Ikaruga: Difference between revisions

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{{tropelist}}
{{tropelist}}
* [[2½D]]: Almost everything in the game is 3D, but the game, being a [[Bullet Hell]] shooter, plays out on a 2D plane with some cutscenes shown on a full 3D plane at the start of each stage and boss, as well as at the end of the entire game.
* [[Advancing Boss of Doom]]: Chapter 3's [[Boss in Mook Clothing]] near the end.
* [[Advancing Boss of Doom]]: Chapter 3's [[Boss in Mook Clothing]] near the end.
* [[A God Am I]] - Horai Tenro and her followers, once they found the [[Artifact of Doom|The Power Of The Gods]] and started calling themselves the Divine Ones.
* [[All There in the Manual]]: in the true tradition of [[Shoot Em Ups]], the only place you will find anything remotely resembling a coherent plot for the game. And not even then, in the Gamecube version.
* [[All There in the Manual]]: in the true tradition of [[Shoot Em Ups]], the only place you will find anything remotely resembling a coherent plot for the game. And not even then, in the Gamecube version.
** [http://www.gamefaqs.com/console/dreamcast/file/561887/23884 CTRL+F 'Extras' to read an English translation of the prologue from the Dreamcast GD-ROM.]
** [http://www.gamefaqs.com/console/dreamcast/file/561887/23884 CTRL+F 'Extras' to read an English translation of the prologue from the Dreamcast GD-ROM.]
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** Or [[Bittersweet Ending]]. Though you will have to consider {{spoiler|the last chapter is called Metempsychosis, or "moving from one life to the next."}}
** Or [[Bittersweet Ending]]. Though you will have to consider {{spoiler|the last chapter is called Metempsychosis, or "moving from one life to the next."}}
* [[The Empire]] - The Horai.
* [[The Empire]] - The Horai.
* [[A God Am I]] - Horai Tenro and her followers, once they found the [[Artifact of Doom|The Power Of The Gods]] and started calling themselves the Divine Ones.
* [[Heel Face Turn]] / [[Defeat Means Friendship]]: Kagari in the prologue.
* [[Heel Face Turn]] / [[Defeat Means Friendship]]: Kagari in the prologue.
* {{spoiler|[[Heroic Sacrifice]]}}
* {{spoiler|[[Heroic Sacrifice]]}}
* [[Hitbox Dissonance]]: Knowing the exact position of your hitbox is vital to getting the Dot Eater rank. You have to be very precise in your positioning in order to get past walls, blocks, and enemies you're normally suppose to shoot to safely progress.
* [[Hitbox Dissonance]]: Knowing the exact position of your hitbox is vital to getting the Dot Eater rank. You have to be very precise in your positioning in order to get past walls, blocks, and enemies you're normally suppose to shoot to safely progress.
* [[Hold the Line]]: The final boss fight disables your weapons. The only objective is to survive for 60 seconds.
* [[Hold the Line]]: The final boss fight disables your weapons. The only objective is to survive for 60 seconds.
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* [[One-Hit-Point Wonder]]
* [[One-Hit-Point Wonder]]
* [[Pacifist Run]]: It is perfectly possible to complete ''Ikaruga'' without ever firing a single shot. Doing so for an entire level earns you the rank of "Dot Eater!"
* [[Pacifist Run]]: It is perfectly possible to complete ''Ikaruga'' without ever firing a single shot. Doing so for an entire level earns you the rank of "Dot Eater!"
* [[Power Limiter]]: The Ikaruga and Ginkei have these to prevent their ships from blowing themselves up with excess power. {{spoiler|Turning this off allows the pilot(s) to use the [[Dangerous Forbidden Technique]] and destroy the final boss in a [[Heroic Sacrifice]].}}
* [[Playing Tennis With the Boss]]: The final boss. Even better, the boss's health is scaled so that if you hit every return shot it'll die exactly at the end of the musical phrase.
* [[Playing Tennis With the Boss]]: The final boss. Even better, the boss's health is scaled so that if you hit every return shot it'll die exactly at the end of the musical phrase.
* [[Power Limiter]]: The Ikaruga and Ginkei have these to prevent their ships from blowing themselves up with excess power. {{spoiler|Turning this off allows the pilot(s) to use the [[Dangerous Forbidden Technique]] and destroy the final boss in a [[Heroic Sacrifice]].}}
* [[Rank Inflation]]: Good luck getting those elusive "S++" rankings, buddy!
* [[Rank Inflation]]: Good luck getting those elusive "S++" rankings, buddy!
* [[Recurring Riff]]: Certain riffs are present in the majority of the songs.
* [[Recurring Riff]]: Certain riffs are present in the majority of the songs.
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* [[Roboteching]]
* [[Roboteching]]
* [[Spiritual Successor]]: To ''Radiant Silvergun'', often recognized as one of the best shooters of all time.
* [[Spiritual Successor]]: To ''Radiant Silvergun'', often recognized as one of the best shooters of all time.
** {{spoiler|The real last boss' very definitely final form, and [[All There in the Manual|what happened to those that came across it is extremely similar to what happened to the researchers in Radiant Silvergun.]]}}
** {{spoiler|The real last boss' very definitely final form, and [[All There in the Manual|what happened to those that came across it is extremely similar to what happened to the researchers in Radiant Silvergun.]]}}
* [[Suicide Mission]]
* [[Suicide Mission]]
* [[Theme Naming]]: The levels are named after the stages of enlightenment in Buddhism.
* [[Theme Naming]]: The levels are named after the stages of enlightenment in Buddhism.
* [[Time Limit Boss]]: Every boss battle, though you don't lose if time runs out... the boss simply moves on to other, more important things, leaving you free to go on. Apparently.
* [[Time Limit Boss]]: Every boss battle, though you don't lose if time runs out... the boss simply moves on to other, more important things, leaving you free to go on. Apparently.
* [[2½D]]: Almost everything in the game is 3D, but the game, being a [[Bullet Hell]] shooter, plays out on a 2D plane with some cutscenes shown on a full 3D plane at the start of each stage and boss, as well as at the end of the entire game.
* [[Unreadably Fast Text]]: Seen (very briefly) at the start of each stage.
* [[Unreadably Fast Text]]: Seen (very briefly) at the start of each stage.
* [[Yin-Yang Bomb]]
* [[Yin-Yang Bomb]]

Revision as of 15:21, 5 April 2018


Click here to switch polarity.


"WARNING: The big enemy is approaching at full throttle. According to the data, it is identified as Butsutekkai. NO REFUGE"
—Warning screen before each boss in Ikaruga

Ikaruga is a modernized take on the "Bullet Hell" school of Shoot Em Ups, developed by Treasure, creators of Radiant Silvergun. It's widely regarded as one of the best examples of the genre.

In Ikaruga, everything comes in one of two polarities: black or white. Black ships fire black shots, and white ships fire white. Your ship is unique in that you can switch between the two polarities at will.

Your ship's Battle Aura can absorb bullets of the same polarity, but is destroyed by shots of the opposite polarity. However, your shots do double damage to targets of an opposite polarity to your own, giving you the option to fly with your defences down to increase your offensive power. Absorbed bullets charge up your special attack, a homing Beam Spam. Finally, the scoring system allows you to accumulate "chain" multipliers by destroying three enemies of the same polarity in a row.

That's all there is to the game: no other gimmicks, no other features. Just five levels of careful design, switching polarity, and more bullets than you can shake a stick at. Ikaruga is a work of art that way: it takes a simple idea and plays that idea to its most logical extreme. (Obviously, Your Mileage May Vary, especially when it comes to the sheer difficulty of the game.) All five levels are Scrappy Levels in one way or another, but there is something to be said for elegance.

Released as an arcade game (using the Sega NAOMI platform) and on the Dreamcast in Japan in 2001, it was later ported to Gamecube systems around the world in 2003. In 2008, it was ported to Xbox Live Arcade.

Tropes used in Ikaruga include: