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{{quote|''The Future Is Now''|'''Company Motto''', 1986-2001}}
{{quote|''The Future Is Now''|'''Company Motto''', 1986-2001}}


SNK, an acronym for ''Shin Nihon Kikaku'' (新日本企画, Japanese for "New Japan Project"), is one of the better known video game companies. Besides developing arcade games dating back to 1978, SNK is also responsible for the [[Neo Geo]] home console, as well as the short-lived Hyper Neo Geo 64 and portable [[Neo Geo Pocket]]. The company's legal and trading name became SNK in 1986. It also possesses a unique story of collapse and rebirth: After things started to look bad in the beginning of 2000, SNK was forced to declare bankruptcy and sold many of its rights to various companies... but eventually, with hard work and effort, its CEO, Eikichi Kawasaki, eventually gathered up many of its former rights and rebuilt SNK, now named SNK Playmore.
SNK, an acronym for '''''Shin Nihon Kikaku''''' (新日本企画, Japanese for "New Japan Project"), is one of the better known video game companies. Besides developing arcade games dating back to 1978, SNK is also responsible for the [[Neo Geo]] home console, as well as the short-lived Hyper Neo Geo 64 and portable [[Neo Geo Pocket]]. The company's legal and trading name became SNK in 1986. It also possesses a unique story of collapse and rebirth: After things started to look bad in the beginning of 2000, SNK was forced to declare bankruptcy and sold many of its rights to various companies... but eventually, with hard work and effort, its CEO, Eikichi Kawasaki, eventually gathered up many of its former rights and rebuilt SNK, now named SNK Playmore.


SNK is mostly known for its [[Fighting Game|fighting games]] and was once the biggest rival of [[Capcom]] in that field; this rivalry was embodied in the ''[[SNK vs. Capcom]]'' crossover series. Their fighting game bosses have a reputation for being ''extremely'' harder than their rival companies' counterparts, thus making them the [[Trope Namers]] for [[SNK Boss]]. To casual observers, SNK's 2D fighters were mere imitators of the ''[[Street Fighter]]'' series, but this is not the case. The combat systems are totally different, with SNK's ''[[Art of Fighting]]'' series introducing the whole concept of the [[Finishing Move|super special move]] that would go onto to become a fighting game staple. Also, although both employed luxuriously rich, detailed 2D visuals, SNK's backgrounds were more expressive, and often filled with comic touches. It's also worth pointing out that staff have switched between the Capcom and SNK camps over the years, with original ''Street Fighter'' creators [[Takashi Nishiyama]] and [[Hiroshi Matsumoto]] going onto to work at SNK, notably creating the ''[[The King of Fighters|KOF]]'' and ''[[Fatal Fury]]'' series, while famed illustrator Shinkiro as well as lesser known Senri Kita started at SNK but now work for Capcom. [[Daisuke Ishiwatari]], known best for his work on ''[[Guilty Gear]]'' and ''[[BlazBlue]]'', was also employed under SNK as part of the team developing ''[[Last Blade|The Last Blade]]''. If you look at his work (and sometimes squint), you can see more than a few [[Shout-Out|Shout Outs]] to SNK's properties.
SNK is mostly known for its [[Fighting Game|fighting games]] and was once the biggest rival of [[Capcom]] in that field; this rivalry was embodied in the ''[[SNK vs. Capcom]]'' crossover series. Their fighting game bosses have a reputation for being ''extremely'' harder than their rival companies' counterparts, thus making them the [[Trope Namers]] for [[SNK Boss]]. To casual observers, SNK's 2D fighters were mere imitators of the ''[[Street Fighter]]'' series, but this is not the case. The combat systems are totally different, with SNK's ''[[Art of Fighting]]'' series introducing the whole concept of the [[Finishing Move|super special move]] that would go onto to become a fighting game staple. Also, although both employed luxuriously rich, detailed 2D visuals, SNK's backgrounds were more expressive, and often filled with comic touches. It's also worth pointing out that staff have switched between the Capcom and SNK camps over the years, with original ''Street Fighter'' creators [[Takashi Nishiyama]] and [[Hiroshi Matsumoto]] going onto to work at SNK, notably creating the ''[[The King of Fighters|KOF]]'' and ''[[Fatal Fury]]'' series, while famed illustrator Shinkiro as well as lesser known Senri Kita started at SNK but now work for Capcom. [[Daisuke Ishiwatari]], known best for his work on ''[[Guilty Gear]]'' and ''[[BlazBlue]]'', was also employed under SNK as part of the team developing ''[[Last Blade|The Last Blade]]''. If you look at his work (and sometimes squint), you can see more than a few [[Shout-Out|Shout Outs]] to SNK's properties.

Not to be confused with ''SnK'', the manga and anime translated as ''[[Attack on Titan]]''.

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== Games developed: ==
== Games developed: ==
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{{creatortropes}}
{{creatortropes}}
* [[American Kirby Is Hardcore]]: Compare the American box art and flyers of some earlier releases to their Japanese counterparts. Check out [http://www.hardcoregaming101.net/athena/athena.htm the artwork] for ''Athena'' and ''Psycho Soldier'', for example.
* [[American Kirby Is Hardcore]]: Compare the American box art and flyers of some earlier releases to their Japanese counterparts. Check out [https://web.archive.org/web/20170508230138/http://www.hardcoregaming101.net/athena/athena.htm the artwork] for ''Athena'' and ''Psycho Soldier'', for example.
* [[Author Appeal]]: [[SNK Boss|SNK Bosses]] and [[Dream Match Game|Dream Match Games]]. This company seems to ''love'' making them, ''especially'' the former.
* [[Author Appeal]]: [[SNK Boss|SNK Bosses]] and [[Dream Match Game|Dream Match Games]]. This company seems to ''love'' making them, ''especially'' the former.
* [[Fan Service]]: From [http://images.wikia.com/snk/images/d/d8/Mai94.gif full] to [http://images.wikia.com/snk/images/0/00/King95.gif none] and everything in between. [http://i857.photobucket.com/albums/ab136/0-yami/5Bsmall5D5BAnimePaper5Dscans_King-o.jpg Also] [http://www.creativeuncut.com/gallery-05/kof11-shen-woo.html a] [http://images.wikia.com/snk/images/5/5e/K-XIII.jpg pioneer] of fighting game [[Mr. Fanservice|manservice]].
* [[Fan Service]]: From [http://images.wikia.com/snk/images/d/d8/Mai94.gif full] to [http://images.wikia.com/snk/images/0/00/King95.gif none] and everything in between. [http://i857.photobucket.com/albums/ab136/0-yami/5Bsmall5D5BAnimePaper5Dscans_King-o.jpg Also] [http://www.creativeuncut.com/gallery-05/kof11-shen-woo.html a] [http://images.wikia.com/snk/images/5/5e/K-XIII.jpg pioneer] of fighting game [[Mr. Fanservice|manservice]].
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{{reflist}}
{{reflist}}
[[Category:Short Titles]]
[[Category:Video Game Companies]]
[[Category:Video Game Companies]]
[[Category:index]]
[[Category:index]]
[[Category:SNK]]
[[Category:{{PAGENAME}}]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Japanese Games]]
[[Category:Japanese Games]]

Latest revision as of 18:01, 3 August 2022

/wiki/Shin Nihon Kikakucreator
The Future Is Now
Company Motto, 1986-2001

SNK, an acronym for Shin Nihon Kikaku (新日本企画, Japanese for "New Japan Project"), is one of the better known video game companies. Besides developing arcade games dating back to 1978, SNK is also responsible for the Neo Geo home console, as well as the short-lived Hyper Neo Geo 64 and portable Neo Geo Pocket. The company's legal and trading name became SNK in 1986. It also possesses a unique story of collapse and rebirth: After things started to look bad in the beginning of 2000, SNK was forced to declare bankruptcy and sold many of its rights to various companies... but eventually, with hard work and effort, its CEO, Eikichi Kawasaki, eventually gathered up many of its former rights and rebuilt SNK, now named SNK Playmore.

SNK is mostly known for its fighting games and was once the biggest rival of Capcom in that field; this rivalry was embodied in the SNK vs. Capcom crossover series. Their fighting game bosses have a reputation for being extremely harder than their rival companies' counterparts, thus making them the Trope Namers for SNK Boss. To casual observers, SNK's 2D fighters were mere imitators of the Street Fighter series, but this is not the case. The combat systems are totally different, with SNK's Art of Fighting series introducing the whole concept of the super special move that would go onto to become a fighting game staple. Also, although both employed luxuriously rich, detailed 2D visuals, SNK's backgrounds were more expressive, and often filled with comic touches. It's also worth pointing out that staff have switched between the Capcom and SNK camps over the years, with original Street Fighter creators Takashi Nishiyama and Hiroshi Matsumoto going onto to work at SNK, notably creating the KOF and Fatal Fury series, while famed illustrator Shinkiro as well as lesser known Senri Kita started at SNK but now work for Capcom. Daisuke Ishiwatari, known best for his work on Guilty Gear and BlazBlue, was also employed under SNK as part of the team developing The Last Blade. If you look at his work (and sometimes squint), you can see more than a few Shout Outs to SNK's properties.

Not to be confused with SnK, the manga and anime translated as Attack on Titan.


Games developed:

Fighting games

Others


Shin Nihon Kikaku provides examples of the following tropes: