Killer Bunnies and the Quest for the Magic Carrot: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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That's right. [[Luck-Based Mission|Luck decides who wins.]]
That's right. [[Luck-Based Mission|Luck decides who wins.]]

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{{tropelist}}
This game has examples of:
* [[All There in the Manual]] - God is it ever. How else are you going to know that a certain card can not only make the holographic bunny real, but can also automatically fail or succeed based on whether the day is even or odd.
* [[All There in the Manual]] - God is it ever. How else are you going to know that a certain card can not only make the holographic bunny real, but can also automatically fail or succeed based on whether the day is even or odd.
* [[Area 51]] - This card has the Beyea Aliens swoop down and [[Alien Abduction|abduct one of your bunnies]], taking it out of play but not killing it. Said bunny can be returned to its owner with the use of another Area 51 card.
* [[Area 51]] - This card has the Beyea Aliens swoop down and [[Alien Abduction|abduct one of your bunnies]], taking it out of play but not killing it. Said bunny can be returned to its owner with the use of another Area 51 card.
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[[Category:Killer Bunnies and the Quest for the Magic Carrot]]
[[Category:Killer Bunnies and the Quest for the Magic Carrot]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games of the 2000s]]

Latest revision as of 17:51, 21 November 2019

It sure is.

Quite possibly the most random card game ever.

The simplest way to describe it is to set up a Tabletop RPG and eliminate the RPG bits. You have several colorful twelve-sided dice, a large deck of brightly colored cards, several instruction manuals, and 10 expansion packs, each of which brings the game to a higher, more exciting, and definitely more confusing level.

There are three main goals of Killer Bunnies: Keep your bunnies alive, kill other players' bunnies, and get the Magic Carrot. Everything else is basically fun fluff and randomly awesome. There is an entire booklet devoted to the rules and regulations of the game, so I won't confuse you there. The magic of this game is the utter randomness that goes into playing and the various degrees of horribleness that go into killing bunnies.

Weapon cards range from 1 to 12 (you have to roll higher than the level indicated to defeat the card) and are varying degrees of silliness. For example, there is a weapon card in the Red Expansion pack named Quite Irascible Diffractable Cheese Balls. Let me say this again. Cheese. Balls. The weapon level is 11 and they attack more than one bunny at the same time. Also included are (Bitter-Sweet) Chocolate Covered Anti-Matter Raisins (Weapon Level 12).

During the course of the game you will have the opportunity to collect carrot cards. The game is over when the carrot card pile is empty. This can take anywhere from half an hour to three-and-a-half days, depending on how many times people forget what the main objective is. Once the pile is over, the magic carrot is chosen at random, and whoever has the carrot wins.

That's right. Luck decides who wins.

Tropes used in Killer Bunnies and the Quest for the Magic Carrot include: