Ōkami/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
prefix>Import Bot
(Import from TV Tropes TVT:YMMV.Okami 2012-07-01, editor history TVTH:YMMV.Okami, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 21: Line 21:
* [[Fan Preferred Couple]]: People really like pairing Kai up with Oki.
* [[Fan Preferred Couple]]: People really like pairing Kai up with Oki.
* [[Game Breaker]]: Vengeance Slips render Amaterasu invulnerable to any combat damage, and they last a while too. Add this to that you can buy them at a price that's oddly low by the end of the game and you can hold 99 of them, and nothing can touch you.
* [[Game Breaker]]: Vengeance Slips render Amaterasu invulnerable to any combat damage, and they last a while too. Add this to that you can buy them at a price that's oddly low by the end of the game and you can hold 99 of them, and nothing can touch you.
** The Thief's Glove Item allows you to use Issun as a weapon, nevermind the fact that he can easily steal items such as Steel Fist, Steel Soul Sakes and the aforementioned Vengeance Slip, he also deals damage. [[Magikarp Power|The damage is miniscule at first and grows with usage, but the problem is that]] ''[[Magikarp Power|it doesn't stop]]'' [[Magikarp Power|growing]]. Which means if you have the patience to use it a few thousand times (getting tons of treasures in the process), he can [[One Hit Kill]] ''bosses''.
** The Thief's Glove Item allows you to use Issun as a weapon, nevermind the fact that he can easily steal items such as Steel Fist, Steel Soul Sakes and the aforementioned Vengeance Slip, he also deals damage. [[Magikarp Power|The damage is miniscule at first and grows with usage, but the problem is that]] ''[[Magikarp Power|it doesn't stop]]'' [[Magikarp Power|growing]]. Which means if you have the patience to use it a few thousand times (getting tons of treasures in the process), he can [[One-Hit Kill]] ''bosses''.
** The String of Beads makes the game almost too easy, but you ''really'' have to [[Earn Your Fun]].
** The String of Beads makes the game almost too easy, but you ''really'' have to [[Earn Your Fun]].
* [[Hilarious in Hindsight]]: Fish get really bad treatment in this game, being food and the objective of a mini game, as it turns out, {{spoiler|Yami, the final boss, is a evil fish inside of an evil mech}}.
* [[Hilarious in Hindsight]]: Fish get really bad treatment in this game, being food and the objective of a mini game, as it turns out, {{spoiler|Yami, the final boss, is a evil fish inside of an evil mech}}.
Line 51: Line 51:
** {{spoiler|Seeing your past self on its last legs, fighting along side you to protect a future and using the last of its energy, is a fairly big [[Tear Jerker]] as well.}}
** {{spoiler|Seeing your past self on its last legs, fighting along side you to protect a future and using the last of its energy, is a fairly big [[Tear Jerker]] as well.}}
* [[Porting Disaster]]: Averted with the Wii port, though a couple things were lost in transition (as Clover Studios no longer existed at the time).
* [[Porting Disaster]]: Averted with the Wii port, though a couple things were lost in transition (as Clover Studios no longer existed at the time).
* [[Powerup Letdown]]: Considering all the awesome powers {{spoiler|your past self Shiranui}} demonstrated, you'd think that you'd also get to use them when your {{spoiler|[[Eleventh Hour Superpower|Eleventh Hour Superpowers]] activate during the final phase of the final boss}}, but nope, all you get is a fancy glow.
* [[Power-Up Letdown]]: Considering all the awesome powers {{spoiler|your past self Shiranui}} demonstrated, you'd think that you'd also get to use them when your {{spoiler|[[Eleventh Hour Superpower|Eleventh Hour Superpowers]] activate during the final phase of the final boss}}, but nope, all you get is a fancy glow.
* [[Sidetracked By the Gold Saucer]]: And how!
* [[Sidetracked By the Gold Saucer]]: And how!
* [[Some Anvils Need to Be Dropped]]: The game is approximately as subtle as a shotgun in the way it presents its lessons, but they're lessons that need learning. Two of the biggest ones are that people shouldn't be selfish with their prayers, and they also shouldn't rely on the gods to fix everything for them. You can usually count on Issun to deliver one of these.
* [[Some Anvils Need to Be Dropped]]: The game is approximately as subtle as a shotgun in the way it presents its lessons, but they're lessons that need learning. Two of the biggest ones are that people shouldn't be selfish with their prayers, and they also shouldn't rely on the gods to fix everything for them. You can usually count on Issun to deliver one of these.

Revision as of 19:22, 8 January 2014


 *chirp*

Uh-oh!

The boss is... delighted!

  • Moral Event Horizon: Ninetails crosses it long before we ever meet him, but we don't find out until he murders Queen Himiko that he also killed Rao, assumed her form, and was trying to get Amaterasu killed the whole time.
  • Most Wonderful Sound: The little chord of the Celestial Brush can be very comforting, especially in stressful areas.
  • Nightmare Fuel: Oh God, the Water Dragon, the damn haunted ship, too.
    • There's a particularly cruel instance of this early on in there. When our heroes find a lot of treasure chests just lying around, Issun comments on it. The Genre Savvy player naturally assumes at least one is a Mimic, and checks using the power slash. The mimics are the ones at the back and sides, by which point you might've already started checking them in the usual fashion.
      • The worst part about the ship is the ghosts of the two previous bosses that come out of nowhere, that nobody else reacts to, and come straight up and make faces at the player. They keep moving even if you go to use your brush to get rid of them, which you can't. This troper jumped out of his chair and shut the game off.
    • Mr. and Mrs. Cutter.
    • That giant green seaweed hand from the deep. At 10 PM. * sigh* And things were going so well.
    • Before the Water Dragon, there's Blight. At least with the Dragon level you're not inside a human.
    • Those demon locks.
    • Those goddamned giant spiders that literally go down on you without a warning.
  • Nightmare Retardant: Arguably Yami, God of Darkness AKA Fish fetus inside a mecha-orb.
    • Akuro, however, is not, and BOY HOWDY!
  • Player Punch: (Go on, visit the secret passage behind the Ryoshima Coast's Ankoku Shrine after finding out the truth about Rao's fate).
    • Seeing your past self on its last legs, fighting along side you to protect a future and using the last of its energy, is a fairly big Tear Jerker as well.
  • Porting Disaster: Averted with the Wii port, though a couple things were lost in transition (as Clover Studios no longer existed at the time).
  • Power-Up Letdown: Considering all the awesome powers your past self Shiranui demonstrated, you'd think that you'd also get to use them when your Eleventh Hour Superpowers activate during the final phase of the final boss, but nope, all you get is a fancy glow.
  • Sidetracked By the Gold Saucer: And how!
  • Some Anvils Need to Be Dropped: The game is approximately as subtle as a shotgun in the way it presents its lessons, but they're lessons that need learning. Two of the biggest ones are that people shouldn't be selfish with their prayers, and they also shouldn't rely on the gods to fix everything for them. You can usually count on Issun to deliver one of these.
  • Sugar Bowl: Once you erase major threats, Nippon is a near utopia where everyone is nice, life is slow, simple and peaceful, kings are generous and benevolent, landscapes are heavenly and preserved, war and misery do not exist, and the most dangerous people you will meet are Bratty Half Pints, Jerks With A Heart Of Gold and Ineffectual Sympathetic Villains. Including the minor yōkai!
  • Tear Jerker: Kaguya going back to her true home.
    • The Gale Shrine ghost who mentions that he is Fuse's husband before departing. Queen Himiko 's death. Shiranui dying in front of Amaterasu. Amaterasu going home.
    • Even Tobi gets one when he dies, despite literally being a scrap of paper. At least you have something to blow your nose on.
  • That One Boss: Okikurumi, despite not even being an enemy, let alone an important boss, is surprisingly hard the first time you fight him. Especially when he starts using his ice clones. Even more surpriing since you meet him not long after defeating Kyūbi and make your first steps in the northern region. Talk about a welcome!
  • That One Sidequest: Blockhead Grande & Black Devil Gates.
    • A common (and easy, if semi-cheaterish) strategy for Blockheads is to film the screen with a camera or phone, then play it back as you use the Celestial Brush.
    • You can also tape a piece of cellophane over the screen and use a marker.
    • Also pausing with home button every two dots and writing down on paper.
    • Catching the Marlin, winning the race to get the Gimmick Gear, or the race against Kai in Yoshpet to earn a Stray Bead will also cause you to throw your controller.
    • That STUPID NUT BALL in Agata Forest. Here's the situation: You have to push a spherical object up a hill so Sleepy Bear will jump on it and give you some Praise. The ball will slip to the side after you push it a few steps, and then you have to chase it before it rolls all the way back down the hill. If you so much as bump it the wrong direction, it will FLY back down the hill, and you'll have to start all over again. The camera will constantly turn as you're running back and forth trying to control this damn ball, and you will inevitably lose sight of it at some point. By the time you turn the camera to see it again, it's already rolled back down. If you manage to get it ALMOST to the top, you have to navigate it across a narrow path with a cliff on one side and a dropoff on the other. Bump it off the drop, you're back to square one. Did we mention that the cliff is a low overhang, so the camera suddenly whips around and does an awkward close up just as you're passing the most difficult part? This could be renamed, "Camera Screw: The Mission". Oh, and to get all the praise from ol' Sleepy Bear, you have to do this THREE TIMES, with a cabbage, a giant walnut, and a beehive.
    • Trying to draw the shapes for Mr. Chic. You spend literally dozens of tries getting it to accept the right shape, but then it accepts something that looks just like the others. Aaaaaaaaaaugh.
  • Visual Effects of Awesome: Any time you revive a Guardian Sapling, it releases a flurry of foliage, and everything The Corruption has tainted springs alive again, capping it off with a wide shot of the purified area. It's quite a sight to behold, be it on PS 2 or Wii.
  • Wide Open Sandbox/Metroidvania: With the inconceivable number of sidequests and secret items, the enormous size of the map and the freedom of movement, the only thing that stands between the game and a Wide Open Sandbox is the fact that the main plot is just as huge and that you have to unlock access to most areas with power-ups first. But it's quite too big to be a mere Metroidvania. So it would be somewhere between these two…
  • The Woobie: Waka, arguably, once you learn his backstory.
  • You Fail Religious Studies Forever: Mythical!Amaterasu was associated with ravens, not wolves.
  • You Fail Biology Forever: The sun will make mushrooms grow to an enormous size.