Canon Discontinuity/Video Games: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{trope}}Examples of [[{{ROOTPAGENAME}}]] in [[{{SUBPAGENAME}}]] include:
{{trope}}Examples of [[{{ROOTPAGENAME}}]] in [[{{SUBPAGENAME}}]] include:


* ''[[Star Control]] 3'' is disowned by nearly every fan of the series, not to mention the makers of the first two games. Between [[Recycled Script|reused dialogue]], [[retcon]]s, [[But Thou Must!]]-style [[Nonstandard Game Over]]s, cryptic [[Broken Bridge]]s, and perhaps more than anything (though perhaps not), the [[Game Breaker]] Doogs, a race that can be converted early in the game, whose ships are more powerful than any other ships in the game (they're fast, maneuverable, can auto-fire their cannon at nearby ships, ''and'' quickly regenerate) it had something to annoy everyone. Even some of the game's characters complained about [[The Power of Friendship]] endgame.
* As ''[[Banjo-Kazooie]]: Nuts 'n Bolts'' suggests, ''Grunty's Revenge'' and ''Banjo Pilot'' for the Game Boy Advance didn't happen. Nuts 'n Bolts itself is also getting this as well, due to [[They Changed It, Now It Sucks|changing the platforming action to use of custom-made vehicles for the bulk of the game]].
* Like all ''[[Star Wars]]'' products, [[Expanded Universe|Star Wars games]] are regulated by an official list, so not all are "canon unless the movies say otherwise".
* According to 3D Realms, the ''[[Duke Nukem]]'' games released for the consoles are ''not'' canon in any way. The most recent piece of Duke Nukem canon is ''Duke Nukem Forever''.
* Nearly every fan of ''[[The Legend of Zelda]]'' (including Nintendo themselves of course, making it [[Canon Discontinuity|official]]) agrees—Phillips never made CD-i games called ''[[The Legend of Zelda CDI Games|Zelda: The Wand of Gamelon, Link: The Faces of Evil]]'', or ''[[The Legend of Zelda CDI Games|Zelda's Adventure]]''.
* Many fans of the original ''[[Final Fight]]'' don't count the 3D games ''Revenge'' and ''Streetwise'' (which both suffered greatly from the [[Polygon Ceiling]]), and only consider the sequels that were released for the SNES (''Final Fight 2'' and ''3'').
** Capcom sometimes acts as if the SNES sequels, ''Final Fight 2'' and ''3'', never existed as well. If it wasn't for Maki's appearance in ''Capcom vs. SNK 2'' and her shoehorn inclusion in the portable versions of ''[[Street Fighter Alpha]] 3'', you would think that Capcom [[Canon Discontinuity|might had completely forgotten about the sequels]].
** ''Streetwise'' was so critically panned that Capcom not only canceled the Japanese localization, the game's failure was rumored to be the cause of Capcom Production Studio 8's closure.
* ''[[Tomb Raider]]'' has the abysmal ''Angel of Darkness'', which some fans prefer to imagine just never happened. Even Eidos themselves did this by hiring new developers to make the games and [[Continuity Reboot|starting a whole new continuity]], which is even better, because this means that the [[Rocks Fall, Everyone Dies]] (literally!) ending to ''Tomb Raider: The Last Revelation'' never happened, and there was no massive writing around that in the following two games.
* The "plot" (in the ''very'' loosest sense of the word) of ''[[Devil May Cry]] 2'' is ''so'' badly written and incomprehensible, even for an [[Action Game]], that fans simply ignore it altogether. Even Capcom has joked about how bad this one was.
** To give you an idea how the developers feel about ''Devil May Cry 2'', ''Devil May Cry 3'' is a prequel set before the first game and ''Devil May Cry 4'' is a sequel to the first, taking place between ''1'' and ''2''. If that doesn't scream something to the effect of "THAT NEVER HAPPENED, HONEST," what does?
*** There is a nod to this in Dante's [[Guest Fighter|guest]] [[Rule of Funny|appearance]] for the PS2 port of ''[[Viewtiful Joe]]''. When he confronts Alastor (who is revealed to be [[Anthropomorphic Personification|the spirit of the blade]] Dante received in the first game), Dante is verbally eviscerated for not bringing him along to "Somewhere Island" (Dumary Island, the locale where most of ''2'' takes place). Dante hysterically retorts, [[Discontinuity Nod|"I don't remember that!"]]
* ''[[Quest for Glory V]]: Dragon Fire'' is often consigned to the [[Canon Discontinuity]] pile because of a mediocre transition to 3D and a shift in emphasis from adventure to RPG elements. That said, the game is truer to the ''QFG'' spirit than ''Mask of Eternity'' was to ''KQ'', and thus it's more accepted.
* ''Heart of the Alien'', the unpolished corporate sequel to ''[[Another World]]'' isn't OK even by Eric Chahi, the original author, much less the fanbase. Amusingly, ignoring this game and its extended version of the story is made extremely easy by the fact that while the original game was released on pretty much every 16- and 32-bit gaming platform in existence, "Heart" only had one release, and it was on the Sega CD add-on.
** The fact that it turns the original game into a [[Shaggy Dog Story]] by anticlimactically killing Lester (in an optional death scene) probably doesn't help.


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Revision as of 22:43, 5 January 2019

Examples of Canon Discontinuity in Video Games include:

  • Star Control 3 is disowned by nearly every fan of the series, not to mention the makers of the first two games. Between reused dialogue, retcons, But Thou Must!-style Nonstandard Game Overs, cryptic Broken Bridges, and perhaps more than anything (though perhaps not), the Game Breaker Doogs, a race that can be converted early in the game, whose ships are more powerful than any other ships in the game (they're fast, maneuverable, can auto-fire their cannon at nearby ships, and quickly regenerate) it had something to annoy everyone. Even some of the game's characters complained about The Power of Friendship endgame.
  • As Banjo-Kazooie: Nuts 'n Bolts suggests, Grunty's Revenge and Banjo Pilot for the Game Boy Advance didn't happen. Nuts 'n Bolts itself is also getting this as well, due to changing the platforming action to use of custom-made vehicles for the bulk of the game.
  • Like all Star Wars products, Star Wars games are regulated by an official list, so not all are "canon unless the movies say otherwise".
  • According to 3D Realms, the Duke Nukem games released for the consoles are not canon in any way. The most recent piece of Duke Nukem canon is Duke Nukem Forever.
  • Nearly every fan of The Legend of Zelda (including Nintendo themselves of course, making it official) agrees—Phillips never made CD-i games called Zelda: The Wand of Gamelon, Link: The Faces of Evil, or Zelda's Adventure.
  • Many fans of the original Final Fight don't count the 3D games Revenge and Streetwise (which both suffered greatly from the Polygon Ceiling), and only consider the sequels that were released for the SNES (Final Fight 2 and 3).
    • Capcom sometimes acts as if the SNES sequels, Final Fight 2 and 3, never existed as well. If it wasn't for Maki's appearance in Capcom vs. SNK 2 and her shoehorn inclusion in the portable versions of Street Fighter Alpha 3, you would think that Capcom might had completely forgotten about the sequels.
    • Streetwise was so critically panned that Capcom not only canceled the Japanese localization, the game's failure was rumored to be the cause of Capcom Production Studio 8's closure.
  • Tomb Raider has the abysmal Angel of Darkness, which some fans prefer to imagine just never happened. Even Eidos themselves did this by hiring new developers to make the games and starting a whole new continuity, which is even better, because this means that the Rocks Fall, Everyone Dies (literally!) ending to Tomb Raider: The Last Revelation never happened, and there was no massive writing around that in the following two games.
  • The "plot" (in the very loosest sense of the word) of Devil May Cry 2 is so badly written and incomprehensible, even for an Action Game, that fans simply ignore it altogether. Even Capcom has joked about how bad this one was.
    • To give you an idea how the developers feel about Devil May Cry 2, Devil May Cry 3 is a prequel set before the first game and Devil May Cry 4 is a sequel to the first, taking place between 1 and 2. If that doesn't scream something to the effect of "THAT NEVER HAPPENED, HONEST," what does?
      • There is a nod to this in Dante's guest appearance for the PS2 port of Viewtiful Joe. When he confronts Alastor (who is revealed to be the spirit of the blade Dante received in the first game), Dante is verbally eviscerated for not bringing him along to "Somewhere Island" (Dumary Island, the locale where most of 2 takes place). Dante hysterically retorts, "I don't remember that!"
  • Quest for Glory V: Dragon Fire is often consigned to the Canon Discontinuity pile because of a mediocre transition to 3D and a shift in emphasis from adventure to RPG elements. That said, the game is truer to the QFG spirit than Mask of Eternity was to KQ, and thus it's more accepted.
  • Heart of the Alien, the unpolished corporate sequel to Another World isn't OK even by Eric Chahi, the original author, much less the fanbase. Amusingly, ignoring this game and its extended version of the story is made extremely easy by the fact that while the original game was released on pretty much every 16- and 32-bit gaming platform in existence, "Heart" only had one release, and it was on the Sega CD add-on.
    • The fact that it turns the original game into a Shaggy Dog Story by anticlimactically killing Lester (in an optional death scene) probably doesn't help.

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