Normality: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Vorticity moved page Normality (Tabletop Game) to Normality over redirect)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{work}}
{{work}}
''[http://www.1km1kt.net/rpg/normality Normality]'' is a tabletop roleplaying game by Hugh Dingwall and Vishãla Jekic.
'''''[http://www.1km1kt.net/rpg/normality Normality]''''' is a tabletop roleplaying game by Hugh Dingwall and Vishãla Jekic.


It is unique among roleplaying games in that, instead of trying to describe its setting, it presents itself as an artifact from said setting. (One edition of Tribe8 was written in-character, but it wasn't actually assembled from scraps and oddities as Normality was.) In this, it has more in common with [[wikipedia:Ergodic literature|ergodic literature]] (like [[House of Leaves]]) than with traditional roleplaying games like ''[[Dungeons and Dragons (Tabletop Game)|Dungeons and Dragons]]'' and ''[[The World of Darkness (Tabletop Game)|The World of Darkness]]''.
It is unique among roleplaying games in that, instead of trying to describe its setting, it presents itself as an artifact from said setting. (One edition of Tribe8 was written in-character, but it wasn't actually assembled from scraps and oddities as Normality was.) In this, it has more in common with [[wikipedia:Ergodic literature|ergodic literature]] (like [[House of Leaves]]) than with traditional roleplaying games like ''[[Dungeons and Dragons]]'' and ''[[The World of Darkness]]''.


This "ergodic" tendency is also borne out in the fact that:
This "ergodic" tendency is also borne out in the fact that:
Line 26: Line 26:
* General Motors, General Motors Institute, and his Skills are called
* General Motors, General Motors Institute, and his Skills are called
* and raise their level of Playing.
* and raise their level of Playing.
----


----
This game embodies the following tropes:
{{tropelist}}
* [[Alternate Universe]]: The setting takes place in an alternate universe where America completely SNAPS after 9.11. Things go [[It Got Worse|in the worst way possible]] from then on.
* [[Alternate Universe]]: The setting takes place in an alternate universe where America completely SNAPS after 9.11. Things go [[It Got Worse|in the worst way possible]] from then on.
* [[Apocalyptic Log]]: Part of the...erm...narrative describes the downfall of the world's ecosystem and government.
* [[Apocalyptic Log]]: Part of the...erm...narrative describes the downfall of the world's ecosystem and government.
Line 43: Line 43:
* [[Tsundere]]: Everyone - copious amounts of drugs have left everyone prone to violent mood swings.
* [[Tsundere]]: Everyone - copious amounts of drugs have left everyone prone to violent mood swings.
* [[Take That]]: "[[George W. Bush|Bush]] Empire" anyone?
* [[Take That]]: "[[George W. Bush|Bush]] Empire" anyone?
* [[X Meets Y]]: [[House of Leaves]] meets [[Unknown Armies (Tabletop Game)|Unknown Armies]].
* [[X Meets Y]]: [[House of Leaves]] meets [[Unknown Armies]].
* [[Xtreme Kool Letterz]]: "KLEEN!"
* [[Xtreme Kool Letterz]]: "KLEEN!"


{{reflist}}
{{reflist}}
[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Self Demonstrating Article]]
[[Category:Normality]]
[[Category:Normality]]
[[Category:Tabletop Game]]
[[Category:Tabletop Games]]
[[Category:Self-Demonstrating Article]]
[[Category:Tabletop Games of the 2000s]]

Latest revision as of 15:38, 23 February 2020

Normality is a tabletop roleplaying game by Hugh Dingwall and Vishãla Jekic.

It is unique among roleplaying games in that, instead of trying to describe its setting, it presents itself as an artifact from said setting. (One edition of Tribe8 was written in-character, but it wasn't actually assembled from scraps and oddities as Normality was.) In this, it has more in common with ergodic literature (like House of Leaves) than with traditional roleplaying games like Dungeons and Dragons and The World of Darkness.

This "ergodic" tendency is also borne out in the fact that:

  • The character sheets are more or less total gibberish, requiring players to interpret them to understand their characters.
  • There is no resolution mechanic, in fact the GM is encouraged to actively lie to the players about their characters' perceptions and capabilities.

IOWA WE CASK NIACIN WE IX APOGEE IOWA

Normal mode of table ROM role-playing game, Hugh Dingwall and Vishal Jekic.

He has a unique role playing games instead of trying to describe the expansion, it presents itself as artifact in determining said. It is, he has more in common Ergodic literature (such as the House leaves) than in the traditional games such as Dungeons and Dragons Roleplaying and the World of Darkness.

Behavior that is "Ergodic" is born in that:

  • Make discs are more or less gibberish, ask the players to interpret them to understand their properties.
  • No mechanical resolution, self-GM players actively encouraged to lie about their perceptions of character and skills.

USE YOUR LIGHT, BUT AWFUL CHAINS

Cheong Rai Hospital, a private game. The study of dark wood, like the basement of the various International organizations and medium to send important).

To crazy for the three countries solutions include:

  • General Motors, General Motors Institute, and his Skills are called
  • and raise their level of Playing.

Tropes used in Normality include: