Phlebotinum Dependence: Difference between revisions

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{{trope}}
{{trope}}
Not all our heroes have [[Healing Factor|perfect health]]. A few don't even have normal health. And a few might need regular or continuous doses of some specific [[Applied Phlebotinum]] to live. No, he isn't simply [[Brought Down to Normal]] until he can recharge. He will die, often slowly and painfully, without it.
Due to illness, environment, biology or a deliberate design decision (or flaw), a character has a '''Phlebotinum Dependence''' -- they must receive regular or continuous doses or exposures to some unusual substance or energy just to maintain a baseline healthy state. If they fail to receive their necessary doses, they are not (or not just) [[Brought Down to Normal]] -- the phlebotinum is usually responsible for keeping them ''up'' to normal. No, without it, they will quickly weaken and start dying, the latter often slowly and painfully.


This is similar to (and might even be seen as a [[Sub-Trope]] of) [[Phlebotinum Muncher]], but the key difference is the level (and severity) of the dependency. In the case of the Muncher, the Phlebotinum is a nutritional requirement, and like any other nutrient, its absence will of course adversely affect the Muncher -- perhaps robbing it of its powers or unusual size -- and like any other deficiency eventually causing it health problems up to and maybe even including death. (And it's often implied that the Phlebotinum is a ''natural'' and ''normal'' part of the Muncher's diet; it's just unusual or dangerous from ''our'' point of view -- the monster version of carbohydrates or vitamin B-12.)
In theory, anyway. Realistically, we'll probably get to see a few [[Red Shirt|Redshirts]] with a similar handicap kick the bucket in order to emphasize just how agonizingly awful it would be to skip a dose. But fortunately our protagonists have [[Heroic Willpower]], so expect them to keep being awesome right to the end (with much panting, grimacing, and comments of "[[You Can Barely Stand]]", to let us know how much pain they're in).

In the case of the character with a Phlebotinum Dependence, though, the phlebotinum is ''not'' normally part of his diet or environment, but for whatever reason is now directly and actively responsible for keeping the character alive (and sometimes empowered as well), and its absence will have a far more ''immediate'' and ''drastic'' effect on the dependent individual. Missing doses will usually case pain, insanity or death -- and sometimes all three, either in sequence or all at once.

To emphasize just how serious matters are, the story will usually provide a few [[Red Shirt]]s with the same or a similar dependence and then deprive them of the phlebotinum so the audience or reader can see just how agonizingly awful it would be to go without. Heroic characters, however, have [[Heroic Willpower]], so when they are similarly deprived, expect them to keep being awesome right to the end (with much panting, grimacing, and comments of "[[You Can Barely Stand]]", to let us know how much pain they're in).

See also [[Phlebotinum Muncher]], [[Bottled Heroic Resolve]], and [[Withholding the Cure]]. See also [[Fantastic Drug]], which could be the phlebotinum in question. Compare/contrast [[Addiction-Powered]], which can pair up nicely with this trope, as seen in a couple of the examples below.


See also [[Phlebotinum Muncher]], [[Bottled Heroic Resolve]], and [[Withholding the Cure]].
{{examples}}
{{examples}}
== [[Comic Books]] ==
== [[Comic Books]] ==
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** Parasite is on a strict diet of the life force of living creatures. Superman is a giant buffet for him.
** Parasite is on a strict diet of the life force of living creatures. Superman is a giant buffet for him.
* In some depictions, Batman nemesis Clayface requires treatments to keep his body from dissolving. Regardless of the situation, he's always looking for something to give him better control of his form.
* In some depictions, Batman nemesis Clayface requires treatments to keep his body from dissolving. Regardless of the situation, he's always looking for something to give him better control of his form.
* In the recent Green Lantern titles Sodam Yat must now permanently wear a power ring, despite being the bearer of the Ion, to keep him from dying of lead poisoning he received at the hands of Superboy Prime.
* In the recent{{when}} [[Green Lantern]] titles Sodam Yat must now permanently wear a power ring, despite being the bearer of the Ion, to keep him from dying of lead poisoning he received at the hands of Superboy Prime.
** Likewise, bearers of the red power rings will die if their rings are removed, because the red light replaces their blood with its energy. Only a Blue Lantern can purge it from their bodies.
** Likewise, bearers of the red power rings will die if their rings are removed, because the red light replaces their blood with its energy. Only a Blue Lantern can purge it from their bodies.
* In [[Daniel Clowes]]' [[Captain America]] parody ''The Battlin' American,'' the super syrum is extremely addictive, causing heroin-like withdrawl symptoms.
* In [[Daniel Clowes]]' [[Captain America (comics)|Captain America]] parody ''The Battlin' American,'' the super serum is extremely addictive, causing heroin-like withdrawal symptoms.


== [[Film]] ==
== [[Film]] ==
* ''[[Iron Man (Film)|Iron Man]]'': Tony Stark needs to keep his electromagnet on so that shrapnel in his chest won't migrate to his heart. {{spoiler|Said electromagnet is powered by [[Toxic Phlebotinum]].}} JARVIS even lampshades the irony of the situation. {{spoiler|In the sequel he creates a new element to replace the [[Toxic Phlebotinum]].}}
* ''[[Iron Man (film)|Iron Man]]'': Tony Stark needs to keep his electromagnet on so that shrapnel in his chest won't migrate to his heart. {{spoiler|Said electromagnet is powered by [[Toxic Phlebotinum]].}} JARVIS even lampshades the irony of the situation. {{spoiler|In the sequel he creates a new element to replace the [[Toxic Phlebotinum]].}} Fortunately, the third movie {{spoiler|has Tony perfect Extremis to save Pepper once he's dealt with Killian. He then undergoes the surgery to remove the shrapnel, so he no longer needs the magnet}}.
* The movie ''[[Venom (2018 film)|Venom]]'' explains that this relationship becomes mutually necessary for a symbiote and their host: the symbiote needs to eat {{spoiler|living creatures to survive, and would prefer brains}}. Meanwhile the host cannot heal from the parasitic infection unless the symbiote heals them, using energy from {{spoiler|their food}}. In the sequel ''Venom: Let There Be Carnage'', Eddie and Venom have made compromises: {{spoiler|Eddie has Venom eat chickens instead, while keeping some for pets, because they can't eat every bad person in San Francisco; even one every couple of months is arousing suspicion from the cops. Meanwhile Venom heals Eddie's wounds, and at least tries to mend his broken heart when Anne announces she's engaged again by cooking him a hearty breakfast}}.


== Literature ==
== [[Literature]] ==
* In the [[Plague Year Series]] by Jeff Carlson, a deadly nanotech has covered the planet and exists everywhere below 10,000ft in elevation. To be able to freely walk below 10,000 ft, someone must have a corresponding "vaccine" nano. Unfortunately, the original nano will never go away, so it and the vaccine nano are now permanent facts of life.
* In the ''[[Plague Year Series]]'' by Jeff Carlson, a deadly nanotech has covered the planet and exists everywhere below 10,000 feet in elevation. To be able to freely walk below 10,000 feet, someone must have a corresponding "vaccine" nano. Unfortunately, the original nano will never go away, so it and the vaccine nano are now permanent facts of life.
* In ''[[Dune]]'', nearly all humans have been consuming spice for over 10,000 years and have become addicted to it in more ways than one. The Fremen are the most addicted, as spice is present in the very air on Arrakis, which is shown by their "blue-within-blue" eyes.
* In ''[[Dune]]'', nearly all humans have been consuming spice for over 10,000 years and have become addicted to it in more ways than one. The Fremen are the most addicted, as spice is present in the very air on Arrakis, which is shown by their "blue-within-blue" eyes.
** Society itself has become dependent on spice. Even people who don't directly consume it depend on it because spice imbibing Guild Navigators are the only reliable means of navigating faster than light travel.
** Society itself has become dependent on spice. Even people who don't directly consume it depend on it because spice-imbibing Guild Navigators are the only reliable means of navigating faster than light travel.
** House Harkonnen also makes a point of poisoning all of the captured Mentat Thufir Hawat's food, then giving him the antidote later to keep him from betraying them.
** House Harkonnen also makes a point of poisoning all of the captured Mentat Thufir Hawat's food, then giving him the antidote later to keep him from betraying them.
* The dinosaurs in ''[[Jurassic Park]]'' are engineered not to produce lysine, requiring humans to administer it. [[Critical Research Failure|Pity nobody told the engineers that no vertebrates known to man do it either, and we all still survive.]] The book and sequels realize this and show how well it worked -- i.e. not at all.
* The dinosaurs in ''[[Jurassic Park]]'' are engineered not to produce lysine, requiring humans to administer it. [[Critical Research Failure|Pity nobody told the engineers that no vertebrates known to man do it either, and we all still survive.]] The book and sequels realize this and show how well it worked—i.e. not at all.


== [[Live Action TV]] ==
== [[Live-Action TV]] ==
* ''[[Stargate SG-1]]'' has many examples:
* ''[[Stargate SG-1]]'' has many examples:
** A Goa'uld symbiote provides a Jaffa with great health and stamina, as well as regenerative powers, but at puberty the Jaffa become incapable of living without these symbiotes for more than a few hours; it acts as their immune system.
** A Goa'uld symbiote provides a Jaffa with great health and stamina, as well as regenerative powers, but at puberty, the Jaffa become incapable of living without these symbiotes for more than a few hours; it acts as their immune system.
** Tretonin, a chemical used to remedy the Jaffa's dependence on the Goa'uld for survival.
** Tretonin, a chemical used to remedy the Jaffa's dependence on the Goa'uld for survival.
** The Ilempiri were incapable of being used as hosts by the Goa'uld, so they were fed a highly addictive drug that only the Goa'uld could manufacture, until the entire species was addicted.
** The Ilempiri were incapable of being used as hosts by the Goa'uld, so they were fed a highly addictive drug that only the Goa'uld could manufacture, until the entire species was addicted.
* The title character of the Sci-Fi Channel's ''[[The Invisible Man (TV)|The Invisible Man]]'' series needed periodic injections, to keep him from going [[Ax Crazy]] from the [[Applied Phlebotinum|Quicksilver]] in his system. {{spoiler|In the [[Series Finale]] he's given a permanent cure to the insanity problem.}} This flaw is deliberately introduced by the [[Big Bad]] to keep his buyers dependent on him. {{spoiler|The original bigfoot gland has the same flaw, as the over-saturation of quicksilver causes madness}}.
* The title character of the Sci-Fi Channel's ''[[The Invisible Man (TV series)|The Invisible Man]]'' series needed periodic injections to keep him from going [[Ax Crazy]] from the [[Applied Phlebotinum|Quicksilver]] in his system. {{spoiler|In the [[Series Finale]] he's given a permanent cure to the insanity problem.}} This flaw is deliberately introduced by the [[Big Bad]] to keep his buyers dependent on him. {{spoiler|The original bigfoot gland has the same flaw, as the over-saturation of quicksilver causes madness}}.
* Paul Turner on ''Strange World'' was pressured to work as a double agent in exchange for a serum that would keep his aplastic anemia in remission. {{spoiler|Subverted when it turned out it wasn't the serum that was responsible.}}
* Paul Turner on ''Strange World'' was pressured to work as a double agent in exchange for a serum that would keep his aplastic anemia in remission. {{spoiler|Subverted when it turned out it wasn't the serum that was responsible.}}
* The Jem'Hadar of ''[[Star Trek Deep Space Nine]]'' are addicted to the substance Ketracel White, to keep them loyal to the Founders. It provides all the sustenance they need to survive, removing the need to eat or drink, but they also ''can't'' take nourishment from any other source. Depriving a Jem'Hadar of the White causes them to go [[Ax Crazy|violently insane]] and then drop dead. There are a few very rare mutants who don't need the White, but in general even they don't know it.
* The Jem'Hadar of ''[[Star Trek: Deep Space Nine]]'' are addicted to the substance Ketracel White, to keep them loyal to the Founders. It provides all the sustenance they need to survive, removing the need to eat or drink, but they also ''can't'' take nourishment from any other source. Depriving a Jem'Hadar of the White causes them to go [[Ax Crazy|violently insane]] and then drop dead. There are a few very rare mutants who don't need the White, but in general even they don't know it.
** So rare in fact that only one was ever found. [[Reset Button|And then quickly]] [[Status Quo Is God|forgotten about.]]
** So rare in fact that only one was ever found. [[Reset Button|And then quickly]] [[Status Quo Is God|forgotten about.]]
** Two, if you count Taran'atar from the [[Expanded Universe]], specifically chosen for his experience and immunity to the White by Odo to be the Dominion representative on Deep Space Nine.
** Two, if you count Taran'atar from the [[Expanded Universe]], specifically chosen for his experience and immunity to the White by Odo to be the Dominion representative on Deep Space Nine.
* Played with in '''[http://en.memory-alpha.org/wiki/Symbiosis_%28episode%29 Symbiosis]''', a first season episode of ''[[Star Trek the Next Generation]]''. The Ornarans contracted a plague two hundred years earlier, and believe they need continued "treatments" provided by the Brekkans to stay alive. Upon witnessing two Ornarans receiving a "treatment", Dr. Crusher instantly realizes that the "treatment" is actually a ''narcotic''; the plague is long gone, but the Ornarans find withdrawal so traumatic that they're sure that they're still sick - not to mention that [[Drugs Are Bad|the drugs are making them so stupid]] they can no longer effectively perform basic maintenance on their ships, let along think clearly about the plague. The Brekkans are fully aware of this, but no longer need to work as long as they can trade the "treatments" for Ornaran goods. While the [[Alien Non-Interference Clause|Prime Directive]] forbids [[The Captain|Picard]] from revealing the truth to the wronged race, he finds a way to correct the situation by refusing repairs to their few remaining ships. Without the ships, they will have no way to get the "treatments" and will eventually realize they're not actually sick.
* Played with in [http://en.memory-alpha.org/wiki/Symbiosis_%28episode%29 "Symbiosis"], a first season episode of ''[[Star Trek: The Next Generation]]''. The Ornarans contracted a plague two hundred years earlier, and believe they need continued "treatments" provided by the Brekkans to stay alive. Upon witnessing two Ornarans receiving a "treatment", Dr. Crusher instantly realizes that the "treatment" is actually a ''narcotic''; the plague is long gone, but the Ornarans find withdrawal so traumatic that they're sure that they're still sick - not to mention that [[Drugs Are Bad|the drugs are making them so stupid]] they can no longer effectively perform basic maintenance on their ships, let along think clearly about the plague. The Brekkans are fully aware of this, but no longer need to work as long as they can trade the "treatments" for Ornaran goods. While the [[Alien Non-Interference Clause|Prime Directive]] forbids [[The Captain|Picard]] from revealing the truth to the wronged race, he finds a way to correct the situation by refusing repairs to their few remaining ships. Without the ships, they will have no way to get the "treatments" and will eventually realize they're not actually sick.
** Of course, the Brekkans are going to have an [[Inferred Holocaust|economic holocaust]], but after ''two centuries'' of enslaving the other world with needles to the point that they're no longer coherent enough to ''repair their own ships'', you might call it [[Laser-Guided Karma]].
** Of course, the Brekkans are going to have an [[Inferred Holocaust|economic holocaust]], but after ''two centuries'' of enslaving the other world with needles to the point that they're no longer coherent enough to ''repair their own ships'', you might call it [[Laser-Guided Karma]].
* In ''[[Lexx]]'', Divine Assassin Kai needs protoblood {{spoiler|the blood of an Insect}} to maintain his undead existence. It stops being an issue after the first season when the crew manages to get a good supply of protoblood.
* In ''[[Lexx]]'', Divine Assassin Kai needs protoblood {{spoiler|the blood of an Insect}} to maintain his undead existence. It stops being an issue after the first season when the crew manages to get a good supply of protoblood.
* In the 1970s-vintage [[Invisibility|"invisible man"]] series ''[[Gemini Man]]'', main character Sam Casey was caught in a radiation accident that rendered him invisible -- with the side effect that the invisibility was also slowly ''killing him''. He must wear a watch-like device called a "DNA stabilizer" which suppresses the invisibility and holds his inevitable death at bay; he can still be invisible if he needs to be... but for no more than fifteen minutes a day or his body will suffer more damage from the invisibility than it can cope with, and he will die.


== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* In the [[Ravenloft]] D&D settings, Ivan Dilisnya uses poison to keep his henchmen loyal, dosing them with a toxin called Borrowed Time. Once exposed, they'll die if he doesn't provide regular doses of this substance, which only he knows how to concoct.
* In the [[Ravenloft]] ''[[Dungeons & Dragons]]'' setting, Ivan Dilisnya uses poison to keep his henchmen loyal, dosing them with a toxin called Borrowed Time. Once exposed, they'll die if he doesn't provide regular doses of this substance, which only he knows how to concoct.


== [[Video Games]] ==
== [[Video Games]] ==
* In ''[[Bio Shock]]'', people taking ADAM will go insane if they do it too often... and if they stop after that, there's a good chance it'll kill them. And worse still, Rapture's various businesses used it for almost everything, from sport to cosmetic surgery- up until people started going crazy and attacking other citizens for their ADAM.
* In the [[BioShock (series)|''BioShock'' games]], people taking ADAM will go insane if they do it too often... and if they stop after that, there's a good chance it'll kill them. And worse still, Rapture's various businesses used it for almost everything, from sport to cosmetic surgery - up until people started going crazy and attacking other citizens for their ADAM.
* [[Mage Killer|Templars]] in the ''[[Dragon Age]]'' series develop Lyrium addiction over time, officially, because their [[Anti-Magic]] powers run on it. Unofficially, it's pretty clear that the [[The Church|Chantry]] hooks them up on Lyrium on purpose to keep them on a short leash.
* [[Mage Killer|Templars]] in the ''[[Dragon Age]]'' series develop Lyrium addiction over time, officially, because their [[Anti-Magic]] powers run on it. Unofficially, it's pretty clear that the [[The Church|Chantry]] hooks them up on Lyrium on purpose to keep them on a short leash.
* In ''Deus Ex: Human Revolution'', all augmented humans (with the exception of the main character) must take Neuropozene regularly. Otherwise, their body rejects the augments, the results are... not fun.
* In ''[[Deus Ex: Human Revolution]]'', all augmented humans (with the exception of the main character) must take Neuropozene regularly. Otherwise, their body rejects the augments, and the results are... not fun. This is [[Truth in Television]] for many [[Real Life]] recipients of organ transplants.
* The ''[[Fallout]]'' games are full of a wide assortment of [[Fantastic Drug]]s (and mundane ones), any of which can potentially become addictive after only a couple of uses, with the withdrawal symptoms causing stat debuffs whenever you aren't on the drug in question. Luckily, it's pretty straightforward for any doctor to rid you of your addictions (and in ''[[Fallout: New Vegas]]'' there's a consumable item that does it for you).
** Lest you think this merely sci-fi mumbo jumbo, many [[Real Life]] recipients of organ transplants need to do this too.
* The ''[[Fallout]]'' games are full of a wide assortment of [[Fantastic Drug|Fantastic Drugs]] (and mundane ones), any of which can potentially become addictive after only a couple of uses, with the withdrawal symptoms causing stat debuffs whenever you aren't on the drug in question. Luckily, it's pretty straightforward for any doctor to rid you of your addictions (and in ''[[Fallout New Vegas]]'' there's a consumable item that does it for you).


== [[Western Animation]] ==
== [[Western Animation]] ==
* [[Cybersix]] was designed so that she requires "Sustenance" in order to live. With the only source of Sustenance being the man who created her, she is forced to extract it from the creatures that he sends to destroy her.
* [[Cybersix]] was designed so that she requires "Sustenance" in order to live. With the only source of Sustenance being the man who created her, she is forced to extract it from the creatures that he sends to destroy her.
* ''[[Buzz Lightyear of Star Command]]'' had this happen briefly in an episode. Emperor Zurg infects Buzz and Mira with a disease that transforms them into blob monsters that cry acid and burp gas that turns anyone else in the vicinity into a monster. He is also susceptible, so he has his minions spray him with the antidote repeatedly if he sees a hint of blob. Eventually, Buzz and Mira track down Zurg to his ship after accidentally infecting all of Star Command, as was Zurg's plan, and figure out what the antidote is. They use their blob tongues to steal the spray bottle, leaving Zurg to succumb to his own disease. Fortunately, the antidote is permanent for everyone in Star Command; they just need to put on their clothes.

* ''[[The Owl House]]'' season one finale reveals that {{spoiler|Emperor Belos}} suffers from this with Palismen. {{spoiler|Part of the reason that the Bat Queen is so protective of orphaned Palismen, and that the Palistrum trees are nearly extinct, are that Belos eats Palismen to sustain himself. He claims he needs to do it or he'll dissolve into a black ooze}}. Season 2 later reveals the reason why this dependence happened: {{spoiler|Belos is actually a human who used to be Philip Wittenbane, a witch ''hunter'' posing as a humble explorer in the Boiling Isles, and eating Palismen has stretched his lifespan for hundreds of years. So no, it is definitely not natural, though he lies that it was wild magic that cursed him. The black ooze is actually the souls of the Palismen trying to stop him from succeeding in his ultimate goal: to wipe out all the witches and magical creatures in the Boiling Isles.}}
== [[Real Life]] ==
* Bane in ''[[Batman Beyond]]'' has been reduced to this, owing to his body having become so debilitated that he needs his serum to get through the day, and that's not even counting his criminal endeavors. He's not amused when realizing that he has become the sci-fi version of a drug addict. Sure, he's a threat, and he's found a way to profit from his misery, but it's not dignifying.
* What would you need with a ''complex organic molecule'', ''acidic hydroxide'' and an ''oxidiser''? Why, you must eat ''sugar'', drink ''water'' and breathe ''oxygen'' to live. All three, in inappropriate concentrations and/or locations, can be deadly. (Excess free water can lyse cells, to say nothing of water shifting to places it shouldn't, as in pulmonary edema; oxygen can cause free radical damage to tissues, and oxygen toxicity is heavily implicated in retinopathy of prematurity; and either too little or too much circulating glucose--known more prosaically as diabetes<ref>Or, if you're Wilford Brimley, [[Memetic Mutation|Diabeetus]]</ref>--can cause metabolic derangements leading to irreversible brain damage, coma and death.)

{{reflist}}
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Speculative Fiction Tropes]]
[[Category:Speculative Fiction Tropes]]
[[Category:Phlebotinum Dependence]]
[[Category:Weaksauce Weakness]]

Latest revision as of 02:39, 2 May 2022

Due to illness, environment, biology or a deliberate design decision (or flaw), a character has a Phlebotinum Dependence -- they must receive regular or continuous doses or exposures to some unusual substance or energy just to maintain a baseline healthy state. If they fail to receive their necessary doses, they are not (or not just) Brought Down to Normal -- the phlebotinum is usually responsible for keeping them up to normal. No, without it, they will quickly weaken and start dying, the latter often slowly and painfully.

This is similar to (and might even be seen as a Sub-Trope of) Phlebotinum Muncher, but the key difference is the level (and severity) of the dependency. In the case of the Muncher, the Phlebotinum is a nutritional requirement, and like any other nutrient, its absence will of course adversely affect the Muncher -- perhaps robbing it of its powers or unusual size -- and like any other deficiency eventually causing it health problems up to and maybe even including death. (And it's often implied that the Phlebotinum is a natural and normal part of the Muncher's diet; it's just unusual or dangerous from our point of view -- the monster version of carbohydrates or vitamin B-12.)

In the case of the character with a Phlebotinum Dependence, though, the phlebotinum is not normally part of his diet or environment, but for whatever reason is now directly and actively responsible for keeping the character alive (and sometimes empowered as well), and its absence will have a far more immediate and drastic effect on the dependent individual. Missing doses will usually case pain, insanity or death -- and sometimes all three, either in sequence or all at once.

To emphasize just how serious matters are, the story will usually provide a few Red Shirts with the same or a similar dependence and then deprive them of the phlebotinum so the audience or reader can see just how agonizingly awful it would be to go without. Heroic characters, however, have Heroic Willpower, so when they are similarly deprived, expect them to keep being awesome right to the end (with much panting, grimacing, and comments of "You Can Barely Stand", to let us know how much pain they're in).

See also Phlebotinum Muncher, Bottled Heroic Resolve, and Withholding the Cure. See also Fantastic Drug, which could be the phlebotinum in question. Compare/contrast Addiction-Powered, which can pair up nicely with this trope, as seen in a couple of the examples below.

Examples of Phlebotinum Dependence include:

Comic Books

  • Superman archnemesis Metallo. Uranium capsules will sustain his robot body for a short time but kryptonite will sustain it indefinitely. Carrying around Superman's weakness in his chest is just icing on the cake.
    • Ultraman, the version from the anti-matter universe that's an evil counterpart to Superman, requires periodic exposure to Anti Kryptonite to maintain his powers. Its unclear whether it simply keeps him powered or keeps him alive. He seems to be in bad shape without it but he's also fighting Martian Manhunter at the time.
    • Parasite is on a strict diet of the life force of living creatures. Superman is a giant buffet for him.
  • In some depictions, Batman nemesis Clayface requires treatments to keep his body from dissolving. Regardless of the situation, he's always looking for something to give him better control of his form.
  • In the recent[when?] Green Lantern titles Sodam Yat must now permanently wear a power ring, despite being the bearer of the Ion, to keep him from dying of lead poisoning he received at the hands of Superboy Prime.
    • Likewise, bearers of the red power rings will die if their rings are removed, because the red light replaces their blood with its energy. Only a Blue Lantern can purge it from their bodies.
  • In Daniel Clowes' Captain America parody The Battlin' American, the super serum is extremely addictive, causing heroin-like withdrawal symptoms.

Film

  • Iron Man: Tony Stark needs to keep his electromagnet on so that shrapnel in his chest won't migrate to his heart. Said electromagnet is powered by Toxic Phlebotinum. JARVIS even lampshades the irony of the situation. In the sequel he creates a new element to replace the Toxic Phlebotinum. Fortunately, the third movie has Tony perfect Extremis to save Pepper once he's dealt with Killian. He then undergoes the surgery to remove the shrapnel, so he no longer needs the magnet.
  • The movie Venom explains that this relationship becomes mutually necessary for a symbiote and their host: the symbiote needs to eat living creatures to survive, and would prefer brains. Meanwhile the host cannot heal from the parasitic infection unless the symbiote heals them, using energy from their food. In the sequel Venom: Let There Be Carnage, Eddie and Venom have made compromises: Eddie has Venom eat chickens instead, while keeping some for pets, because they can't eat every bad person in San Francisco; even one every couple of months is arousing suspicion from the cops. Meanwhile Venom heals Eddie's wounds, and at least tries to mend his broken heart when Anne announces she's engaged again by cooking him a hearty breakfast.

Literature

  • In the Plague Year Series by Jeff Carlson, a deadly nanotech has covered the planet and exists everywhere below 10,000 feet in elevation. To be able to freely walk below 10,000 feet, someone must have a corresponding "vaccine" nano. Unfortunately, the original nano will never go away, so it and the vaccine nano are now permanent facts of life.
  • In Dune, nearly all humans have been consuming spice for over 10,000 years and have become addicted to it in more ways than one. The Fremen are the most addicted, as spice is present in the very air on Arrakis, which is shown by their "blue-within-blue" eyes.
    • Society itself has become dependent on spice. Even people who don't directly consume it depend on it because spice-imbibing Guild Navigators are the only reliable means of navigating faster than light travel.
    • House Harkonnen also makes a point of poisoning all of the captured Mentat Thufir Hawat's food, then giving him the antidote later to keep him from betraying them.
  • The dinosaurs in Jurassic Park are engineered not to produce lysine, requiring humans to administer it. Pity nobody told the engineers that no vertebrates known to man do it either, and we all still survive. The book and sequels realize this and show how well it worked—i.e. not at all.

Live-Action TV

  • Stargate SG-1 has many examples:
    • A Goa'uld symbiote provides a Jaffa with great health and stamina, as well as regenerative powers, but at puberty, the Jaffa become incapable of living without these symbiotes for more than a few hours; it acts as their immune system.
    • Tretonin, a chemical used to remedy the Jaffa's dependence on the Goa'uld for survival.
    • The Ilempiri were incapable of being used as hosts by the Goa'uld, so they were fed a highly addictive drug that only the Goa'uld could manufacture, until the entire species was addicted.
  • The title character of the Sci-Fi Channel's The Invisible Man series needed periodic injections to keep him from going Ax Crazy from the Quicksilver in his system. In the Series Finale he's given a permanent cure to the insanity problem. This flaw is deliberately introduced by the Big Bad to keep his buyers dependent on him. The original bigfoot gland has the same flaw, as the over-saturation of quicksilver causes madness.
  • Paul Turner on Strange World was pressured to work as a double agent in exchange for a serum that would keep his aplastic anemia in remission. Subverted when it turned out it wasn't the serum that was responsible.
  • The Jem'Hadar of Star Trek: Deep Space Nine are addicted to the substance Ketracel White, to keep them loyal to the Founders. It provides all the sustenance they need to survive, removing the need to eat or drink, but they also can't take nourishment from any other source. Depriving a Jem'Hadar of the White causes them to go violently insane and then drop dead. There are a few very rare mutants who don't need the White, but in general even they don't know it.
    • So rare in fact that only one was ever found. And then quickly forgotten about.
    • Two, if you count Taran'atar from the Expanded Universe, specifically chosen for his experience and immunity to the White by Odo to be the Dominion representative on Deep Space Nine.
  • Played with in "Symbiosis", a first season episode of Star Trek: The Next Generation. The Ornarans contracted a plague two hundred years earlier, and believe they need continued "treatments" provided by the Brekkans to stay alive. Upon witnessing two Ornarans receiving a "treatment", Dr. Crusher instantly realizes that the "treatment" is actually a narcotic; the plague is long gone, but the Ornarans find withdrawal so traumatic that they're sure that they're still sick - not to mention that the drugs are making them so stupid they can no longer effectively perform basic maintenance on their ships, let along think clearly about the plague. The Brekkans are fully aware of this, but no longer need to work as long as they can trade the "treatments" for Ornaran goods. While the Prime Directive forbids Picard from revealing the truth to the wronged race, he finds a way to correct the situation by refusing repairs to their few remaining ships. Without the ships, they will have no way to get the "treatments" and will eventually realize they're not actually sick.
    • Of course, the Brekkans are going to have an economic holocaust, but after two centuries of enslaving the other world with needles to the point that they're no longer coherent enough to repair their own ships, you might call it Laser-Guided Karma.
  • In Lexx, Divine Assassin Kai needs protoblood the blood of an Insect to maintain his undead existence. It stops being an issue after the first season when the crew manages to get a good supply of protoblood.
  • In the 1970s-vintage "invisible man" series Gemini Man, main character Sam Casey was caught in a radiation accident that rendered him invisible -- with the side effect that the invisibility was also slowly killing him. He must wear a watch-like device called a "DNA stabilizer" which suppresses the invisibility and holds his inevitable death at bay; he can still be invisible if he needs to be... but for no more than fifteen minutes a day or his body will suffer more damage from the invisibility than it can cope with, and he will die.

Tabletop Games

  • In the Ravenloft Dungeons & Dragons setting, Ivan Dilisnya uses poison to keep his henchmen loyal, dosing them with a toxin called Borrowed Time. Once exposed, they'll die if he doesn't provide regular doses of this substance, which only he knows how to concoct.

Video Games

  • In the BioShock games, people taking ADAM will go insane if they do it too often... and if they stop after that, there's a good chance it'll kill them. And worse still, Rapture's various businesses used it for almost everything, from sport to cosmetic surgery - up until people started going crazy and attacking other citizens for their ADAM.
  • Templars in the Dragon Age series develop Lyrium addiction over time, officially, because their Anti-Magic powers run on it. Unofficially, it's pretty clear that the Chantry hooks them up on Lyrium on purpose to keep them on a short leash.
  • In Deus Ex: Human Revolution, all augmented humans (with the exception of the main character) must take Neuropozene regularly. Otherwise, their body rejects the augments, and the results are... not fun. This is Truth in Television for many Real Life recipients of organ transplants.
  • The Fallout games are full of a wide assortment of Fantastic Drugs (and mundane ones), any of which can potentially become addictive after only a couple of uses, with the withdrawal symptoms causing stat debuffs whenever you aren't on the drug in question. Luckily, it's pretty straightforward for any doctor to rid you of your addictions (and in Fallout: New Vegas there's a consumable item that does it for you).

Western Animation

  • Cybersix was designed so that she requires "Sustenance" in order to live. With the only source of Sustenance being the man who created her, she is forced to extract it from the creatures that he sends to destroy her.
  • Buzz Lightyear of Star Command had this happen briefly in an episode. Emperor Zurg infects Buzz and Mira with a disease that transforms them into blob monsters that cry acid and burp gas that turns anyone else in the vicinity into a monster. He is also susceptible, so he has his minions spray him with the antidote repeatedly if he sees a hint of blob. Eventually, Buzz and Mira track down Zurg to his ship after accidentally infecting all of Star Command, as was Zurg's plan, and figure out what the antidote is. They use their blob tongues to steal the spray bottle, leaving Zurg to succumb to his own disease. Fortunately, the antidote is permanent for everyone in Star Command; they just need to put on their clothes.
  • The Owl House season one finale reveals that Emperor Belos suffers from this with Palismen. Part of the reason that the Bat Queen is so protective of orphaned Palismen, and that the Palistrum trees are nearly extinct, are that Belos eats Palismen to sustain himself. He claims he needs to do it or he'll dissolve into a black ooze. Season 2 later reveals the reason why this dependence happened: Belos is actually a human who used to be Philip Wittenbane, a witch hunter posing as a humble explorer in the Boiling Isles, and eating Palismen has stretched his lifespan for hundreds of years. So no, it is definitely not natural, though he lies that it was wild magic that cursed him. The black ooze is actually the souls of the Palismen trying to stop him from succeeding in his ultimate goal: to wipe out all the witches and magical creatures in the Boiling Isles.
  • Bane in Batman Beyond has been reduced to this, owing to his body having become so debilitated that he needs his serum to get through the day, and that's not even counting his criminal endeavors. He's not amused when realizing that he has become the sci-fi version of a drug addict. Sure, he's a threat, and he's found a way to profit from his misery, but it's not dignifying.