Until Dawn: Difference between revisions

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Revision as of 11:07, 21 May 2024

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Until Dawn is a 2015 Survival Horror interactive drama game created by Supermassive Games and released by Sony Entertainment. It follows a group of eight teens who gather on the one year anniversay of the disapperance of two of their friends, only to be trapped on the mountain and stalked by a supernatural evil. Depending on the decisions the player makes, all of the characters could die or all of the characters could survive. Your decisions will affect who will live and who will die.


Tropes used in Until Dawn include:
  • Action Girl: Barring Jessica, all of the main women can take a very active role in ensuring their survival, but Sam is the best, since she will kill a Wendigo flat out to save Mike's life, and can incinerate all of the remaining Wendigos in the final battle.
  • Action Survivor: Everyone when just how dire the situation is dawns on them. Even Jessica, who spends the vast majority of the game unconscious can be quite resourceful.
  • Adaptational Weakling: Relatively minor, but despite how accurate the Wendigos in the game are, especially in comparison to how they were depicted in many other of Larry Fessenden's works involving them, they cannot speak, despite Algonquin mythology that they can speak and converse with their victims.
  • Abandoned Mine: The mines are where the Makkapitew has made its residence, and the protagonists ultimately have to recover the key to escape it when it takes Josh to its nest.
  • Abandoned Hospital: The Sanatorium on the mountain has been abandoned, and where the Stranger has kept the other Wendigos captive.
  • Anyone Can Die: All of the cast can die depending on the choices made in the game.
  • Big Bad: The primary Wendigo stalking the group is Hannah, but since she is being possessed, the real villain is the Makkapitew, the spirit that caused her death and possessed her when its original body was destroyed.
  • Big Badass Wolf: Mike befriends a wolf in the Sanatorium, and it will protect Mike through his second trip. Whether or not it survives is down to your choices.
  • Big No: Sam and Mike will scream this when they enter the Makkapitew's trophy room. This will happen also if any of the protagonists see anyone die.
  • Butterfly of Doom: A major point in the game, in that any decision could reverberate and come back to haunt the player. The Indigenous tribes on the mountain believed black butterflies were bad omens, and Hannah has a black butterfly on her shoulder.
  • Cannot Spit It Out: Chris and Ashley have this in the initial stage of the game, but the events of the night cause them to hook up.
  • Chekhov's Gun: The game runs on this, but one particular instance is whether or not Matt gets the flare gun. Give it to him and if he gets caught by the Makkapitew, he can shoot it and scare it off.
  • Clingy Jealous Girl: Neither Emily or Jessica like each other due to the fact they both dated Mike, with them both needing to be seperated before they fight each other.
  • Crazy Jealous Guy: Matt can be this to Emily, especially if he believes Emily is cheating on him with Mike.
  • Evil-Detecting Dog: The Stranger has wolves that help keep the captive Wendigos in line. The Makkapitew summons a herd of deer to corner Emily and Matt at the cliff, though whether Matt dies there depends on if he decides to attack them.
  • Everyone Has Standards: While how remorseful they will be is up to the player, some of the cast will make comments indicating remorse over the prank they played on Hannah regardless of the player's decision.
  • Dangerous Waters: In the penultimate sequence in the mines, Mike and Sam have to wade neck deep water to get to Josh. It later turns out the Makkapitew was in the water with them the whole time, but did not do anything because it was more fun to watch them recoil in horror at the bodies its killed. When Mike and Josh try to go through the water again, it ambushes them, shoves Mike out of the way, and either kills Josh or reimprisons him.
  • Dangerous Windows: The Makkapitew violently drags Jessica through a front door glass window the first time it makes itself known to the group.
  • Demonic Possession: The fate on anyone who becomes a Wendigo, and it is particularly true with Hannah with her journal in the minds documenting how she knows something is happening to her.
  • Fate Worse Than Death: Anyone who commits cannibalism becomes a Wendigo, and it is made clear that the transformation is both gradual and very painful, with the victims fully aware something is happening. This fate befell the miners in the 50s, Hannah after the prologue, and if you manage to keep him alive, Josh in the stinger.
  • Failure Is the Only Option: In several instances early in the game, some of your choices will be overridden by events anyway. This ends later in the game though, where failure is entirely up to the player's call.
  • Fighting From the Inside: Hannah can actually be heard on several instances pleading with the Makkapitew not to harm her friends or calling for help if the creature manages to kill any of her friends. The most blatant is where Hannah yells at the Makkapitew "DONT HURT HIM!" should Josh manage to recognize Hannah.
  • Final Girl: Sam fits the bill, having no major flaws, being quite attractive, and who absolutely cannot die until the final battle in the lodge.
  • For the Evulz: The Makkapitew is repeatedly shown to be committing its actions not to eat, but often just to satisfy its own sadistic amusement.
  • Genre Shift: The game starts off as a slasher game due to the belief the main villain is the Psycho, but once the Wendigo gets introduced proper, it swiftly turns into supernatural horror.
  • Hoist by His Own Petard: Josh set up a prank by trapping everyone on the mountain. He is the only one who cannot be saved regardless where the "better" outcome has him become a Wendigo.
  • Holy Relic: The Stranger left several animal skulls out in various areas. His journal also states that the skulls will repel the Wendigo on the mountain.
  • Jerk with a Heart of Gold: Most of the cast by default is this, though whether or not they can be worse or better is up to the dialogue the player chooses.
  • Laughing Mad: Josh when he is in the midst of a mental breakdown.
  • Meaningful Name: Samantha is similar to Sampson, the biblical warrior who burned down the enemies of Heaven to protect the innocent. Sam does the exact same thing, burning down the lodge to kill all the surviving Wendigos.
  • Modesty Towel: Sam spends Chapter Five and the start of Chapter Six in one as the Psycho has taken her clothes for a dummy. She will then be chased by the Psycho, and whether or not she gets caught will depend on prior choices and managing to pass the quicktime events.
  • Nice Job Breaking It, Hero: Mike's decision to leave Josh tied up, and also the barn door open means that when the Makkapitew captures Josh, they inevitably have to go and get him instead of hiding in the basement like the original plan was once the Makkapitew starts attacking them openly.
  • Jump Scare: Plenty of them, often involving dummies, but the most serious is when Emily is being chased by the Makkapitew, when trying to decide where to run, it will jump right in front of her and screech in her face.
  • Karmic Death: Should Matt attack the caribou, he will fall off the same cliff Beth and Hannah did.
  • Kick the Dog: The Makkapitew scares a moose towards Jessica and Mike, then fatally wounds and leaves it in their way. Regardless of whether or not Mike kills or comforts it, it will drag it away just to scare them.
  • Kill It with Fire: The only surefire way to kill the Wendigo is to burn them as it gets rid of their outer skin layer that is as strong as armor, which once burnt off makes them more vulnerable to conventional means of attack.
  • Our Vampires Are Different: Chris will ask the Stranger about this trope regarding Wendigos, inquiring if garlic would repel them. The Stranger states it won't, and that it requires standing still. Similarly, the bites they inflict do not turn others into Wendigos where the requirement is strictly the consumption of human flesh.
  • Stalker Sequence: The Makkapitew repeatedly stalks the cast throughout the night, and only starts attacking them openly after sufficiently scaring them.
  • Shown Their Work: The Wendigos in this game are considerably closer to how Algonquin mythology depicts them, as tall, lean, emaciated figures who are vulnerable to fire and are depicted as very intelligent, in very stark contrast to them having antlers or being an amalgamation of animals and being part human.
  • Video Game Cruelty Punishment: This is very enforced: should the player have any of the cast harm an animal it will come back to haunt them.