Republic: The Revolution: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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Thus, the player's job is to set up a party and gather enough support to launch a revolution. Of course, you're not the only one with an agenda - opposing him are several other groups, including other political parties, churches and even criminal organizations. In order to overcome the opposition and overthrow the president, you'll have to persuade others to work with you and support your campaign. Of course, they're trying the same...
Thus, the player's job is to set up a party and gather enough support to launch a revolution. Of course, you're not the only one with an agenda - opposing him are several other groups, including other political parties, churches and even criminal organizations. In order to overcome the opposition and overthrow the president, you'll have to persuade others to work with you and support your campaign. Of course, they're trying the same...


The game's [[Karma Meter|politcal spectrum]] has three dimensions: Money, Force and Influence. Different ideologies draw (or repulse) different voting groups and can make recruiting certain people easier (or harder). The military is more likely to support a person with an interest in force, while the church can be hard to persuade to join the cause unless you share their belief in the power of influence. Corporate salesmen [[Not in This For Your Revolution|care for nothing but]] [[Only in It For The Money|cold hard cash]].
The game's [[Karma Meter|politcal spectrum]] has three dimensions: Money, Force and Influence. Different ideologies draw (or repulse) different voting groups and can make recruiting certain people easier (or harder). The military is more likely to support a person with an interest in force, while the church can be hard to persuade to join the cause unless you share their belief in the power of influence. Corporate salesmen [[Not in This For Your Revolution|care for nothing but]] [[Only in It For the Money|cold hard cash]].


{{tropelist}}
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* [[Plot Lock]]: You can't mess with the President's power in the center of Berezina, at least not directly. You have to gain control of the proper institutions (the central bank, the Cathedral, or the [[Secret Police]] HQ).
* [[Plot Lock]]: You can't mess with the President's power in the center of Berezina, at least not directly. You have to gain control of the proper institutions (the central bank, the Cathedral, or the [[Secret Police]] HQ).
* [[People's Republic of Tyranny]]
* [[People's Republic of Tyranny]]
* [[Real Time With Pause]]: You can issue orders while in pause mode.
* [[Real Time with Pause]]: You can issue orders while in pause mode.
* [[The Revolution Will Not Be Vilified]] / [[The Revolution Will Not Be Civilized]]: Depending the player's choices, but leaning more towards the latter.
* [[The Revolution Will Not Be Vilified]] / [[The Revolution Will Not Be Civilized]]: Depending the player's choices, but leaning more towards the latter.
* [[Risk Style Map]]
* [[Risk Style Map]]

Revision as of 20:57, 15 April 2014

Republic: The Revolution is a computer game produced by Elixir Studios - better known for developing Evil Genius - published in 2003. It takes place in the small nation of Novistrana, a Ruritania that has just gained independence from the Soviet Union. You play as a political mastermind... whose family was assassinated by the KGB... and unfortunatly, the man who was resposible for those murders is currently "president for life" of Novistrana and beyond the reach of the legal system.

Thus, the player's job is to set up a party and gather enough support to launch a revolution. Of course, you're not the only one with an agenda - opposing him are several other groups, including other political parties, churches and even criminal organizations. In order to overcome the opposition and overthrow the president, you'll have to persuade others to work with you and support your campaign. Of course, they're trying the same...

The game's politcal spectrum has three dimensions: Money, Force and Influence. Different ideologies draw (or repulse) different voting groups and can make recruiting certain people easier (or harder). The military is more likely to support a person with an interest in force, while the church can be hard to persuade to join the cause unless you share their belief in the power of influence. Corporate salesmen care for nothing but cold hard cash.

Tropes used in Republic: The Revolution include: