Super Mario Maker 2: Difference between revisions

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* [[Abnormal Ammo]]: As with the first game, Bill Blasters can be loaded with pretty much anything.
* [[Abnormal Ammo]]: As with the first game, Bill Blasters can be loaded with pretty much anything.
* [[Anachronism Stew]]: As with the first game, newly-added enemies and bosses are given different sprites for styles they didn't appear in, or else have their existing appearances updated to match their current design.
* [[Anachronism Stew]]: As with the first game, newly-added enemies and bosses are given different sprites for styles they didn't appear in, or else have their existing appearances updated to match their current design.
* [[Anti-Frustration Features]]: As is somewhat standard in modern 2D ''Mario'' games, if you keep dying in the same level, you'll be offered a guide in the form of Luigi, who will play through the level for you.
* [[Anti-Frustration Features]]: As is somewhat standard in modern 2D ''Mario'' games, if you keep dying in the same level during the Story Mode, you'll be offered a guide in the form of Luigi, who will play through the level for you.
* [[Airborne Mook]]: Wings are an applicable trait as usual, as are Lakitu's Cloud and the Clown Cars. "Natural" examples include Lakitu, the Angry Sun, and Boos.
* [[Airborne Mook]]: Wings are an applicable trait as usual, as are Lakitu's Cloud and the Clown Cars. "Natural" examples include Lakitu, the Angry Sun, and Boos.
* [[Ascended Extra]]: Builder Mario goes from a Mystery Mushroom costume to an actual power-up for the four playable characters. Mario and friends also wear the costume while working on Peach's Castle in the story mode.
* [[Ascended Extra]]: Builder Mario goes from a Mystery Mushroom costume to an actual power-up for the four playable characters. Mario and friends also wear the costume while working on Peach's Castle in the story mode.

Revision as of 13:42, 29 June 2021

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Super Mario Maker 2 is a 2D/2.5D platforming/level-editing game that is the sequel to the 2015 Wii U game Super Mario Maker. The game was released worldwide for the Nintendo Switch on June 28, 2019.

As before, players can design their own 2D Super Mario courses using the Switch controls and touch screen; with a Nintendo Switch Online membership they can share their levels, download others' levels, follow other creators and comment on their levels, and play cooperatively or competitively with friends. Super Mario Maker 2 also expands on its predecessor with several new features:

  • A 2.5D level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up.
  • New level themes such as desert, snow, sky, and forest, and a nighttime mode that alters many course elements.
  • An actual offline Story Mode featuring over 100 pre-installed courses made by Nintendo.
  • New co-operative and competitive multiplayer modes for level creation and play, available locally or online with up to 4 players.
  • Luigi, Toad, and Toadette are now playable in single-player and multiplayer modes.
Tropes used in Super Mario Maker 2 include:


  • 2½D: The U and 3D World styles.
  • Ability Required to Proceed: Like before, stages can be set up so that the player will have to make use of certain power-ups or items to progress.
    • Clear conditions are a new configurable option that players can add to their levels, and the various power-up forms can be selected - players cannot touch the goal unless they are in the required form.
  • Abnormal Ammo: As with the first game, Bill Blasters can be loaded with pretty much anything.
  • Anachronism Stew: As with the first game, newly-added enemies and bosses are given different sprites for styles they didn't appear in, or else have their existing appearances updated to match their current design.
  • Anti-Frustration Features: As is somewhat standard in modern 2D Mario games, if you keep dying in the same level during the Story Mode, you'll be offered a guide in the form of Luigi, who will play through the level for you.
  • Airborne Mook: Wings are an applicable trait as usual, as are Lakitu's Cloud and the Clown Cars. "Natural" examples include Lakitu, the Angry Sun, and Boos.
  • Ascended Extra: Builder Mario goes from a Mystery Mushroom costume to an actual power-up for the four playable characters. Mario and friends also wear the costume while working on Peach's Castle in the story mode.
  • Asteroids Monster: Big Goombas return from Super Mario Maker, and big variants of the newly-introduced Goombrat share the same behavior.
  • Background Boss: In the 3D World style, Bowser uses his Meowser form from the game and is capable of leaping off-stage to reappear elsewhere, including climbing up the outer sides of the stage to swipe at players.
  • Big Bad: Bowser serves this role in the Story Mode.
  • The Bus Came Back: Among the new enemies and features are the Angry Sun, the Frog Suit, Phantos and their associated keys...
  • Combat Stilettos: Stiletto Goombas return from the previous game.
  • Co-Op Multiplayer: Can be played locally or online with up to four players.
  • Damn You, Muscle Memory!: Inevitably occurs due to the various game styles possessing varied controls.
  • Dem Bones: Dry Bones and Wet Bones appear as usable enemies.
  • Degraded Boss: Can be invoked with Bowser, Boswer Jr., Boom Boom, Pom Pom, and the Koopalings.
  • Fake Difficulty: Sturgeon's Law applies just as much (if not more so) as the first game.
  • Giant Mook: As with the first game, any Mook can be made into this by applying a Super Mushroom during level creation.
  • Helpful Mook: Lakitus can be set to toss power-ups or coins as in the original.
  • Kaizo Trap: Averted as in the original - once a player touches the goal, they're home free.
  • Luck-Based Mission: As per usual with player-made levels, basically taken Up to Eleven.
  • Meaningless Lives: Generally averted as with Super Mario Maker, with the added exception of a multiplayer session where at least one player has given up (or two for a four-player session); the remaining players are given 5 lives to clear the stage, and restarting the stage or resetting the character to escape from a softlock uses up a life.
  • Mission Pack Sequel: It's Super Mario Maker with a lot more features and actual player interaction.
  • Mook Maker: Like the first game, Bill Blasters and pipes can be used to generate various enemies, with the speed of creation depending on their "launcher".
  • Save the Princess: Averted - the challenge modes have Mario going on a miscellaneous adventure rather than rescuing Peach, and the Story Mode has Mario and friends repairing her castle while she's away. She even has a few stage of her own for Mario after the main story is completed!
  • Turns Red: Wigglers become angry when stomped and move much faster, and can be shaken during level creation to have them start off angry.
  • Video Game Settings: In addition to returning styles from the previous game, both they and the 3D World style are given new additional themes. The World Maker added in the April 22, 2020 update also has a world map corresponding to several of the settings.
    • Big Boo's Haunt: The Ghost House theme.
    • Bubbly Clouds: The Sky theme, which is new and distinct from the returning Airship theme.
    • Green Hill Zone: The Ground theme.
    • Lethal Lava Land: The Castle theme in 3D World is most representative of this.
    • Shifting Sand Land: The Desert theme is one of the new additions.
    • Slippy-Slidey Ice World: The Snow theme is another new style added in this game, and naturally complements Ice Blocks; enabling Night mode on this theme also gives every platform icy physics.