Bullet Witch: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Walking Techbane]]: Alicia, specifically for aircraft—any aircraft she's on ''will'' crash for one reason or another. It's so universal that Darkness '''orders''' her not to board a helicopter during the ending.
* [[Walking Techbane]]: Alicia, specifically for aircraft—any aircraft she's on ''will'' crash for one reason or another. It's so universal that Darkness '''orders''' her not to board a helicopter during the ending.
** It's funny until you consider how all this started.
** It's funny until you consider how all this started.
* [[What Could Have Been]]: When you look at what [[Bayonetta]] did in terms of gameplay and level design, if only Cavia put that kind of effort into this. Coupled with the pretty amazing story Bullet Witch had...


{{reflist}}
{{reflist}}

Revision as of 14:05, 5 April 2018

"Witches don't need... *three second pause* ...prayers."

Bullet Witch is a 2007 third person shooter made by Cavia on the Xbox 360 and PC. Taking place in a Crapsack World, you play as Alicia Claus as she kills demons and... well, that's pretty much it. There was something about some guy who killed himself and summoned the demons, but let's face it: no one really cared about that.

The game's highlight was that you played as a gun-wielding witch who could use various spells, like lighting, tornadoes, and meteors. Also, your gun could transform into various different weapons. The game fared poorly in markets and only average in reviews. Problems included awful AI and bad level layout, but the fast action and ultra spells got praise.

Not to be confused with Bayonetta. Or Marisa Kirisame.


Tropes used in Bullet Witch include: