Trope Workshop:Exclusive Armaments: Difference between revisions

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Revision as of 15:54, 8 January 2024


Zanpukuto, Spirit Weapons, Fullbrings and more!

Exclusive Armaments artifacts, weaponry, or equipment are known for being a part of a group with unique powers. One standard limit for such weapons is that they chooses the person who wields them or other conditions to wield them. These armaments usually comes in the form of magical items and rarer examples involve advanced technologies. Armaments have titles or names, to describe what they can do There is also how they can be manifestations of supernatural power from certain people. The more rare examples are those that anyone can use with no preconditions. Most Exclusive Armaments are used as a Weapon of Choice for their wielders due to their potency and skill with such a weapon. Some can be accessories that grant their power by wearing them.

Examples of Exclusive Armaments include:

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Anime and Manga

  • Zanpukuto are the main weapons of Soul Reapers from the series Bleach. They are used to combat Hollows and can send souls to the Soul Society. Each Zanpakuto is unique by showing a reflection of a Soul Reaper's soul and powers while also being sentient. The abilities of each are based on their soul and a Soul Reaper's relationship with each other, which can help grow in strength. Once a Zanpakuto reveals their name to their Soul Reaper, they may access greater power through Shikai and Bankai forms, each with its own forms and powers.
    • Spirit Weapons are armaments Quincies can make using the Reishi in the atmosphere. They make them by using their Quincy Cross charm as a conduit. These weapons, similar to Zanpakuto, are intended to destroy Hollows. However, when they are killed, instead of purifying them, they completely eliminate them down to their soul. The standard form for Spirit Weapons is Heilig Bogen, which is the form of a bow that can fire off arrows made of Reishi. The Sternritter's Spirit Weapons come into different forms while also acting as extensions for their Schrifts, abilities given by Yhwach that are given to these high-ranking members of the Wandenreich.
    • Dolls are the representation of a Bount's power that are similar to Soul Reapers' Zanpakuto. These living weapons can come in the form of a weapon or a living being, depending on their Bount. Each has unique appearances and abilities dependent on their wielder, and powerful Bounts can merge with their Doll. They have a tenuous master-servant relationship if the Doll disagrees with their Bount, such as being injured in battle or not having enough power.
    • Bakkoto are parasitic weapons that absorbs a user's Reiatsu to use their power and evolves as they consume more of it. They can only be wielded by a person with Reishi and have organic parts that becomes a part of their user. These weapons can eat their host as they grow stronger thus are considered forbidden to use due to how they can take the life of their wielders.
    • Fullbrings used by Fullbringer are objects that carry significant meaning for them and can bring their soul out as a unique power. The Fullbring cannot change their abilities nor stop them from growing. They can only bring them to their fullest potential by achieving a final form.
  • ÄRMs from MÄR are an assortment of mystical objects within the land of MÄR-Heaven with different purposes. The weaker ÄRM can be used for Mundane Utility and can be used by anyone. They are also used as weapons and were the leading force in the first Marchen War. An ÄRM can have different abilities and can be 'upgraded' by installing a magic stone. The power of an ÄRM is related to a user's mental, physical, and magical skills. Magic power is the most crucial, and one can either be born with it or gain it through training. Synchronization with ÄRM is also needed to bring out its power, which increases as it gets higher.

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Oral Tradition, Folklore, Myths and Legends

  • Astra, from Hinduism,are supernatural weapons that specific deities preside over and are imbued with supernatural powers that cause some effect or impact. They can be summoned through an incantation or invocation. The deity invoked would give the weapon supernatural power, which is impossible to counter through normal means.

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  • Critical Role: Vestiges of Divergence are ancient but powerful artifacts from The Calamity during the Age of Arcanum. Though some are sealed, hidden, or destroyed, they are scattered worldwide. These Vestiges have their own powers they can grant their user. They can grow with their wielder and awaken sealed powers with determination, time, and personal growth.

Western Animation

  • Shen Gong Wu from Xiaolin Showdown are magical objects made by Grand Master Dashi to combat Heylin villains. They each have a unique power that can be activated by calling out their name and are undetectable unless activated. If 2 or more people are touching a Shen Gong Wu while holding their own, they can call the titular showdown while wagering their own Shen Gong Wu.

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