Republic: The Revolution: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[The Dragon]]: General Alexashenko. {{spoiler|Can be bribed into [[Dragon Their Feet]].}}
* [[The Dragon]]: General Alexashenko. {{spoiler|Can be bribed into [[Dragon Their Feet]].}}
* [[Experience Points]]
* [[Experience Points]]
* [[False Flag Operation]]: You can pull these. It's just takes some extra effort.
* [[False-Flag Operation]]: You can pull these. It's just takes some extra effort.
* [[The Fundamentalist]]: Some of the church people (obviously).
* [[The Fundamentalist]]: Some of the church people (obviously).
* [[Fog of War]]: Played with. You can see the world whereever you want, but you won't know what your enemies are doing if you're not actively investigating.
* [[Fog of War]]: Played with. You can see the world whereever you want, but you won't know what your enemies are doing if you're not actively investigating.
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* [[Velvet Revolution]]: {{spoiler|When Karasov finally goes down, he goes down quickly and without much fuss. Even more so in the Wealth ending, where you force him to resign by screwing with the economy.}}
* [[Velvet Revolution]]: {{spoiler|When Karasov finally goes down, he goes down quickly and without much fuss. Even more so in the Wealth ending, where you force him to resign by screwing with the economy.}}
* [[Voice of the Resistance]]: Obviously, capturing a radio or TV station helps to persuade people to join your cause.
* [[Voice of the Resistance]]: Obviously, capturing a radio or TV station helps to persuade people to join your cause.
* [[We ARE Struggling Together]]
* [[We ARE Struggling Together!]]
* [[Welcome to Corneria]]: There is only a small set of opinions the people have to share. Hilariously enough, the text shown might match the voiceover, since there aren't enough spoken lines to go around.
* [[Welcome to Corneria]]: There is only a small set of opinions the people have to share. Hilariously enough, the text shown might match the voiceover, since there aren't enough spoken lines to go around.
* [[Working Class People Are Morons]]: In just three days, the entire city can go from religious fanatics to capitalist to military dictator to pro-democratic movement.
* [[Working Class People Are Morons]]: In just three days, the entire city can go from religious fanatics to capitalist to military dictator to pro-democratic movement.
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[[Category:Wide Open Sandbox]]
[[Category:Wide Open Sandbox]]
[[Category:Republic The Revolution]]
[[Category:Republic The Revolution]]
[[Category:Trope]]

Revision as of 11:59, 26 January 2014

Republic: The Revolution is a computer game produced by Elixir Studios - better known for developing Evil Genius - published in 2003. It takes place in the small nation of Novistrana, a Ruritania that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunatly, the man who was resposible for those murders is currently "president for life" of Novistrana and beyond the reach of the legal system.

Thus, the player's job is to set up a party and gather enough support to launch a revolution. Of course, you're not the only one with an agenda - opposing him are several other groups, including other political parties, churches and even criminal organizations. In order to overcome the opposition and overthrow the president, you'll have to persuade others to work with you and support your campaign. Of course, they're trying the same...

The game's politcal spectrum has three dimensions: Money, Force and Influence. Different ideologies draw (or repulse) different voting groups and can make recruiting certain people easier (or harder). The military is more likely to support a person with an interest in force, while the church can be hard to persuade to join the cause unless you share their belief in the power of influence. Corporate salesmen care for nothing but cold hard cash.

Tropes used in Republic: The Revolution include: