Super Mario Maker 2: Difference between revisions

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* [[Asteroids Monster]]: Big Goombas return from ''Super Mario Maker'', and big variants of the newly-introduced Goombrat share the same behavior.
* [[Asteroids Monster]]: Big Goombas return from ''Super Mario Maker'', and big variants of the newly-introduced Goombrat share the same behavior.
* [[Background Boss]]: In the ''3D World'' style, Bowser uses his Meowser form from the game and is capable of leaping off-stage to reappear elsewhere, including climbing up the outer sides of the stage to swipe at players.
* [[Background Boss]]: In the ''3D World'' style, Bowser uses his Meowser form from the game and is capable of leaping off-stage to reappear elsewhere, including climbing up the outer sides of the stage to swipe at players.
* [[Balloon Belly]]: The Power Balloon returns from ''Super Mario World'' and can only be used in levels of that style. It gives whoever picks it up a puffed-up belly as usual, but now allows full control of the angle and direction they float in - it also acts more like other power-ups, lasting until you hit an enemy or obstacle.
* [[Big Bad]]: Bowser serves this role in the Story Mode.
* [[Big Bad]]: Bowser serves this role in the Story Mode.
* [[The Bus Came Back]]: Among the new enemies and features are the Angry Sun, the Frog Suit, Phantos and their associated keys...
* [[The Bus Came Back]]: Several enemies and features return after several years since their last appearance - the Angry Sun and the Frog Suit from ''[[Super Mario Bros. 3]]'', Phantos and their associated keys from ''[[Super Mario Bros. 2]]'', the Power Balloon from ''Super Mario World''... The powerups and enemies also get additional sprites/models for the game styles they never made appearances in.
* [[Combat Stilettos]]: Stiletto Goombas return from the previous game.
* [[Combat Stilettos]]: Stiletto Goombas return from the previous game.
* [[Co-Op Multiplayer]]: Can be played locally or online with up to four players.
* [[Co-Op Multiplayer]]: Can be played locally or online with up to four players.
* [[Damn You, Muscle Memory!]]: Inevitably occurs due to the various game styles possessing varied controls.
* [[Damn You, Muscle Memory!]]: Inevitably occurs due to the various game styles possessing varied controls. And then you get into the newer power-ups...
* [[Dem Bones]]: Dry Bones and Wet Bones appear as usable enemies.
* [[Dem Bones]]: Dry Bones and Wet Bones appear as usable enemies.
* [[Degraded Boss]]: Can be invoked with Bowser, Boswer Jr., Boom Boom, Pom Pom, and the Koopalings.
* [[Degraded Boss]]: Can be invoked with Bowser, Boswer Jr., Boom Boom, Pom Pom, and the Koopalings.
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* [[Kaizo Trap]]: Averted as in the original - once a player touches the goal, they're home free.
* [[Kaizo Trap]]: Averted as in the original - once a player touches the goal, they're home free.
* [[Luck-Based Mission]]: As per usual with player-made levels, basically taken [[Up to Eleven]].
* [[Luck-Based Mission]]: As per usual with player-made levels, basically taken [[Up to Eleven]].
* [[Meaningless Lives]]: Generally averted as with ''Super Mario Maker'', with the added exception of a multiplayer session where at least one player has given up (or two for a four-player session); the remaining players are given 5 lives to clear the stage, and restarting the stage or resetting the character to escape from a softlock uses up a life.
* [[Meaningless Lives]]: Generally averted as with ''Super Mario Maker'', with the added exception of a multiplayer session where at least one player has given up (or two for a four-player session); the remaining players are given 5 lives to clear the stage, and restarting the stage or resetting the character to escape from a softlock uses up a life. Extra lives gained during this period don't count.
* [[Mission Pack Sequel]]: It's ''Super Mario Maker'' with a lot more features and actual player interaction.
* [[Mission Pack Sequel]]: It's ''Super Mario Maker'' with a lot more features, a Story Mode and actual player interaction.
* [[Mook Maker]]: Like the first game, Bill Blasters and pipes can be used to generate various enemies, with the speed of creation depending on their "launcher".
* [[Mook Maker]]: Like the first game, Bill Blasters and pipes can be used to generate various enemies - pipes of different colors have varying rates of enemy creation, while Blasters create enemies at the same rate, but expel them at different angles and distances depending on whether or not the blasters are red.
* [[Save the Princess]]: Averted - the challenge modes have Mario going on a miscellaneous adventure rather than rescuing Peach, and the Story Mode has Mario and friends repairing her castle while she's away. She even has a few stage of her own for Mario after the main story is completed!
* [[Save the Princess]]: Averted - the challenge modes have Mario going on a miscellaneous adventure rather than rescuing Peach, and the Story Mode has Mario and friends repairing her castle while she's away. She even has a few stages of her own for Mario after the main story is completed!
* [[Turns Red]]: Wigglers become angry when stomped and move much faster, and can be shaken during level creation to have them start off angry.
* [[Turns Red]]: Wigglers literally turn red with anger when stomped and move much faster - they can be shaken while placing enemies during level creation to have them spawn angry.
* [[Unexpected Gameplay Change]]: Made possible with various power-ups and objects - you want to turn the level into a shooter suddenly? Add some Fire Koopa Clown Cars. Feeling up to a race that's slightly different from the standard fare? Construct a Power Balloon course!
* [[Video Game Settings]]: In addition to returning styles from the previous game, both they and the ''3D World'' style are given new additional themes. The World Maker added in the April 22, 2020 update also has a world map corresponding to several of the settings.
* [[Video Game Settings]]: In addition to returning styles from the previous game, both they and the ''3D World'' style are given new additional themes. The World Maker added in the April 22, 2020 update also has a world map corresponding to several of the settings.
** [[Big Boo's Haunt]]: The Ghost House theme.
** [[Big Boo's Haunt]]: The Ghost House theme.
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** [[Lethal Lava Land]]: The Castle theme in ''3D World'' is most representative of this.
** [[Lethal Lava Land]]: The Castle theme in ''3D World'' is most representative of this.
** [[Shifting Sand Land]]: The Desert theme is one of the new additions.
** [[Shifting Sand Land]]: The Desert theme is one of the new additions.
** [[Slippy-Slidey Ice World]]: The Snow theme is another new style added in this game, and naturally complements Ice Blocks; enabling Night mode on this theme also gives ''every'' platform icy physics.
** [[Slippy-Slidey Ice World]]: The Snow theme is another new style added in this game, and naturally complements Ice Blocks; enabling Night mode on this theme also gives ''every'' floor icy physics.


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Revision as of 00:54, 11 October 2021

North American boxart

Super Mario Maker 2 is a 2D/2.5D platforming/level-editing game that is the sequel to the 2015 Wii U game Super Mario Maker. The game was released worldwide for the Nintendo Switch on June 28, 2019.

As before, players can design their own 2D Super Mario courses using the Switch controls and touch screen; with a Nintendo Switch Online membership they can share their levels, download others' levels, follow other creators and comment on their levels, and play cooperatively or competitively with friends. Super Mario Maker 2 also expands on its predecessor with several new features:

  • A 2.5D level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up.
  • New level themes such as desert, snow, sky, and forest, and a nighttime mode that alters many course elements.
  • An actual offline Story Mode featuring over 100 pre-installed courses made by Nintendo.
  • New co-operative and competitive multiplayer modes for level creation and play, available locally or online with up to 4 players.
  • Luigi, Toad, and Toadette are now playable in single-player and multiplayer modes.
Tropes used in Super Mario Maker 2 include:


  • 2½D: The U and 3D World styles.
  • Ability Required to Proceed: Like before, stages can be set up so that the player will have to make use of certain power-ups or items to progress.
    • Clear conditions are a new configurable option that players can add to their levels, and the various power-up forms can be selected - players cannot touch the goal unless they are in the required form.
  • Abnormal Ammo: As with the first game, Bill Blasters can be loaded with pretty much anything.
  • Anachronism Stew: As with the first game, newly-added enemies and bosses are given different sprites for styles they didn't appear in, or else have their existing appearances updated to match their current design.
  • Anti-Frustration Features: As is somewhat standard in modern 2D Mario games, if you keep dying in the same level during the Story Mode, you'll be offered a guide in the form of Luigi, who will play through the level for you.
  • Airborne Mook: Wings are an applicable trait as usual, as are Lakitu's Cloud and the Clown Cars. "Natural" examples include Lakitu, the Angry Sun, and Boos.
  • Ascended Extra: Builder Mario goes from a Mystery Mushroom costume to an actual power-up for the four playable characters. Mario and friends also wear the costume while working on Peach's Castle in the story mode.
  • Asteroids Monster: Big Goombas return from Super Mario Maker, and big variants of the newly-introduced Goombrat share the same behavior.
  • Background Boss: In the 3D World style, Bowser uses his Meowser form from the game and is capable of leaping off-stage to reappear elsewhere, including climbing up the outer sides of the stage to swipe at players.
  • Balloon Belly: The Power Balloon returns from Super Mario World and can only be used in levels of that style. It gives whoever picks it up a puffed-up belly as usual, but now allows full control of the angle and direction they float in - it also acts more like other power-ups, lasting until you hit an enemy or obstacle.
  • Big Bad: Bowser serves this role in the Story Mode.
  • The Bus Came Back: Several enemies and features return after several years since their last appearance - the Angry Sun and the Frog Suit from Super Mario Bros. 3, Phantos and their associated keys from Super Mario Bros. 2, the Power Balloon from Super Mario World... The powerups and enemies also get additional sprites/models for the game styles they never made appearances in.
  • Combat Stilettos: Stiletto Goombas return from the previous game.
  • Co-Op Multiplayer: Can be played locally or online with up to four players.
  • Damn You, Muscle Memory!: Inevitably occurs due to the various game styles possessing varied controls. And then you get into the newer power-ups...
  • Dem Bones: Dry Bones and Wet Bones appear as usable enemies.
  • Degraded Boss: Can be invoked with Bowser, Boswer Jr., Boom Boom, Pom Pom, and the Koopalings.
  • Fake Difficulty: Sturgeon's Law applies just as much (if not more so) as the first game.
  • Giant Mook: As with the first game, any Mook can be made into this by applying a Super Mushroom during level creation.
  • Helpful Mook: Lakitus can be set to toss power-ups or coins as in the original.
  • Kaizo Trap: Averted as in the original - once a player touches the goal, they're home free.
  • Luck-Based Mission: As per usual with player-made levels, basically taken Up to Eleven.
  • Meaningless Lives: Generally averted as with Super Mario Maker, with the added exception of a multiplayer session where at least one player has given up (or two for a four-player session); the remaining players are given 5 lives to clear the stage, and restarting the stage or resetting the character to escape from a softlock uses up a life. Extra lives gained during this period don't count.
  • Mission Pack Sequel: It's Super Mario Maker with a lot more features, a Story Mode and actual player interaction.
  • Mook Maker: Like the first game, Bill Blasters and pipes can be used to generate various enemies - pipes of different colors have varying rates of enemy creation, while Blasters create enemies at the same rate, but expel them at different angles and distances depending on whether or not the blasters are red.
  • Save the Princess: Averted - the challenge modes have Mario going on a miscellaneous adventure rather than rescuing Peach, and the Story Mode has Mario and friends repairing her castle while she's away. She even has a few stages of her own for Mario after the main story is completed!
  • Turns Red: Wigglers literally turn red with anger when stomped and move much faster - they can be shaken while placing enemies during level creation to have them spawn angry.
  • Unexpected Gameplay Change: Made possible with various power-ups and objects - you want to turn the level into a shooter suddenly? Add some Fire Koopa Clown Cars. Feeling up to a race that's slightly different from the standard fare? Construct a Power Balloon course!
  • Video Game Settings: In addition to returning styles from the previous game, both they and the 3D World style are given new additional themes. The World Maker added in the April 22, 2020 update also has a world map corresponding to several of the settings.