Lufia II: Rise of the Sinistrals: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Dai-Guard moved page Lufia II Rise of the Sinistrals (Video Game) to Lufia II Rise of the Sinistrals over redirect: Remove TVT Namespaces from title)
 
(7 intermediate revisions by 3 users not shown)
Line 2: Line 2:
[[File:lufia2logo_9090.jpg|frame]]
[[File:lufia2logo_9090.jpg|frame]]


In the small town of Elcid lives a man named Maxim. He is but a simple monster hunter who works for a woman named Tia, his childhood friend. One day, on a trip to the caves near the town, Maxim meets a mysterious green haired woman named Iris, who tells Maxim to go on a journey. With Tia following close behind him, he learns of the Sinistrals, four mighty gods who seek [[Take Over the World|global domination]]. Now on a quest to defeat the Sinistrals, Maxim meets Guy, Dekar, Selan, Lexis, and Artea, who aid him along the way. Eventually, the heroes make it to the Fortress of Doom and fell the Sinistrals. Maxim and Selan fall with the Isle of Doom, but they live on through their legend and their descendants.
In the small town of Elcid lives a man named Maxim. He is but a simple monster hunter who works for a woman named Tia, his childhood friend. One day, on a trip to the caves near the town, Maxim meets a mysterious green haired woman named Iris, who tells Maxim to go on a journey. With Tia following close behind him, he learns of the Sinistrals, four mighty gods who seek [[Take Over the World|global domination]]. Now on a quest to defeat the Sinistrals, Maxim meets Guy, Dekar, Selan, Lexis and Artea, who aid him along the way. Eventually, the heroes make it to the Fortress of Doom and fell the Sinistrals. Maxim and Selan fall with the Isle of Doom, but they live on through their legend and their descendants.


''Lufia II: Rise of the Sinistrals'' is the second in the [[Lufia]] series and the prequel to ''[[Lufia and The Fortress of Doom]]''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the Zelda games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-RPGs. Combat was also changed; gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''[[Final Fantasy (Franchise)|Final Fantasy]]'' or ''[[Dragon Quest (Video Game)|Dragon Quest]]''. It has, however, become a [[Cult Classic]], and is generally considered by fans as the high point of the series.
''Lufia II: Rise of the Sinistrals'' is the second in the ''[[Lufia]]'' series and the prequel to ''[[Lufia and The Fortress of Doom]]''. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, ''Lufia II'' got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the ''Zelda'' games. With a series of tools (and the Reset spell) at the player's disposal, ''Lufia II'''s dungeons were more than the typical dungeons of J-RPGs. Combat was also changed: gone were the ineffective attacks of the first ''Lufia'', and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make ''Rise of the Sinistrals'' the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like ''[[Final Fantasy]]'' or ''[[Dragon Quest]]''. It has, however, become a [[Cult Classic]], and is generally considered by fans as the high point of the series.


{{tropelist}}
{{tropelist}}
* [[100% Completion]]: After the ending finishes, there's a statistics screen, and one of them displays X out 164 chests you have opened in the main game (Ancient Cave chests are counted separately in its own page).
* [[Action Girl]]: Selan in the first half.
* [[Action Girl]]: Selan in the first half.
* [[Action Mom]]: Selan in the second half.
* [[Action Mom]]: Selan in the second half.
Line 15: Line 16:
* [[Badass Normal]]: Guy.
* [[Badass Normal]]: Guy.
* [[Battle Couple]]: Maxim and Selan.
* [[Battle Couple]]: Maxim and Selan.
* [[Bittersweet Ending]]: The world is saved, but Maxim and Selan, who are both [[Doomed By Canon]] die.
* [[Bittersweet Ending]]: The world is saved, but Maxim and Selan, who are both [[Doomed by Canon]] die.
* [[Block Puzzle]]: There are many. Very many.
* [[Block Puzzle]]: There are many. Very many.
* [[Boisterous Bruiser]]: Dekar and Guy
* [[Boisterous Bruiser]]: Dekar and Guy.
* [[Bonus Boss]]: The Egg Dragon.
* [[Bonus Boss]]: The Egg Dragon.
* [[Call Reception Area]]
* [[Call Reception Area]]
Line 23: Line 24:
* [[Control Room Puzzle]]
* [[Control Room Puzzle]]
* [[Cosmic Deadline]]: The game is noticeably rushed in the end.
* [[Cosmic Deadline]]: The game is noticeably rushed in the end.
* [[Cursed With Awesome]]: Played with when it comes to cursed equipment. After having a priest remove the curse, the item can be freely equipped and often ends up boasting even better stats than when it was cursed.
* [[Cursed with Awesome]]: Played with when it comes to cursed equipment. After having a priest remove the curse, the item can be freely equipped and often ends up boasting even better stats than when it was cursed.
* [[Cutscene Power to The Max]]: {{spoiler|Dekar's death scene.}}
* [[Cutscene Power to the Max]]: {{spoiler|Dekar's death scene}}.
** {{spoiler|There's also several scenes where Amon overpowers your party as part of a cutscene even you're strong enough to beat him (if you could take Gades the first time you likely are.)}}
** {{spoiler|There's also several scenes where Amon overpowers your party as part of a cutscene even you're strong enough to beat him (if you could take Gades the first time, you likely are)}}.
* [[Degraded Boss]]
* [[Degraded Boss]]: The Lizardmen and Armor Goblins.
* [[Evasive Fight Thread Episode]]
* [[Evasive Fight Thread Episode]]
* [[Faux Action Girl]]: Tia.
* [[Faux Action Girl]]: Tia.
* [[Fill It With Flowers]]: Lexis does this for a little girl in his hometown, and leaves the party in order to do so.
* [[Fill It With Flowers]]: Lexis does this for a little girl in his hometown, and leaves the party in order to do so.
* [[Flower From the Mountaintop]]
* [[Flower From the Mountaintop]]: The origin of Priphea.
* [[Foregone Conclusion]]: If you've played [[Lufia and The Fortress of Doom|the first game]], you know how this will end, since you've already played it.
* [[Foregone Conclusion]]: If you've played [[Lufia and The Fortress of Doom|the first game]], you know how this will end, since you've already played it.
* [[Four Is Death]]: The four Sinistrals. Bouns points for {{spoiler|Erim, who is the Sinistral of Death and is fourth in the group.}}
* [[Four Is Death]]: The four Sinistrals. Bouns points for {{spoiler|Erim, who is the Sinistral of Death and is fourth in the group}}.
* [[Game Breaking Bug]]: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes in inordinate amount of time to display the battle results and save/load. In the American version, the Submarine Shrine and {{spoiler|final floor of Ancient Cave}} are graphically trashed.
* [[Game Breaking Bug]]: If you Press Left on the Stereo/Mono setting, it affects your stats giving you 999+ to almost everything, and it takes in inordinate amount of time to display the battle results and save/load. In the American version, the Submarine Shrine and {{spoiler|final floor of Ancient Cave}} are graphically trashed.
* [[Genius Ditz]]: Dekar.
* [[Genius Ditz]]: Dekar.
* [[Global Airship]]
* [[Global Airship]]
* [[Guide Dang It]]: Some of the puzzles.
* [[Guide Dang It]]: Some of the puzzles.
* [[The Hero Dies]]
* [[The Hero Dies]]
* [[Heroic Sacrifice]]: {{spoiler|Dekar.}}
* [[Heroic Sacrifice]]: {{spoiler|Dekar}}.
* [[Hopeless Boss Fight]]: The first fight against Gades. You get a sword if you manage to beat him, although that's difficult without [[New Game+]].
* [[Hopeless Boss Fight]]: The first fight against Gades. You get a sword if you manage to beat him, although that's difficult without [[New Game+]].
* [[Hundred-Percent Completion]]: After the ending finishes there's a statistics screen, and one of them displays X out 164 chests you have opened in the main game. (Ancient cave chests are counted separately in its own page)
* [[I Am Not Left-Handed|I Am Left-Handed]]: Gades.
* [[I Am Not Left-Handed|I Am Left-Handed]]: Gades.
* [[I'm Crying but I Don't Know Why]]: Tia at the end because of {{spoiler|Maxim's death}}.
* [[Innocent Flower Girl]]
* [[Innocent Flower Girl]]: Leefa, who will give you another fetch quest.
* [[I'm Crying but I Don't Know Why]]: Tia at the end, because of {{spoiler|Maxim's death}}.
* [[Jack of All Stats]]: Maxim.
* [[Jack of All Stats]]: Maxim.
* [[Keep the Reward]]
* [[Keep the Reward]]
* [[King of All Cosmos]]: {{spoiler|Arek.}}
* [[King of All Cosmos]]: {{spoiler|Arek}}.
* [[Love Cannot Overcome]]
* [[Love Cannot Overcome]]
* [[Metal Slime]]: Cube enemies.
* [[Metal Slime]]: Cube enemies.
* [[Minigame Zone]]: Forfeit Island.
* [[Minigame Zone]]: Forfeit Island.
* [[Money Spider]]
* [[Money Spider]]
* [[Mon|Mons]] / [[Monster Allies]]: The capsule monsters.
* [[Mon|Mons]]/[[Monster Allies]]: The capsule monsters.
* [[New Game+]]: EXP and Gold earned in NG+ is x4 the normal amount. (Except the [[Bonus Dungeon|Ancient Cave]]).
* [[New Game+]]: EXP and Gold earned in NG+ is x4 the normal amount (except the [[Bonus Dungeon|Ancient Cave]]).
* [[Nice Job Breaking It, Hero|Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of {{spoiler|marrying Selan and having a baby}}, the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* [[Nice Job Breaking It, Hero|Nice Job Breaking It, Secondary Character]]: Subverted? Apparently, if Maxim died fighting Gades, instead of {{spoiler|marrying Selan and having a baby}}, the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth?
* [[Noble Demon]]: {{spoiler|Iris/Erim.}}
* [[Noble Demon]]: {{spoiler|Iris/Erim}}.
* [[Obfuscating Stupidity]]
* [[Obfuscating Stupidity]]
* [[The Obi Wrong]]
* [[The Obi Wrong]]
* [[Only Smart People May Pass]]
* [[Only Smart People May Pass]]
* [[Preexisting Encounters]]
* [[Physical God]]: Multiples of them!
* [[Physical God]]: Multiples of them!
* [[Preexisting Encounters]]
* [[Puzzle Reset]]: The very handy Reset spell.
* [[Puzzle Reset]]: The very handy Reset spell.
* [[Random Encounters]]: Only on the [[World Map]]. Averted otherwise.
* [[Random Encounters]]: Only on the [[World Map]]. Averted otherwise.
* [[She's a Man In Japan]]: Artea's sex is switched in the German translation.
* [[She's a Man In Japan]]: Artea's sex is switched in the German translation.
* [[Solve the Soup Cans]]
* [[Solve the Soup Cans]]
* [[Stay in The Kitchen]]: Done to Tia.
* [[Stay in the Kitchen]]: Done to Tia.
* [[Together in Death]]
* [[Together in Death]]
* [[Token Romance]]: Arguably Maxim and Selan.
* [[Token Romance]]: Arguably Maxim and Selan.
* [[Trying Not to Cry]]: Tia, due to her name sounding like "tear", was constantly teased as a child because she easily cried. Because Maxim always rescued her, she eventually tried so hard to stop crying that she eventually became [[Unable to Cry]].
* [[Trying Not to Cry]]: Tia as a child, resulting in:
* [[Unexplained Recovery]]: {{spoiler|Dekar}}.
* [[Unable to Cry]]
* [[Unexplained Recovery]]: {{spoiler|Dekar}}
* [[Wedding Smashers]]
* [[Wedding Smashers]]
* [[World Map]]
* [[World Map]]
Line 75: Line 74:


=== The [[Bonus Dungeon|Ancient Cave]] provides examples of... ===
=== The [[Bonus Dungeon|Ancient Cave]] provides examples of... ===
* [[And Now for Someone Completely Different]]: Your party's levels drop to 1 every time you enter the Ancient Cave. Your inventory is replaced with a brand new one (which contains 10 potions and blue chest equipment), play time resets to 0:00, and money resets to 0 as well. When you exit the Ancient Cave, your levels, inventory, gold, and play time return to normal.
* [[And Now for Someone Completely Different]]: Your party's levels drop to 1 every time you enter the Ancient Cave. Your inventory is replaced with a brand new one (which contains 10 potions and blue chest equipment), play time resets to 0:00, and money resets to 0 as well. When you exit the Ancient Cave, your levels, inventory, gold and play time return to normal.
* [[Anti-Grinding]]: Each floor has a finite number of enemies, which limits experience and item acquisition.
* [[Anti-Grinding]]: Each floor has a finite number of enemies, which limits experience and item acquisition.
* [[Check Point Starvation]]: There are no save points in the Ancient Cave at all! It will take will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get [[Total Party Kill|wiped]] on the 98th floor...
* [[Check Point Starvation]]: There are no save points in the Ancient Cave at all! It will take will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get [[Total Party Kill|wiped]] on the 98th floor...
** Depending on your viewpoint of what "Ancient Cave" is, you might consider Providence a form of checkpoint, since nobody beats Ancient Cave in one run. There are many checkpoints and it takes a long time. Spatially the Ancient Cave contains no checkpoints, but Ancient Cave transcends space as a dungeon that requires multiple entries over time.
** Depending on your viewpoint of what "Ancient Cave" is, you might consider Providence a form of checkpoint, since nobody beats Ancient Cave in one run. There are many checkpoints, and it takes a long time. Spatially, the Ancient Cave contains no checkpoints, but Ancient Cave transcends space as a dungeon that requires multiple entries over time.
* [[Money for Nothing]]: Despite all the monsters inside being [[Money Spider|Money Spiders]], you can't take any money you earned inside the Ancient Cave outside.
* [[Money for Nothing]]: Despite all the monsters inside being [[Money Spider|Money Spiders]], you can't take any money you earned inside the Ancient Cave outside.
* [[New Game+]]: You can begin a new Ancient Cave run with all blue chest equipment you previously acquired, either in the main game or previous Ancient Cave runs (provided you exited the dungeon alive using a Providence).
* [[New Game+]]: You can begin a new Ancient Cave run with all blue chest equipment you previously acquired, either in the main game or previous Ancient Cave runs (provided you exited the dungeon alive using a Providence).
* [[Random Drop]]
* [[Random Drop]]
* [[Roguelike]]
* [[Roguelike]]
Line 86: Line 85:
{{reflist}}
{{reflist}}
[[Category:Eastern RPG]]
[[Category:Eastern RPG]]
[[Category:Fantasy Video Games]]
[[Category:Super Nintendo Entertainment System]]
[[Category:Super Nintendo Entertainment System]]
[[Category:Lufia II Rise of the Sinistrals]]
[[Category:Lufia II Rise of the Sinistrals]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Video Games of the 1990s]]

Latest revision as of 12:26, 22 March 2024

In the small town of Elcid lives a man named Maxim. He is but a simple monster hunter who works for a woman named Tia, his childhood friend. One day, on a trip to the caves near the town, Maxim meets a mysterious green haired woman named Iris, who tells Maxim to go on a journey. With Tia following close behind him, he learns of the Sinistrals, four mighty gods who seek global domination. Now on a quest to defeat the Sinistrals, Maxim meets Guy, Dekar, Selan, Lexis and Artea, who aid him along the way. Eventually, the heroes make it to the Fortress of Doom and fell the Sinistrals. Maxim and Selan fall with the Isle of Doom, but they live on through their legend and their descendants.

Lufia II: Rise of the Sinistrals is the second in the Lufia series and the prequel to Lufia and The Fortress of Doom. The conclusion to the game was known by anyone who had played at least ten minutes of the first game, but the game's whole story had more to tell. In addition to adding onto the story of the Heroes of Legend, Lufia II got rid of the random encounters from the first game, and brought in monsters you could see on the map. Said monsters would react to the movement of the player and could even be frozen with use of a tool. The game also introduced puzzle dungeons to the series, which are similar to those seen in the Zelda games. With a series of tools (and the Reset spell) at the player's disposal, Lufia II's dungeons were more than the typical dungeons of J-RPGs. Combat was also changed: gone were the ineffective attacks of the first Lufia, and in its place was the IP (Item Point) system. As characters take damage, their IP increases, allowing them to use powerful abilities. The player could also find a series of pets to raise that would aid the heroes during battle. These additions would help make Rise of the Sinistrals the most critically acclaimed of the series, though it would not be enough to make the series a mainstream giant like Final Fantasy or Dragon Quest. It has, however, become a Cult Classic, and is generally considered by fans as the high point of the series.

Tropes used in Lufia II: Rise of the Sinistrals include:

The Ancient Cave provides examples of...

  • And Now for Someone Completely Different: Your party's levels drop to 1 every time you enter the Ancient Cave. Your inventory is replaced with a brand new one (which contains 10 potions and blue chest equipment), play time resets to 0:00, and money resets to 0 as well. When you exit the Ancient Cave, your levels, inventory, gold and play time return to normal.
  • Anti-Grinding: Each floor has a finite number of enemies, which limits experience and item acquisition.
  • Check Point Starvation: There are no save points in the Ancient Cave at all! It will take will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get wiped on the 98th floor...
    • Depending on your viewpoint of what "Ancient Cave" is, you might consider Providence a form of checkpoint, since nobody beats Ancient Cave in one run. There are many checkpoints, and it takes a long time. Spatially, the Ancient Cave contains no checkpoints, but Ancient Cave transcends space as a dungeon that requires multiple entries over time.
  • Money for Nothing: Despite all the monsters inside being Money Spiders, you can't take any money you earned inside the Ancient Cave outside.
  • New Game+: You can begin a new Ancient Cave run with all blue chest equipment you previously acquired, either in the main game or previous Ancient Cave runs (provided you exited the dungeon alive using a Providence).
  • Random Drop
  • Roguelike