in this case - the challenge modes have Mario going on a miscellaneous adventure rather than rescuing Peach, and the Story Mode has Mario and friends repairing her castle.
  • Video Game Settings: In addition to returning styles from the previous game, both they and the 3D World style are given new additional themes. The World Maker added in the April 22, 2020 update also has a world map corresponding to several of the settings.
    • Big Boo's Haunt: The Ghost House theme.
    • Bubbly Clouds: The Sky theme, which is new and distinct from the returning Airship theme.
    • Green Hill Zone: The Ground theme.
    • Lethal Lava Land: The Castle theme in 3D World is most representative of this.
    • Shifting Sand Land: The Desert theme is one of the new additions.
    • Slippy-Slidey Ice World: The Snow theme is another new style added in this game, and naturally complements Ice Blocks; enabling Night mode on this theme also gives every platform icy physics.