Infocom: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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=== Recurring tropes in Infocom games: ===
=== Recurring tropes in Infocom games: ===


* [[AFGNCAAP]]
* [[Arc Number]]: 69,105
* [[Arc Number]]: 69,105
* [[Easter Egg]]
* [[Easter Egg]]
* [[Featureless Protagonist]]
* [[Feelies]]
* [[Feelies]]
* [[Fictional Document]]
* [[Fictional Document]]
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{{reflist}}
{{reflist}}
[[Category:Video Game Companies]]
[[Category:Video Game Companies]]
[[Category:Infocom]]
[[Category:{{PAGENAME}}]]

Revision as of 16:11, 16 July 2016

/wiki/Infocomcreator

Infocom, founded in 1979, is the shining light in the history of commercially-released Interactive Fiction games. Beginning with Zork in 1980, the company released over thirty games, many of which are still played.

The company's strengths included technical innovation (their Text Parser was one of the best in the business, and the z-code data format Infocom created is a popular choice for distributing new IF games to this day), rich storytelling, and creative packaging (most Infocom games shipped with "Feelies", thematically-related props which might form part of the Copy Protection system, constitute clues, give extra background information, or just be included for the lulz).

In 1986, struggling with competition from video games with fancy graphics and badly damaged by an ill-fated foray into the business software market, Infocom was bought by Activision. Shortly after the acquisition, Infocom's champion on the Activision board left the company, and his successor spent three years "improving" Infocom before pulling the plug in 1989.


Notable Infocom games include:


Infocom was the Trope Namer for:


Recurring tropes in Infocom games:


Infocom games with their own trope pages include:

Tropes relating to individual games that don't have their own pages: