Rune of Shadows: Difference between revisions

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{{trope}}
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[[File:Chapter1Enemies_6761.jpg|frame| <small>Approximately half of the enemies from level one of Chronicles of the Holy War. [[It Got Worse]].</small> ]]
[[File:Chapter1Enemies_6761.jpg|frame|Approximately half of the enemies from level one of Chronicles of the Holy War. [[It Got Worse]].]]


{{quote|''"Wait, is this the first level?"''
|Everyone}}


Set in the original fictional world of Etheril, '''''[http://neoseeker.com/forums/32359/t1481525-fire-emblem-rune-of-shadows-map-rp/ Fire Emblem: The Rune of Shadows]''''' is a forum roleplay that follows many traditions present in the [[Fire Emblem]] franchise of video games (and then subverts them) while introducing some game mechanics not present in the series. Like in any Fire Emblem story, a great evil dominated the land in the ancient past, before it was ultimately banished by the efforts of a band of powerful heroes. Five hundred years later, one of those immortal heroes, now accused of treachery, returns to Etheril to fulfill his own dark and bloody prophecy. Naturally, the [[Player Character|Player Characters]] are not too happy about it, and decide to stand in his way.
{{quote|''"Wait, is this the first level?"''|Everyone}}

Set in the original fictional world of Etheril, [http://neoseeker.com/forums/32359/t1481525-fire-emblem-rune-of-shadows-map-rp/ Fire Emblem: The Rune of Shadows] is a forum roleplay that follows many traditions present in the [[Fire Emblem]] franchise of video games (and then subverts them) while introducing some game mechanics not present in the series. Like in any Fire Emblem story, a great evil dominated the land in the ancient past, before it was ultimately banished by the efforts of a band of powerful heroes. Five hundred years later, one of those immortal heroes, now accused of treachery, returns to Etheril to fulfill his own dark and bloody prophecy. Naturally, the [[Player Character|Player Characters]] are not too happy about it, and decide to stand in his way.


The original story, Fire Emblem: Rune Of Shadows, was planned to be divided into several lengthy 'books'. The first book of the original roleplay is centered around the so-called 'Raven Company', a part of the Levarian Resistance that fights against the invading horde of 'barbarians' called the Kregeans. Needless to say, the odds are not in their favor, so they must find something special to win the war - namely, the ancient runes of power; ancient artifacts crafted during the darkest of times. Through a magical infusion, these runes give greater power to both weapons and spells, giving the Resistance a decisive advantage over the overwhelming force of Kregeans. To complicate things a bit, their 'ally', the Weracian Alliance, learns of these forgotten stones and demands more than a fair share by threatening to break their pact unless Levare hands them over.
The original story, Fire Emblem: Rune Of Shadows, was planned to be divided into several lengthy 'books'. The first book of the original roleplay is centered around the so-called 'Raven Company', a part of the Levarian Resistance that fights against the invading horde of 'barbarians' called the Kregeans. Needless to say, the odds are not in their favor, so they must find something special to win the war - namely, the ancient runes of power; ancient artifacts crafted during the darkest of times. Through a magical infusion, these runes give greater power to both weapons and spells, giving the Resistance a decisive advantage over the overwhelming force of Kregeans. To complicate things a bit, their 'ally', the Weracian Alliance, learns of these forgotten stones and demands more than a fair share by threatening to break their pact unless Levare hands them over.


The prequel to the original story, Fire Emblem: Rune of Shadows - Chronicles of the Holy War, starts more than 500 years before the beginning of its predecessor. It is centered around the regiment of North Milirin in the Grand Etherilian army, a ragtag band of mercenaries and militia recruits trying to stamp out banditry in the northern reaches of the original Grand Etherilian Empire. Much to their chagrin, they get wrapped up in something much bigger than themselves.
The prequel to the original story, Fire Emblem: Rune of Shadows - Chronicles of the Holy War, starts more than 500 years before the beginning of its predecessor. It is centered around the regiment of North Milirin in the Grand Etherilian army, a ragtag band of mercenaries and militia recruits trying to stamp out banditry in the northern reaches of the original Grand Etherilian Empire. Much to their chagrin, they get wrapped up in something much bigger than themselves.


[[Rune of Shadows/Characters|Character page.]]
[[Rune of Shadows/Characters|Character page.]]


{{tropelist}}
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=== The following tropes make an appearance: ===

* [[The Alliance]]: Werace in the original
* [[The Alliance]]: Werace in the original
* [[Anarchy Is Chaos]]: Averted with the original's Levare.
* [[Anarchy Is Chaos]]: Averted with the original's Levare.
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* [[Big Bad]]: {{spoiler|Chaos. The origin of the multiverse itself!}}
* [[Big Bad]]: {{spoiler|Chaos. The origin of the multiverse itself!}}
* [[Black and Grey Morality]]: A lighter shade of grey, but hardly white.
* [[Black and Grey Morality]]: A lighter shade of grey, but hardly white.
* [[Canon Dis Continuity]]: Some (player) characters disappeared without a trace and haven't been mentioned since.
* [[Canon Discontinuity]]: Some (player) characters disappeared without a trace and haven't been mentioned since.
** Although some deserved to be [[Put On a Bus]] instead.
** Although some deserved to be [[Put on a Bus]] instead.
* [[Cessation of Existence]]: Lucina hinted that this is what happens to bad guys, while others are 'rewarded' with eternal rest while retaining their existence. {{spoiler|The reason: can't let those Shadows get their hands on them.}}
* [[Cessation of Existence]]: Lucina hinted that this is what happens to bad guys, while others are 'rewarded' with eternal rest while retaining their existence. {{spoiler|The reason: can't let those Shadows get their hands on them.}}
* [[Command Roster]]
* [[Command Roster]]
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* [[Death Is a Sad Thing]]
* [[Death Is a Sad Thing]]
* [[Doomed Hometown]]: That's how it all began.
* [[Doomed Hometown]]: That's how it all began.
* <s>Earth</s> [[Earth Is the Center of The Universe|Etheril Is The Center Of The Universe]]: {{spoiler|Averted. The home planet of the main characters is just one world among many that has been attacked by the Shadows. However, it is one of the few that has survived such an invasion. Still, notice "one of".}}
* <s>Earth</s> [[Earth Is the Center of the Universe|Etheril Is The Center Of The Universe]]: {{spoiler|Averted. The home planet of the main characters is just one world among many that has been attacked by the Shadows. However, it is one of the few that has survived such an invasion. Still, notice "one of".}}
* [[Eldritch Abomination]]: {{spoiler|Loki in his [[One-Winged Angel]] form.}}
* [[Eldritch Abomination]]: {{spoiler|Loki in his [[One-Winged Angel]] form.}}
* [[Enemy Summoner]]: Necromancers.
* [[Enemy Summoner]]: Necromancers.
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* [[Ragtag Bunch of Misfits]]: The original's Levarian Resistance tries to avert this in-story, but the Raven Company ends up being one, anyway.
* [[Ragtag Bunch of Misfits]]: The original's Levarian Resistance tries to avert this in-story, but the Raven Company ends up being one, anyway.
* [[Random Number God]]: ''At its worst''.
* [[Random Number God]]: ''At its worst''.
* [[Sealed Evil in A Can]]: The King of Shadows in the original.
* [[Sealed Evil in a Can]]: The King of Shadows in the original.
* [[Sliding Scale of Idealism Versus Cynicism]]: As you have probably guessed, both versions are more cynical than your average Fire Emblem story.
* [[Sliding Scale of Idealism Versus Cynicism]]: As you have probably guessed, both versions are more cynical than your average Fire Emblem story.
* [[Socketed Equipment]]
* [[Socketed Equipment]]
* [[Summon Magic]]: Of the "instant ally" variety, particularly useful when the PCs are screwed. {{spoiler|Which is always.}}
* [[Summon Magic]]: Of the "instant ally" variety, particularly useful when the PCs are screwed. {{spoiler|Which is always.}}
* [[Wake Up Call Boss]]: The original's Harald with his troops decimated the Raven company.
* [["Wake-Up Call" Boss]]: The original's Harald with his troops decimated the Raven company.
* [[We Cannot Go On Without You]]: Averted in the original. The Raven Company kept on fighting even after both of their leaders were killed.
* [[We Cannot Go on Without You]]: Averted in the original. The Raven Company kept on fighting even after both of their leaders were killed.
* [[You Gotta Have Blue Hair]]: Mostly averted in the original, where Shelby is the only character with a completely unnatural hair color. In Chronicles, played straighter with some green and blue hair.
* [[You Gotta Have Blue Hair]]: Mostly averted in the original, where Shelby is the only character with a completely unnatural hair color. In Chronicles, played straighter with some green and blue hair.
* [[Zombie Apocalypse]]: The ruins in the side quest for the original's Chapter 2 were infested by those mindless creatures. Fortunately they were trapped in there, thus averting a real [[Zombie Apocalypse]].
* [[Zombie Apocalypse]]: The ruins in the side quest for the original's Chapter 2 were infested by those mindless creatures. Fortunately they were trapped in there, thus averting a real [[Zombie Apocalypse]].


{{reflist}}
{{reflist}}
[[Category:Rune Of Shadows]]
[[Category:Forum Roleplays]]
[[Category:Fire Emblem/Fan Works]]
[[Category:{{PAGENAME}}]]

Latest revision as of 17:50, 18 March 2020

Approximately half of the enemies from level one of Chronicles of the Holy War. It Got Worse.

"Wait, is this the first level?"

—Everyone

Set in the original fictional world of Etheril, Fire Emblem: The Rune of Shadows is a forum roleplay that follows many traditions present in the Fire Emblem franchise of video games (and then subverts them) while introducing some game mechanics not present in the series. Like in any Fire Emblem story, a great evil dominated the land in the ancient past, before it was ultimately banished by the efforts of a band of powerful heroes. Five hundred years later, one of those immortal heroes, now accused of treachery, returns to Etheril to fulfill his own dark and bloody prophecy. Naturally, the Player Characters are not too happy about it, and decide to stand in his way.

The original story, Fire Emblem: Rune Of Shadows, was planned to be divided into several lengthy 'books'. The first book of the original roleplay is centered around the so-called 'Raven Company', a part of the Levarian Resistance that fights against the invading horde of 'barbarians' called the Kregeans. Needless to say, the odds are not in their favor, so they must find something special to win the war - namely, the ancient runes of power; ancient artifacts crafted during the darkest of times. Through a magical infusion, these runes give greater power to both weapons and spells, giving the Resistance a decisive advantage over the overwhelming force of Kregeans. To complicate things a bit, their 'ally', the Weracian Alliance, learns of these forgotten stones and demands more than a fair share by threatening to break their pact unless Levare hands them over.

The prequel to the original story, Fire Emblem: Rune of Shadows - Chronicles of the Holy War, starts more than 500 years before the beginning of its predecessor. It is centered around the regiment of North Milirin in the Grand Etherilian army, a ragtag band of mercenaries and militia recruits trying to stamp out banditry in the northern reaches of the original Grand Etherilian Empire. Much to their chagrin, they get wrapped up in something much bigger than themselves.

Character page.

Tropes used in Rune of Shadows include: