Unreal II: The Awakening: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (cleanup categories)
m (Mass update links)
Line 5: Line 5:
{{quote|''"As earth expands in this sector of space, different corporations are establishing colonies on uninhabited planets. They do everything from creating vacation resorts, to mining exotic ores, to terraforming. We in the Terran Colonial Authority patrol between the planets to keep the peace. The corporations try to get away with a lot out here, and they hire mercenary forces to help them get their way. We often find ourselves fighting the mercs to defend civilians who work for their own corporation. If we run into something we can't take on alone, we call in the marines."''|'''[[The Hero|John Dalton]]'''}}
{{quote|''"As earth expands in this sector of space, different corporations are establishing colonies on uninhabited planets. They do everything from creating vacation resorts, to mining exotic ores, to terraforming. We in the Terran Colonial Authority patrol between the planets to keep the peace. The corporations try to get away with a lot out here, and they hire mercenary forces to help them get their way. We often find ourselves fighting the mercs to defend civilians who work for their own corporation. If we run into something we can't take on alone, we call in the marines."''|'''[[The Hero|John Dalton]]'''}}


The first [[Unreal]] was well received, but it was ''[[Unreal Tournament (Video Game)|Unreal Tournament]]'' the game which made the franchise famous all around the world. [[Epic Games]] decided that the next step should be taken by another company, and thus, Legend Entertainment made the next game of the franchise.
The first [[Unreal]] was well received, but it was ''[[Unreal Tournament]]'' the game which made the franchise famous all around the world. [[Epic Games]] decided that the next step should be taken by another company, and thus, Legend Entertainment made the next game of the franchise.


This game was '''Unreal 2: The Awakening''', released for PC and Xbox in 2002.
This game was '''Unreal 2: The Awakening''', released for PC and Xbox in 2002.
Line 15: Line 15:
The game was not well received, due to these changes and being regarded as an average and somewhat derivative [[FPS]]. Perhaps, in part, to this, the SP side of the Unreal world has not been explored since then, although [[Epic Games]] have dropped some hints they may be willing to work on a sequel in the future.
The game was not well received, due to these changes and being regarded as an average and somewhat derivative [[FPS]]. Perhaps, in part, to this, the SP side of the Unreal world has not been explored since then, although [[Epic Games]] have dropped some hints they may be willing to work on a sequel in the future.


Check the [[Unreal II the Awakening (Video Game)/Characters|game's character sheet]] for character specific tropes.
Check the [[Unreal II: The Awakening/Characters|game's character sheet]] for character specific tropes.
----
----
== This game has examples of: ==
== This game has examples of: ==
Line 26: Line 26:
* [[Bee-Bee Gun]]: The biomass ejaculator, a gun that ''shoots spiders''. And yes, it's officially called an ejaculator tube.
* [[Bee-Bee Gun]]: The biomass ejaculator, a gun that ''shoots spiders''. And yes, it's officially called an ejaculator tube.
* [[Bittersweet Ending]]: {{spoiler|Dalton manages to destroy the artifacts, but his crewmates died, and he's left alone in space listening to Aida's final message}}.
* [[Bittersweet Ending]]: {{spoiler|Dalton manages to destroy the artifacts, but his crewmates died, and he's left alone in space listening to Aida's final message}}.
* [[Blade On a Stick]]: The Izarians use a variation.
* [[Blade on a Stick]]: The Izarians use a variation.
* [[Body Armor As Hit Points]]: Averted, unlike the previous games, there's no Shield Belt nor similar item here. The level of your shields affected their effectiveness. At full shields they'd absorb 100% of any damage you took, but below 90% or so you started taking partial damage to your health with the shields only absorbing a percentage of total damage, which got lower and lower as your shields dropped (i.e. at 50% shield strength your shields would absorb less than half of the damage of a hit). It's not uncommon to die with with your shields still at 33% or more.
* [[Body Armor as Hit Points]]: Averted, unlike the previous games, there's no Shield Belt nor similar item here. The level of your shields affected their effectiveness. At full shields they'd absorb 100% of any damage you took, but below 90% or so you started taking partial damage to your health with the shields only absorbing a percentage of total damage, which got lower and lower as your shields dropped (i.e. at 50% shield strength your shields would absorb less than half of the damage of a hit). It's not uncommon to die with with your shields still at 33% or more.
* [[Crosshair Aware]]: The Drakk robots will track the player with a laser, and then zap whatever is painted by it.
* [[Crosshair Aware]]: The Drakk robots will track the player with a laser, and then zap whatever is painted by it.
* [[Dialogue Tree]]: Whenever Dalton rans into someone who isn't about to die or trying to kill him.
* [[Dialogue Tree]]: Whenever Dalton rans into someone who isn't about to die or trying to kill him.
* [[Dismantled MacGuffin]]: Dalton spend most of the game travelling from planet to planet picking up pieces of an ancient artifact. When the artifact is finally assembled and used, {{spoiler|it turns the least powerful creatures on the ship where it's used into the most powerful creatures, complete with guns that shoot black holes. Suffice to say, the artifact doesn't last long}}.
* [[Dismantled MacGuffin]]: Dalton spend most of the game travelling from planet to planet picking up pieces of an ancient artifact. When the artifact is finally assembled and used, {{spoiler|it turns the least powerful creatures on the ship where it's used into the most powerful creatures, complete with guns that shoot black holes. Suffice to say, the artifact doesn't last long}}.
* [[Electric Boogaloo]]: ''Unreal II: '''The Awakening'''''.
* [[Oddly-Named Sequel 2: Electric Boogaloo]]: ''Unreal II: '''The Awakening'''''.
* [[Eleventh-Hour Superpower]]: {{spoiler|The [[Superweapon Surprise|Singularity]] [[There Is No Kill Like Overkill|Cannon]] dropped from the Tosc, (and capable of killing one instantly) although every Tosc has one too.}}
* [[Eleventh-Hour Superpower]]: {{spoiler|The [[Superweapon Surprise|Singularity]] [[There Is No Kill Like Overkill|Cannon]] dropped from the Tosc, (and capable of killing one instantly) although every Tosc has one too.}}
* [[Emergency Weapon]]: the t-13 popgun, a weak infinite ammo hand gun
* [[Emergency Weapon]]: the t-13 popgun, a weak infinite ammo hand gun
* [[Escort Mission]]: One guy forces you to do so since he's [[Genre Savvy]] and he won't give you the item until he's safe.
* [[Escort Mission]]: One guy forces you to do so since he's [[Genre Savvy]] and he won't give you the item until he's safe.
{{quote| "Here you go. Just kidding. The second I give you it you're going to leave me here to die. So you get me safe and I'll give you it."}}
{{quote| "Here you go. Just kidding. The second I give you it you're going to leave me here to die. So you get me safe and I'll give you it."}}
* [[Everything's Better With Spinning]]: The MechaSkaarj, who also have the ability to [[Spin to Deflect Stuff|deflect bullets]] with their claws, reducing the vulnerability to rapid-fire weapons they displayed in the original ''Unreal''.
* [[Everything's Better with Spinning]]: The MechaSkaarj, who also have the ability to [[Spin to Deflect Stuff|deflect bullets]] with their claws, reducing the vulnerability to rapid-fire weapons they displayed in the original ''Unreal''.
* [[Evolving Weapon]]: Many weapons, after Isaak tweaks them.
* [[Evolving Weapon]]: Many weapons, after Isaak tweaks them.
* [[Faceless Goons]]: The UMS space marines.
* [[Faceless Goons]]: The UMS space marines.
Line 46: Line 46:
* [[Laser Hallway]]
* [[Laser Hallway]]
* [[MacGuffin Delivery Service]]: Aida lampshades that, if the [[Dismantled MacGuffin]] forms {{spoiler|a dangerous galaxy-threatening superweapon}}, why the heck is he collecting all of it's pieces instead of just taking the 3 or 4 pieces he has already and dropping them down a black hole? Sadly, Dalton is a military man through and through, and replies that orders are orders.
* [[MacGuffin Delivery Service]]: Aida lampshades that, if the [[Dismantled MacGuffin]] forms {{spoiler|a dangerous galaxy-threatening superweapon}}, why the heck is he collecting all of it's pieces instead of just taking the 3 or 4 pieces he has already and dropping them down a black hole? Sadly, Dalton is a military man through and through, and replies that orders are orders.
* [[Mecha Mooks]]: The Drakk.
* [[Mecha-Mooks]]: The Drakk.
* [[Mega Corp]]: The main companies from the Tournament/Championship games (except Phayder) are involved in the game's conflict.
* [[Mega Corp]]: The main companies from the Tournament/Championship games (except Phayder) are involved in the game's conflict.
* [[Number of the Beast]]: The Black Hole Gun starts with 666 ammo.
* [[Number of the Beast]]: The Black Hole Gun starts with 666 ammo.
Line 56: Line 56:
* [[See You in Hell]]: ''Literally.'' Ne'Ban, who doesn't speak English very well, tells you he is on a course for Hell, because your mission officer told him to go there. Then you go and talk to the mission officer, who casually tells you that your next mission is on a moon called "Hell".
* [[See You in Hell]]: ''Literally.'' Ne'Ban, who doesn't speak English very well, tells you he is on a course for Hell, because your mission officer told him to go there. Then you go and talk to the mission officer, who casually tells you that your next mission is on a moon called "Hell".
* [[Shoot the Medic First]]: The best tactic against the Drakk.
* [[Shoot the Medic First]]: The best tactic against the Drakk.
* [[Shout-Out]]: Check [[Unreal (Video Game)/Shout Out|the page]].
* [[Shout-Out]]: Check [[Unreal (series)/Shout Out|the page]].
* [[Sniping Mission]]
* [[Sniping Mission]]
* [[Space Police]]: The Terran Colonial Authority.
* [[Space Police]]: The Terran Colonial Authority.

Revision as of 02:31, 9 April 2014

Hot damn, Aida


"As earth expands in this sector of space, different corporations are establishing colonies on uninhabited planets. They do everything from creating vacation resorts, to mining exotic ores, to terraforming. We in the Terran Colonial Authority patrol between the planets to keep the peace. The corporations try to get away with a lot out here, and they hire mercenary forces to help them get their way. We often find ourselves fighting the mercs to defend civilians who work for their own corporation. If we run into something we can't take on alone, we call in the marines."

The first Unreal was well received, but it was Unreal Tournament the game which made the franchise famous all around the world. Epic Games decided that the next step should be taken by another company, and thus, Legend Entertainment made the next game of the franchise.

This game was Unreal 2: The Awakening, released for PC and Xbox in 2002.

In the game, the player takes the role of John Dalton, an ex-marine "space marshall" on a ship maintained by a small crew: Aida, his Stripperiffic first officer; Isaak, his gruff weapons expert/engineer; and Ne-Ban, his Alien pilot. He's sent on a mission to find various ancient artifacts of extreme power which are also being hunted by various other factions and races.

The game focused on more story-driven set-piece laden linear levels and lots of character interaction, as well as pitting you against Humans for the majority of the game, with the only link to the original being a few cameos and battles against the Skaarj and armored versions of them, called Mecha-Skaarj. Its place in the Unreal timeline is set between the first Tournament game and Return To Na Pali.

The game was not well received, due to these changes and being regarded as an average and somewhat derivative FPS. Perhaps, in part, to this, the SP side of the Unreal world has not been explored since then, although Epic Games have dropped some hints they may be willing to work on a sequel in the future.

Check the game's character sheet for character specific tropes.


This game has examples of:

  • Alien Sky
  • Amazon Brigade: The Liandri Angels.
    • Stripperiffic: Some of them appear to be completely naked under armor that includes a transparent bubble canopy.
  • A Space Marine Is You: The entire game, with the sole exception of the characterization of the main characters. It's somewhat of a running gag of Dalton complaning about how he should have been one.

 Marine: Hell Dalton. You should have been a Marine.

Dalton: Don't get me started.

  • Bee-Bee Gun: The biomass ejaculator, a gun that shoots spiders. And yes, it's officially called an ejaculator tube.
  • Bittersweet Ending: Dalton manages to destroy the artifacts, but his crewmates died, and he's left alone in space listening to Aida's final message.
  • Blade on a Stick: The Izarians use a variation.
  • Body Armor as Hit Points: Averted, unlike the previous games, there's no Shield Belt nor similar item here. The level of your shields affected their effectiveness. At full shields they'd absorb 100% of any damage you took, but below 90% or so you started taking partial damage to your health with the shields only absorbing a percentage of total damage, which got lower and lower as your shields dropped (i.e. at 50% shield strength your shields would absorb less than half of the damage of a hit). It's not uncommon to die with with your shields still at 33% or more.
  • Crosshair Aware: The Drakk robots will track the player with a laser, and then zap whatever is painted by it.
  • Dialogue Tree: Whenever Dalton rans into someone who isn't about to die or trying to kill him.
  • Dismantled MacGuffin: Dalton spend most of the game travelling from planet to planet picking up pieces of an ancient artifact. When the artifact is finally assembled and used, it turns the least powerful creatures on the ship where it's used into the most powerful creatures, complete with guns that shoot black holes. Suffice to say, the artifact doesn't last long.
  • Oddly-Named Sequel 2: Electric Boogaloo: Unreal II: The Awakening.
  • Eleventh-Hour Superpower: The Singularity Cannon dropped from the Tosc, (and capable of killing one instantly) although every Tosc has one too.
  • Emergency Weapon: the t-13 popgun, a weak infinite ammo hand gun
  • Escort Mission: One guy forces you to do so since he's Genre Savvy and he won't give you the item until he's safe.

  "Here you go. Just kidding. The second I give you it you're going to leave me here to die. So you get me safe and I'll give you it."