Ikaruga: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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In ''Ikaruga'', everything comes in one of two polarities: black or white. Black ships fire black shots, and white ships fire white. Your ship is unique in that you can switch between the two polarities at will.
In ''Ikaruga'', everything comes in one of two polarities: black or white. Black ships fire black shots, and white ships fire white. Your ship is unique in that you can switch between the two polarities at will.


Your ship's [[Battle Aura]] can [[Energy Absorption|absorb bullets]] of the same polarity, but is [[One Hit Point Wonder|destroyed by shots]] of the opposite polarity. However, ''your'' shots do double damage to targets of an opposite polarity to your own, giving you the option to fly with your defences down to increase your offensive power. Absorbed bullets [[Charged Attack|charge up]] your special attack, a [[Roboteching|homing]] [[Beam Spam]]. Finally, the scoring system allows you to accumulate "chain" multipliers by destroying three enemies of the same polarity in a row.
Your ship's [[Battle Aura]] can [[Energy Absorption|absorb bullets]] of the same polarity, but is [[One-Hit-Point Wonder|destroyed by shots]] of the opposite polarity. However, ''your'' shots do double damage to targets of an opposite polarity to your own, giving you the option to fly with your defences down to increase your offensive power. Absorbed bullets [[Charged Attack|charge up]] your special attack, a [[Roboteching|homing]] [[Beam Spam]]. Finally, the scoring system allows you to accumulate "chain" multipliers by destroying three enemies of the same polarity in a row.


That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. ''Ikaruga'' is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. (Obviously, [[Your Mileage May Vary]], especially when it comes to the sheer difficulty of the game.) All five levels are [[Scrappy Level|Scrappy Levels]] in one way or another, but there is something to be said for elegance.
That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. ''Ikaruga'' is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. (Obviously, [[Your Mileage May Vary]], especially when it comes to the sheer difficulty of the game.) All five levels are [[Scrappy Level|Scrappy Levels]] in one way or another, but there is something to be said for elegance.
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* [[Mickey Mousing]]: The musical score is synchronized to the progression of the levels.
* [[Mickey Mousing]]: The musical score is synchronized to the progression of the levels.
* [[Nintendo Hard]]: Good ''Lord'', though this is somewhat mitigated by the fact that the console versions give out more credits as you log in more game time. Good luck unlocking most of the secret content though, which usually requires 1-credit clears of different game modes.
* [[Nintendo Hard]]: Good ''Lord'', though this is somewhat mitigated by the fact that the console versions give out more credits as you log in more game time. Good luck unlocking most of the secret content though, which usually requires 1-credit clears of different game modes.
* [[One Hit Point Wonder]]
* [[One-Hit-Point Wonder]]
* [[Pacifist Run]]: It is perfectly possible to complete ''Ikaruga'' without ever firing a single shot. Doing so for an entire level earns you the rank of "Dot Eater!"
* [[Pacifist Run]]: It is perfectly possible to complete ''Ikaruga'' without ever firing a single shot. Doing so for an entire level earns you the rank of "Dot Eater!"
* [[Power Limiter]]: The Ikaruga and Ginkei have these to prevent their ships from blowing themselves up with excess power. {{spoiler|Turning this off allows the pilot(s) to use the [[Dangerous Forbidden Technique]] and destroy the final boss in a [[Heroic Sacrifice]].}}
* [[Power Limiter]]: The Ikaruga and Ginkei have these to prevent their ships from blowing themselves up with excess power. {{spoiler|Turning this off allows the pilot(s) to use the [[Dangerous Forbidden Technique]] and destroy the final boss in a [[Heroic Sacrifice]].}}
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* [[Unreadably Fast Text]]: Seen (very briefly) at the start of each stage.
* [[Unreadably Fast Text]]: Seen (very briefly) at the start of each stage.
* [[What Do You Mean Its Not Symbolic]]: The chapter titles- Ideal, Trial, Faith, Reality and Metempsychosis- represent Man's struggle towards enlightenment, with the aura-enveloped Ikaruga craft symbolising the human soul. Apparently.
* [[What Do You Mean Its Not Symbolic]]: The chapter titles- Ideal, Trial, Faith, Reality and Metempsychosis- represent Man's struggle towards enlightenment, with the aura-enveloped Ikaruga craft symbolising the human soul. Apparently.
* [[Yin Yang Bomb]]
* [[Yin-Yang Bomb]]


{{reflist}}
{{reflist}}

Revision as of 11:31, 9 January 2014


Click here to switch polarity.


"WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as Butsutekkai. NO REFUGE"
—Warning screen before each boss in Ikaruga

Ikaruga is a modernized take on the "Bullet Hell" school of Shoot Em Ups, developed by Treasure, creators of Radiant Silvergun. It's widely regarded as one of the best examples of the genre.

In Ikaruga, everything comes in one of two polarities: black or white. Black ships fire black shots, and white ships fire white. Your ship is unique in that you can switch between the two polarities at will.

Your ship's Battle Aura can absorb bullets of the same polarity, but is destroyed by shots of the opposite polarity. However, your shots do double damage to targets of an opposite polarity to your own, giving you the option to fly with your defences down to increase your offensive power. Absorbed bullets charge up your special attack, a homing Beam Spam. Finally, the scoring system allows you to accumulate "chain" multipliers by destroying three enemies of the same polarity in a row.

That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. Ikaruga is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. (Obviously, Your Mileage May Vary, especially when it comes to the sheer difficulty of the game.) All five levels are Scrappy Levels in one way or another, but there is something to be said for elegance.

Released as an arcade game (using the Sega NAOMI platform) and on the Dreamcast in Japan in 2001, it was later ported to Gamecube systems around the world in 2003. In 2008, it was ported to Xbox Live Arcade.


Tropes used in Ikaruga :