Super Mario Land 2: 6 Golden Coins: Difference between revisions

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{{quote|"Obey Wario! ''DESTROY'' Mario!"|'''Wario''', [http://www.youtube.com/watch?v=DhB8XG9_5Rc USA Commercial]}}
{{quote|"Obey Wario! ''DESTROY'' Mario!"|'''Wario''', [http://www.youtube.com/watch?v=DhB8XG9_5Rc USA Commercial]}}


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The sequel to ''[[Super Mario Land (Video Game)|Super Mario Land]]'', this is the first game to feature [[The Rival]], Wario, and one of the few times Wario is an outright [[Big Bad]] instead of just being extremely greedy.
The sequel to ''[[Super Mario Land (Video Game)|Super Mario Land]]'', this is the first game to feature [[The Rival]], Wario, and one of the few times Wario is an outright [[Big Bad]] instead of just being extremely greedy.

Revision as of 02:36, 27 November 2013

"Obey Wario! DESTROY Mario!"

The sequel to Super Mario Land, this is the first game to feature The Rival, Wario, and one of the few times Wario is an outright Big Bad instead of just being extremely greedy.

The plot is that Wario took over Mario's kingdom while Mario was away in the first game, and taken over the land's castle. Mario needs to find the eponymous six golden coins to get into the castle and stop Wario.

Whereas Super Mario Land was essentially a handheld version of the original 1985 Super Mario Bros, the sequel took most of its cues from Super Mario Bros 3 and Super Mario World instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than NES sprites due to the Game Boy's smaller resolution).


Provides Examples of: